I have embarked already, and I'll be using Servash as the leader. I'm currently trying to figure out why the custom reactions won't work out. Do I need a custom building to carry them out, or should they work in the existing ones?
I'm using this custom reactions on reaction_other,
[REACTION:CHEAT_REACT]
[NAME:free sword]
[BUILDING:CRAFTSMAN:NONE]
[PRODUCT:100:1:ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:IRON]
[SKILL:COOK]
[REACTION:CHEAT_REACTI]
[NAME:free spear]
[BUILDING:CRAFTSMAN:NONE]
[PRODUCT:100:1:ITEM_WEAPON:ITEM_WEAPON_SPEAR:INORGANIC:IRON]
[SKILL:COOK]
[REACTION:CHEAT_REACTION]
[NAME:free shield]
[BUILDING:CRAFTSMAN:NONE]
[PRODUCT:100:1:ITEM_SHIELD:ITEM_SHIELD_SHIELD:INORGANIC:IRON]
[SKILL:COOK]
and added these lines on entity_default, under the Mountain tag
[PERMITTED_REACTION:CHEAT_REACT]
[PERMITTED_REACTION:CHEAT_REACTI]
[PERMITTED_REACTION:CHEAT_REACTION]
Also, horses should be are trainable now.
i checked this, and it's even easier than that.
just take some stupid reaction like "make soap from tallow", delete all reagent tags and all product tags and add your needed tags instead. there's a little error in your tags, they'd crash the game as they are. Instead, use
[PRODUCT:100:1:
WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:IRON]
WEAPON after the third semicolon, not ITEM_WEAPON.
I'd suggest just counting how many excess items you want and then modifying numbers correspondingly, so you just have to run this once and change it back to soap making.