I want to set a lighter tone for the "seriousness" of this thread, and DF is about fun, so I decide to take the view of imagining if you are a dwarf in the economic dwarf fortress world, what will be like? (Maybe later I'll move it to the story board)
NOTICE : still developing, and unfinished
In a village many many years ago, once lived dozens of hard working people dwarfs who settle in a hostile land, surrounded with unknown wild, that they know little about.
For years, the villagers struggled to survive. They have ales, and animals, and dirt under their feet. The mountains surrounds them with little trees, a river running through. They hardly own anything but their clothing, and simple tools on the hands. So they formed a society based on sharing resources with everyone like a community farm, so they can overcome the hardship, and survived.
They started charging the earth digging into the earth, chopping down tree, planning seeds on the surface, they don't have a roof on their head, and they slept on the ground, eating while idling standing and working. All and all life is FUN in the village.
The materials they dug up, the log they chopped down, and the plants they collected are scattered all over the land, and the journey for retrieving them become harder and harder, even for a hardy dwarf. And the village elders decided that they should setup a rule and place, so everyone can gather the materials they collected to the common place they assigned. Many lazy hard working dwarfs started picking up anything they can get, following the rule and hauling it.
While digging down the earth, they found that there are new materials - rocks, stones, beneath the dirt, harder than wood, and they found all kinds of them, some of them are even shinny under the sun unlike the others, they don't know what they are, but they are all excited about the shinny things.
The villagers dug out more and more space, underground, so they decided to move into the caves and longer need to eat an sleep under the sun. And they moved their stockpiles inside too. Although they share everything with each other, so there is no theft among them. However they consider the act for everyone other than themselves taking their precious community possession a act of evil. So when the stockpiles are moved inside, they all felt a relief and much safer. They changing their gather ground to near the entrance of the caves, so their pet animals (dogs, cats) can guard there.
After they moved into the cave, one day an elder who was exhausted and unhappy, complaining he always has to sleep on the ground, so he decided that there must be a better way. He pulled out the wisdom deities gifted him, and told everyone that they should have a new industry - using a building called workshop. And it should make something called bed, constructed using the logs they chopped down from the trees, so he everyone no longer need to sleep on the floor.
They opened more workshops, they carved stones into tables and chairs, so they can sit down to eat, and relax. They made doors, so they can put them on the entrance and the bedrooms where they put bed in them. Although they do not value the concept of privacy, and sharing bed were common, they still build the doors with build-in locks, so the hostile eyes lurking in the dark, which they have not yet known what they are and belonged to, can be kept out the caves when necessary.
But the evil lurking in the dark didn't come as expected, but friendly came. A small bands of caravan arrive outside the village. Although they desperately needed more resources, and suffered from food and wood shortages, there was no place for the caravan to stay. So the caravan came and gone. The elders gathered together to discuss the gravity of the situation and pull out schematics, then decided that a trade depot would be constructed near the warehouse area they put the stockpiles. Next time, when the caravan came they would have a place to stay, and think of something for them to bargain with.
-- PLACEHOLDER --- The story of immigrants
-- PLACEHOLDER --- The story of making ales, and farmings, butchering, and mugs?
NOTES: I started to think that DF can add tool making industries as machinery tools in my simulation, and using as capital investments and accelerate or increase efficiency of a workshop (so we may have a sequence of workshops more like factory lines, or at least increase the efficiency of manpower dwarfpower, 1 dwarf can have 2 times productivity or more)
-- PLACEHOLDER --- The story of coal and metal working
Finally the caravan came back and this time, Urist the elder was appointed as the broker for the village. On his idling free time outside the hazardous working, like all the other dwarfs, he enjoy a mysterious form of ritual to honoring Deity-'T', which involves running around doing nonsense, jumping-up-and-down-back-and-forth dancing like a male deer in mating season. Urist called it Dwarf-Buck dancing. And he discovered that magically he needed exactly same amount of energy to do a dwarfbuck dance. More amazingly is that when he pick a field of prickle berry it costs exactly twice as much energy, and when he chopping down a tree it costs exactly 3 times.
So Urist started bargain with these tall but oddly looking stranger. Although he couldn't tell where that oddly feeling came from, or perhaps it's their little greedy eyes. Urist started by ordering all the mugs the villagers made to be brought in and all the fine meals they can spare for the guests.
-- PLACEHOLDER --- The story of barter trading
-- PLACEHOLDER --- The story of weapon making
-- PLACEHOLDER --- The story of luxury and gems
-- PLACEHOLDER --- The story of babies
... beginning of coins and currency started here ...
-- PLACEHOLDER ---
One day a village elder entered into fey moods, went into a workshop and start crafting some metal crafts with the images of himself on them. They seems worthless, and have no function at all, so the villagers hauled them somewhere in a cave, and forgot about them for a long time.