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Author Topic: damnit, these lashers  (Read 1220 times)

elpizo

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damnit, these lashers
« on: May 24, 2011, 05:07:48 pm »

I had a full coton candy team and sent them to kill some human caravan that had lashers, why are they so strong? he massacred the 3 soldiers without a scratch so i did a fast retreat but really, any armor protects dwarves from whips?

Lagslayer

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Re: damnit, these lashers
« Reply #1 on: May 24, 2011, 06:07:50 pm »

Theoretically armor does help, but whips have such a small contact area and high velocity multiplier that even adamantine would be lucky to stop it. The best defense against such a weapon is anything except armor. Dodging, blocking, projectiles, and simply hitting it first are all excellent ideas.

tolkafox

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Re: damnit, these lashers
« Reply #2 on: May 24, 2011, 06:08:37 pm »

Magma.

Or catapults. Magma powered catapults.
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Vercingetorix

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Re: damnit, these lashers
« Reply #3 on: May 24, 2011, 06:11:17 pm »

IIRC, lashers are overpowered depending on the material and your troops' armor/armor skills making them more like lightsabers than whips.  However, they pale in comparison to a squad of goblin crossbowmen...
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Azated

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Re: damnit, these lashers
« Reply #4 on: May 24, 2011, 06:27:40 pm »

Theoretically armor does help, but whips have such a small contact area and high velocity multiplier that even adamantine would be lucky to stop it. The best defense against such a weapon is anything except armor. Dodging, blocking, projectiles, and simply hitting it first are all excellent ideas.

Which is why I always give my troops spears and whips. Nothing can stop either, and a single lucky shot can go up the nose and through the brain, like a living mummification process.
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Quietust

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Re: damnit, these lashers
« Reply #5 on: May 24, 2011, 06:52:17 pm »

IIRC, lashers are overpowered depending on the material and your troops' armor/armor skills making them more like lightsabers than whips.

No, scourges are lightsabres - whips are more like jackhammers.
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Lagslayer

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Re: damnit, these lashers
« Reply #6 on: May 24, 2011, 07:26:51 pm »

IIRC, lashers are overpowered depending on the material and your troops' armor/armor skills making them more like lightsabers than whips.

No, scourges are lightsabres - whips are more like jackhammers.

Scourges suck. The thing holding them back is their terrible penetration. They would do well against an unarmored target, but then again, it's unarmored, so who cares.

blizzerd

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Re: damnit, these lashers
« Reply #7 on: May 24, 2011, 08:20:30 pm »

Theoretically armor does help, but whips have such a small contact area and high velocity multiplier that even adamantine would be lucky to stop it. The best defense against such a weapon is anything except armor. Dodging, blocking, projectiles, and simply hitting it first are all excellent ideas.

Which is why I always give my troops spears and whips. Nothing can stop either, and a single lucky shot can go up the nose and through the brain, like a living mummification process.

the whip gets stuck lodged in the brain, the brain is pulled trough the nose out

awesome
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sambojin

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Re: damnit, these lashers
« Reply #8 on: May 24, 2011, 08:46:47 pm »

The best armour in this case is a good offense. It usually is the best defense against most scary things in DF.

Always have some crossbows available with copper bolts. A completely newbie squad of six or so will still usually rain enough bolts on a target to kill them. Good crossbows and bolts go a long way to even out lack of training. A horribly injured lasher will go down quite easily compared to a fresh one. They are not supermen, they just have super-weapons.

Also, bring the doggies. I can't emphasize this enough. The changes to the combat system has made it so that quantity of attacks is often superior to admantium "anything". The moment an enemy goes down almost every attack will be a dog chomping on head bits. And dwarves stoving in skulls with pickaxes, against next to no defense. Most return attacks will simply flay a dog, which is like free food and leather for you. Bring the doggies. Six to eight are good, fifty will make you absolutely invunerable to just about anything (OK, quite a few dogs will die, but they breed like rabbits in those quantities).

If axes, picks and spears can't do it, crossbows and dogs can. More is better as always, better trained is good but not really that essential. Armour is better than training (and lets them live to get training time). Three picks, three spears, six crossbows and as many dogs as you can spare and your fortress will be defended for life. Or FPS death.
« Last Edit: May 24, 2011, 08:50:21 pm by sambojin »
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elpizo

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Re: damnit, these lashers
« Reply #9 on: May 24, 2011, 09:28:42 pm »

i find goblin crossbow men not that good, maybe cause i got a bunch of my own elite marksdwarf, i had close quarters soldiers just for fun even if i had the spike entrance activated with a lever of doom

bluephoenix

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Re: damnit, these lashers
« Reply #10 on: May 24, 2011, 10:09:24 pm »

I modded whips and scourges so that they don't penetrate armor all the time, a guy with a copper whip shouldn't be able to rip through steel armor.
I am happy with them now, not too weak and not too powerfull.
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Fredd

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Re: damnit, these lashers
« Reply #11 on: May 24, 2011, 10:12:37 pm »

A dwarf that is a good dodger, shield user, is a great weapon. If the blows do not land, type of armor does not matter, unless the dwarf gets mobbed.
 If the blow never lands, do not worry about armor. Of course, armor is a good defense for lucky blows.
 Had one here that decided to mod adamantine, to make it easier to collect. None of dwarves were good dodgers, or shield users. A goblin ambush wiped them out, even wearing full addy armor
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darkflagrance

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Re: damnit, these lashers
« Reply #12 on: May 24, 2011, 11:20:12 pm »

The best armour in this case is a good offense. It usually is the best defense against most scary things in DF.

Always have some crossbows available with copper bolts. A completely newbie squad of six or so will still usually rain enough bolts on a target to kill them. Good crossbows and bolts go a long way to even out lack of training. A horribly injured lasher will go down quite easily compared to a fresh one. They are not supermen, they just have super-weapons.

Also, bring the doggies. I can't emphasize this enough. The changes to the combat system has made it so that quantity of attacks is often superior to admantium "anything". The moment an enemy goes down almost every attack will be a dog chomping on head bits. And dwarves stoving in skulls with pickaxes, against next to no defense. Most return attacks will simply flay a dog, which is like free food and leather for you. Bring the doggies. Six to eight are good, fifty will make you absolutely invunerable to just about anything (OK, quite a few dogs will die, but they breed like rabbits in those quantities).

If axes, picks and spears can't do it, crossbows and dogs can. More is better as always, better trained is good but not really that essential. Armour is better than training (and lets them live to get training time). Three picks, three spears, six crossbows and as many dogs as you can spare and your fortress will be defended for life. Or FPS death.

Minor quibble: you can't eat non-butchered tame dogs, including dogs killed as casualties of war or testers of the 100-z drop.
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Jelle

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Re: damnit, these lashers
« Reply #13 on: May 25, 2011, 06:35:29 am »

I can confirm that a scourge is very much like a lightsaber. Using it was like fighting unarmored opponents.
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FrisianDude

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Re: damnit, these lashers
« Reply #14 on: May 25, 2011, 07:33:27 am »

IIRC, lashers are overpowered depending on the material and your troops' armor/armor skills making them more like lightsabers than whips.  However, they pale in comparison to a squad of goblin crossbowmen...
Maybe you mean elite crossbowmen but in my games crossbowgoblins tend to miss a lot. And if not it's usually blocked either by shield or armour.
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