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Author Topic: Dungeons of Dredmor - Patch 1.1.2 is available  (Read 183141 times)

Seriyu

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1080 on: August 02, 2012, 08:56:11 am »

The music for diggle hell is pretty awesome.

freeformschooler

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1081 on: August 02, 2012, 08:59:04 am »

Inmagzanmagfro: Level 2, 1 fire damage ring.

This is my favorite expansion pack so far. I just adore the new skills, but especially Polearms. It's great for defensive melee/caster hybrids.
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Teneb

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1082 on: August 02, 2012, 09:43:05 am »

So, here's a new code for you people: Sapcranuzmagcra: Level 2, not a lot of loot except artifact gloves at the end with existential resistance, some nice xp however.

Edit: Another: Kromarppokmagpok. Wasn't able to explore this one fully since I pulled a lever by accident and had to run for the exit in order to escape from the clones.
« Last Edit: August 02, 2012, 09:52:22 am by Deathsword »
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Wiles

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1083 on: August 02, 2012, 10:23:36 am »

Do all red portals lead to Diggle Hell? So far Diggle Hell has been a popular place for my characters to die.

Anyway, my codes thus far

Level 1 -
Valwachagorkul - Not fully explored, went in the portal too soon, but I did find an enchanted one armed leather jacket. Seemed fairly safe.
Zanomkiigorom - Not fully explored - Killed by clones that came when I pulled a lever
Pungrahgorprok - Turned out to be a portal to Diggle Hell. Pain and death soon followed  :(
Valrhopokgorza - Typed it into the portal machine, the portal was red. Did not explore, for fear it was another portal to hell.
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Teneb

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1084 on: August 02, 2012, 10:26:28 am »

All red portals lead to diggle hell. If you mistyped anything or just mashed keys, it'll become a portal to diggle hell.

Mutkiiewnkolsee, a floor 3 code I've yet to try. Enjoy. no outstanding loot in this one.
« Last Edit: August 02, 2012, 10:44:05 am by Deathsword »
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Wolf Tengu

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1085 on: August 02, 2012, 10:42:50 am »

We should compile a list.

Also, tinkering is fun, I should've tried it way earlier.

Anyone made THE BOMB yet?
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Everybody!

Matz05

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1086 on: August 02, 2012, 10:48:50 am »

That's a tinkering recipe? Never got that one.
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Simmura McCrea

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1087 on: August 02, 2012, 10:49:56 am »

Anyone made THE BOMB yet?
I've used it. You get a free one when you get the last level of communism, along with the recipe. It's great fun. Toss it into a monster zoo, step back a bit and wait until the xp stops rolling in.
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Matz05

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1088 on: August 02, 2012, 10:50:59 am »

Ah. I don't have the new expansion yet.
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Teneb

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1089 on: August 02, 2012, 10:52:45 am »

Just bought horse armour for 40k zorkmids. Upon use it dissapeared. True to it's descritption, it's only for those who can afford throwing money into oblivion.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Matz05

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1090 on: August 02, 2012, 11:02:06 am »

Well, you either made some horse somewhere very happy, or very annoyed.
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Darkmere

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1091 on: August 02, 2012, 11:06:32 am »

Horse armor works perfectly. You have a very well-armored horse sitting outside the dungeon waiting for you.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

maki32

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1092 on: August 02, 2012, 11:13:21 am »

Hello guys!

I'm trying this DLC and it's great, but I found some codes in the walls and I'm wondering, how can I enter to the pocket dimension??

Thank you!
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Teneb

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1093 on: August 02, 2012, 11:14:52 am »

Write these codes somewhere (paper, notepad, etc). When you get your wizard keys, there'll be a portal in your pocket dimension where you can use them to enter the wizardlands using these codes.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Errol

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1094 on: August 02, 2012, 11:18:42 am »

Discovered Diggle Hell: Check.
Discovered that Swashbuckling does only counter most attacks made on you: Check.
Verdict on Guerilla Attack: So fucking awesome.
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