Finally able to start playing DoD (yay mega-giveaway!), and having a blast with it. But I'm at a loss with the diverse abilities and skills in this game. What's a good dual-wielding build that's easy to train and powerful?
Note that I don't have Realm of the Diggles expansion, so yeah.
Dual-wielding, your weapon of choice (I'd suggest maces, although with axes and swords you can craft very good weapons (Katana, Bearded Axe) without requiring the recipe of that item. You could also take two weapon skills...), Assassination, Berserker Rage, Master of Arms, Smithing (or perhaps tinkering, or perception. Smithing isn't very useful in the late game, but Tinkering is always, and it gives you trap affinity), and... well, the last skill is kind of a flexible spot.
For the last skill, you could take tinkering to have smithing and tinkering together, or perception. A really nice build (that might be a tiny bit more complicated) is to have flesh-smithing, as it is possibly one of the best warrior-mage skills (along with viking wizardry). Don't ignore shields, though. Shield-bearer is a very nice skill line, and Berserker Rage compliments it more than it compliments Dual-wielding, in fact (it still is good with dual-wielding, though.)
So here are some starting builds:
Dual-Wielding, Maces, Master of Arms, Berserker Rage, Assassination, Smithing, Flesh-smithing.
Dual-Wielding, Maces, Master of Arms, Berserker Rage, Assassination, Smithing, Tinkering
Dual-Wielding, Maces, Master of Arms, Berserker Rage, Assassination, Smithing, Perception
Dual-Wielding, Maces, Master of Arms, Berserker Rage, Assassination, Tinkering, Flesh-smithing
Dual-Wielding, Maces, Master of Arms, Berserker Rage, Assassination, Perception, Flesh-smithing.
Maces, Shield Bearer, Berserker Rage, Master of Arms, Flesh Shaping, Assassin, Smithing.
Obviously, there are a lot of builds to have!