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Author Topic: Dungeons of Dredmor - Patch 1.1.2 is available  (Read 183264 times)

Gunner-Chan

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #915 on: December 21, 2011, 08:11:49 pm »

Yeah. Alt click splits stacks.
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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #916 on: December 21, 2011, 08:34:20 pm »

Has anyone completed a portal level yet? I've found two so far (one I actually could've won due to powergaming, but the game apparently decided it didn't like that and crashed on the level-up screen), and from what I've seen they're made up of enemies of all sorts; perhaps biased a bit towards the higher end.

I ask because I'd like to know if there's anything unique in them or if they're just a means of getting more loot and experience.
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Repulsion

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #917 on: December 21, 2011, 10:26:11 pm »

Huh, how do you open the crafting interface where you can put stuff in a box and get the outcome, other than the multi-crafting interface that has the ingredients in a line?
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Aklyon

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #918 on: December 21, 2011, 10:30:44 pm »

The new crafting interface is the crafting interface. Old one is not there.
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ein

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #919 on: December 22, 2011, 12:04:22 am »

Has anyone completed a portal level yet? I've found two so far (one I actually could've won due to powergaming, but the game apparently decided it didn't like that and crashed on the level-up screen), and from what I've seen they're made up of enemies of all sorts; perhaps biased a bit towards the higher end.

I ask because I'd like to know if there's anything unique in them or if they're just a means of getting more loot and experience.

I completed one once~
It was really short and easy, but I got pyromancer's gauntlets and a steel plate gorget, so yeah~
Nothing special, just nice loot~

Repulsion

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #920 on: December 22, 2011, 12:53:41 am »

I am encountering rooms that have special runes in them, and when you put the runes in a certain orders various vending machines appear. Is there any set pattern to the runes?
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penguinofhonor

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #921 on: December 22, 2011, 01:20:21 am »

I am encountering rooms that have special runes in them, and when you put the runes in a certain orders various vending machines appear. Is there any set pattern to the runes?

I think so. I've gotten different vending machines doing different orders. It might be random though.
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Jay

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #922 on: December 22, 2011, 02:00:14 am »

I am encountering rooms that have special runes in them, and when you put the runes in a certain orders various vending machines appear. Is there any set pattern to the runes?

It might be random though.
Quite the opposite, in fact.
dungeons of dredmor/expansion/game/rooms.xml

I don't have the list on-hand in a human-readable format, so that's what you get.
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Mephisto

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #923 on: December 22, 2011, 02:32:57 am »

I am encountering rooms that have special runes in them, and when you put the runes in a certain orders various vending machines appear. Is there any set pattern to the runes?

It might be random though.
Quite the opposite, in fact.
dungeons of dredmor/expansion/game/rooms.xml

I don't have the list on-hand in a human-readable format, so that's what you get.

Neither do I at the moment, so I can't check my findings. The wiki says there are a bunch of runes that can be used in those rooms. I, however, have only ever encountered "Pillars", "Scrutiny", and "Growth/Decay" or something similar. This is over the course of 15-20 of the rooms.

Anyone else ever encounter a different one?
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Enzo

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #924 on: December 22, 2011, 02:49:28 am »

I am encountering rooms that have special runes in them, and when you put the runes in a certain orders various vending machines appear. Is there any set pattern to the runes?

It might be random though.
Quite the opposite, in fact.
dungeons of dredmor/expansion/game/rooms.xml

I don't have the list on-hand in a human-readable format, so that's what you get.

Neither do I at the moment, so I can't check my findings. The wiki says there are a bunch of runes that can be used in those rooms. I, however, have only ever encountered "Pillars", "Scrutiny", and "Growth/Decay" or something similar. This is over the course of 15-20 of the rooms.

Anyone else ever encounter a different one?

Transmutation changes gems into other gems, but also occasionally into runes, including some I've never seen lying around before. I've tried using these in the rune rooms, didn't seem to do anything. Seems like you need specific sequences to get any result, or they're borken.
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ChairmanPoo

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #925 on: December 22, 2011, 05:38:42 am »

They sent patch 1.09 to the bundle already... but now the HiB guys haven't uploaded it yet!

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #926 on: December 22, 2011, 07:34:32 am »

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UltraValican

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #927 on: December 22, 2011, 05:15:57 pm »

I lost my most succesful dude on level 3. Rest in peace ,Derpmister.
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0x517A5D

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #928 on: December 22, 2011, 07:46:25 pm »


Hi, fellow number!

Maybe that's the cow level, but you didn't install the bovine DLC?  It's free, you should download it.

There's no monsters visible, so I can't tell if you've been fighting any heifers/​steers/​bulls/​mad bulls/​red bulls/​chicago bulls.  But it sure looks like you don't have the stockyard background.
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Enzo

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #929 on: December 22, 2011, 07:57:54 pm »

Newest patch : levers no longer work in my savegame. Hey, want to teleport back over that water and access the rest of the dungeon? Tough shit!

Every patch, Gaslamp, every single patch it's something. At least I can just sit on my savegame until it's eventually sorted.
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