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Author Topic: Dungeons of Dredmor - Patch 1.1.2 is available  (Read 183309 times)

klingon13524

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #855 on: December 20, 2011, 02:53:53 pm »

Just how helpful would you say crafting is? I've been ignoring it mostly, maybe that's why I usually die on floor two.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Gunner-Chan

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #856 on: December 20, 2011, 03:34:59 pm »

Smithing and Tinkering are very, very useful. Tinkering is pretty much a requirement if you're going to use archery. Wait no, it IS a requirement. Alchemy is... Less so. A good bit less so. But I can imagine if you want to use throwing items a ton alchemy gets %20 more awesome instantly.

Also digglenog is made with a diggle egg, grog, and Aqua Vitae.
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Diamonds are combustable, because they are made of Carbon.

Simmura McCrea

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #857 on: December 20, 2011, 03:37:44 pm »

Alchemy can be useful for mage characters since it allows for making better MP restoring booze and increases the mage primary stat. But it's still not that great.
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Darkmere

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #858 on: December 20, 2011, 03:39:57 pm »

Alchemy is also guaranteed hundreds of health potions, provided you grind up the rust and process booze.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

klingon13524

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #859 on: December 20, 2011, 03:51:16 pm »

I accidentally bought an extra Steam gift of Dungeons of Dredmor... Anybody here want it badly?
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

penguinofhonor

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #860 on: December 20, 2011, 09:51:05 pm »

So does the in-game steam community not work for anyone else? I like the notification when I'm getting achievements since I like to play for those, and right now I have to alt+tab over to my achievements page and refresh that to find out.
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Mephisto

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #861 on: December 20, 2011, 09:53:02 pm »

So does the in-game steam community not work for anyone else? I like the notification when I'm getting achievements since I like to play for those, and right now I have to alt+tab over to my achievements page and refresh that to find out.

Add "-opengl" (minus quotes) to the launch options?
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penguinofhonor

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #862 on: December 20, 2011, 10:29:44 pm »

So does the in-game steam community not work for anyone else? I like the notification when I'm getting achievements since I like to play for those, and right now I have to alt+tab over to my achievements page and refresh that to find out.

Add "-opengl" (minus quotes) to the launch options?

That worked perfectly! Thank you.

Also, this comic applies to this game perfectly. "Die to X type of diggle" achievements have claimed two of my characters so far.
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Darkmere

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #863 on: December 20, 2011, 10:45:18 pm »

Chell's excited face on that comic... I do the same thing. It's uncanny.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Gunner-Chan

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #864 on: December 20, 2011, 10:45:51 pm »

I accidentally bought an extra Steam gift of Dungeons of Dredmor... Anybody here want it badly?

I know someone I could give it to if you don't mind.
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Diamonds are combustable, because they are made of Carbon.

Repulsion

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #865 on: December 21, 2011, 01:43:46 am »

Is there ANY point at all to carrying around an anvil if you can't smith things? I'm guessing not.

Also, the second skill you can get in archaeology sounds pretty sweet. Turn the value of an artifact into experience... damn.
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Gunner-Chan

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #866 on: December 21, 2011, 01:49:10 am »

Yes yes yes yes.

I've decided the increase in level gain is entirely worth always taking archaeology and picking that as your first skill while choosing skills doesn't matter as much. It's especially worth it if you have the DLC and dwarven express post rooms are available.

Plus the fedora doesn't seem to spawn natrually and it's a great boon to counter attack builds early game.
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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #867 on: December 21, 2011, 01:56:05 am »

Huh, haven't seen a dwarven post room yet. 

I think I'll sell all these ingots and such. Don't seem to be of much worth at all.
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Electrum, pedophilia, and necrophilia at the same time!?

Gunner-Chan

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #868 on: December 21, 2011, 02:01:55 am »

Oh, yeah that.

Smithing items are useless if you don't have smithing. UNLESS you have tinkering. In which case some of the ores are useful.

If you have smithing, you want copper and tin to make bronze, iron, steel and aluminum. Mostly steel since it results in the absolute best items that will consistently outperform anything you'll find in a store for the most part. For tinkering you mostly want the same, but also brass, which requires zinc and copper. Though aluminum is useless for the most part for tinkerers. Other metals are more specialised and you should likely stash them somewhere if you have either smithing or tinkering.

And Ill be honest. Plastic is mostly for turning into bolts, then into lutefisk in a cube.

And if you don't have alchemy, don't bother picking up a kit or a still. You can't do anything with either without any besides making digglenog in the still. This also means you don't need to bother with many of the alchemy potions, such as Aqua Vitae, Aqua Regia, oil of vitriol and so on.
« Last Edit: December 21, 2011, 02:04:21 am by Janet »
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Diamonds are combustable, because they are made of Carbon.

Repulsion

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #869 on: December 21, 2011, 02:07:25 am »

Huh, thanks. Time to dump a bunch of stuff.

This alchemy skill doesn't seem too great. Most of the useful items I could make with it (defense potions and such) seem to require quite a bunch of different stuff, and grog is useless to me. Is there any way to throw potions, though?

Some of the other archaeology skills seem quite good, actually. Recharge an anvil of Krong? Yes, please! Although I don't know what the two skills between the Krong-Recharge and Artifact-Value=Exp. do...

Edit: Also, is it, uh, possible to sell an item meant for a quest before you even get the quest?
« Last Edit: December 21, 2011, 02:11:31 am by Repulsion »
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Electrum, pedophilia, and necrophilia at the same time!?
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