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Author Topic: Dungeons of Dredmor - Patch 1.1.2 is available  (Read 183364 times)

Denzi

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #510 on: July 20, 2011, 03:18:40 pm »

Personally my only issue with the crafting skills is you can not get a discription of what items you could make actually are along with the severe lack of recipe drops. Would be awesome if bookshelves only gave you a recipe for the skill you actually selected. That or allow Drax to sell some 'recipe scrolls' of some variety. Smithing would be so great if you could have an easier time seeing exactly what you 'could' be making, and have an easier time finding the recipe for somethign awesome (like the clockwork chainaxe). After all smithing can give you a stupid number of ingots if you level it up (I think each level gives you an extra ingot whenever you smelt ore? I haven't smithing much though)
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Mindmaker

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #511 on: July 20, 2011, 03:42:08 pm »

Hmm, the Krong enchantment didn't do anything to my mace and shield.
Does it have a chance of failure?
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freeformschooler

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #512 on: July 20, 2011, 03:45:17 pm »

Hmm, the Krong enchantment didn't do anything to my mace and shield.
Does it have a chance of failure?

Really? Did the enchantment overview box just pop up completely empty? That's pretty abnormal AFAIK.
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Mindmaker

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #513 on: July 20, 2011, 03:53:15 pm »

Hmm, the Krong enchantment didn't do anything to my mace and shield.
Does it have a chance of failure?
Really? Did the enchantment overview box just pop up completely empty? That's pretty abnormal AFAIK.
The overview box had nothing for the shield and some bonuses for the mace, but I'm pretty sure it were the same it already had.
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Nadaka

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #514 on: July 20, 2011, 04:02:56 pm »

I've seen the anvil produce a no modifier blessing once.
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Take me out to the black, tell them I ain't comin' back...
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forsaken1111

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #515 on: July 20, 2011, 04:03:19 pm »

Small bug with the achievements... I maxed out smithing and got the achievement for maxing out tinkering.
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chaoticag

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #516 on: July 20, 2011, 04:06:00 pm »

If you want the smiting achievement, you can always max out archaeology.
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freeformschooler

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #517 on: July 20, 2011, 04:06:41 pm »

Small bug with the achievements... I maxed out smithing and got the achievement for maxing out tinkering.

That sounds like something you should definitely report on their forum, so that it can be in the next patch.

If you want the smiting achievement, you can always max out archaeology.

If you want the archeology achievement, you can always max out... uh....

Was it alchemy? I must check.
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Levi

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #518 on: July 20, 2011, 04:12:11 pm »

http://steamcommunity.com/stats/DungeonsOfDredmor/achievements/

It makes me smile that MORE people have killed Lord Dredmore than mastered the unarmed combat tree.

Edit: Actually there are a lot of neglected skill tree's apparently.
« Last Edit: July 20, 2011, 04:14:58 pm by Levi »
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breadbocks

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #519 on: July 20, 2011, 04:19:37 pm »

I'm surprised so few people have the door kicking achievement. It's fairly easy.
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Contrite 17

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #520 on: July 20, 2011, 06:31:00 pm »

First time I've started leveling golemancy and I just have to say putting up walls is INCREDIBLY useful
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Nadaka

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #521 on: July 20, 2011, 06:47:57 pm »

First time I've started leveling golemancy and I just have to say putting up walls is INCREDIBLY useful

Indeed, it also works to move artifacts off those little 1 tile islands.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

forsaken1111

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #522 on: July 20, 2011, 06:58:33 pm »

First time I've started leveling golemancy and I just have to say putting up walls is INCREDIBLY useful

Indeed, it also works to move artifacts off those little 1 tile islands.
Presumably a stony wand + wand lore 1 could do the same thing, no?
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Rebecca Black

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #523 on: July 20, 2011, 06:59:58 pm »

So, I'm probably going to try this skillset:

Vampirism
Blood Magic
Necro
Assassination
Artful Dodger
Unarmed
Zerker Rage

Any suggestions? (Does Assassination even work with Unarmed?)
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forsaken1111

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #524 on: July 20, 2011, 07:09:14 pm »

Assassination works for any attack, as does the marksman skill line
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