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Author Topic: Dungeons of Dredmor - Patch 1.1.2 is available  (Read 183249 times)

Nadaka

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #360 on: July 18, 2011, 01:29:08 am »

Is there a way to craft lockpicks?

the burglary tree has a special ability that creates lockpicks.
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Simmura McCrea

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #361 on: July 18, 2011, 07:35:35 am »

Okay, don't put a lutefisk cube into a lutefisk cube. Really not a good idea.
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Lord Snow

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #362 on: July 18, 2011, 09:32:52 am »

DAMNIT.

and i'd just found another nice spellpower orb; after clearing a zoo where it stood with fireballs.
Spoiler (click to show/hide)

Acidarrow trap got me, was hidden by the wall in a 1tile wide passageway.


On a related note, even with no aim items, no weapon and no dual wield skill, you actually hit stuff pretty well on lv4.


Now i'm all demotivated going through the first 2 levels again because it takes so long compared to roguelikes with no animations.
« Last Edit: July 18, 2011, 09:36:45 am by Lord Snow »
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Nadaka

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #363 on: July 18, 2011, 10:05:18 am »

Is there anyway to unstack forges? I've got at least 5 bar presses in a stack and I would like to sell the extras.
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Take me out to the black, tell them I ain't comin' back...
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mr. macduggan

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #364 on: July 18, 2011, 10:12:20 am »

no, that's probably coming in an update. They only sell for like 39 zorknids each though, so don't sweat it.

Okay, don't put a lutefisk cube into a lutefisk cube. Really not a good idea.
I also learned this the hard way. I actually think I posted this on this very thread.
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Simmura McCrea

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #365 on: July 18, 2011, 10:55:47 am »

I've only been reading since page 6 (50 posts per page), so maybe.
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breadbocks

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #366 on: July 18, 2011, 10:58:24 am »

The only way to unstack is to do it one at a time in a crafting window.
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Lord Snow

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #367 on: July 18, 2011, 11:02:08 am »

The only way to unstack is to do it one at a time in a crafting window.
worth it, 7 arrows 7 lutefisk. LUTEFISK!


edit: witch hat found while still lv1.
replaced golemancy with archeology on the build someone posted earlier; felt golemancy very redundant with both fungal and fire offering a decent summon too.
« Last Edit: July 18, 2011, 11:09:17 am by Lord Snow »
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Levi

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #368 on: July 18, 2011, 12:00:20 pm »

Now i'm all demotivated going through the first 2 levels again because it takes so long compared to roguelikes with no animations.

Yeah, I wish you could turn off the animations.  It was nice at the start but it really starts to make things feel tedious.
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em312s0n

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #369 on: July 18, 2011, 12:19:12 pm »

can you make another character without deleting the older one?

dont want to lose my other one im just trying another build
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Nadaka

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #370 on: July 18, 2011, 12:24:40 pm »

yes you can
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

freeformschooler

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #371 on: July 18, 2011, 12:25:11 pm »

can you make another character without deleting the older one?

dont want to lose my other one im just trying another build

Yes. Escape, then save and quit. Even in permadeath this saves to character.
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Darvi

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #372 on: July 18, 2011, 01:56:48 pm »

Hey, how common are those lutefisk cubes?
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freeformschooler

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #373 on: July 18, 2011, 02:01:46 pm »

Hey, how common are those lutefisk cubes?

I'm gonna go out on a limb and say "uncommon" since I usually have about 1 by the time I'm done with dungeon level 2.
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em312s0n

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #374 on: July 18, 2011, 02:16:07 pm »

Hey, how common are those lutefisk cubes?

I'm gonna go out on a limb and say "uncommon" since I usually have about 1 by the time I'm done with dungeon level 2.
i got 2 on lvl 1 earlier... and is an artifact generated by 50 sumthin lutefisk worth less than one that was generated by 100?
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