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Author Topic: Dungeons of Dredmor - Patch 1.1.2 is available  (Read 183028 times)

RF

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #90 on: July 14, 2011, 08:22:15 am »

So that was the use of the Lutefisk Cube. :D

By the way, if you take the mushroom skill, the spores are to be used on dirt patches. Wait two turns and enjoy your new shroom.

You can plant them on enemy's corpses, too.
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lordcooper

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #91 on: July 14, 2011, 09:50:43 am »

Finally, a roguelike I can be bothered to play :D
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freeformschooler

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #92 on: July 14, 2011, 10:26:31 am »

FFFFF. Crash when loading a certain save I've done so well on. DANGIT.
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chaoticag

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #93 on: July 14, 2011, 10:33:33 am »

I kinda regret using up my bolt of mass destruction. Ran into a zoo at level 2, and killed about 30 enemies before I ran off... and my HP buff ran out as soon as I was safe. There's a lesson to you kiddies, make sure you heal up before your regal buff runs out.
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Lord Snow

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #94 on: July 14, 2011, 10:41:34 am »

So that was the use of the Lutefisk Cube. :D

By the way, if you take the mushroom skill, the spores are to be used on dirt patches. Wait two turns and enjoy your new shroom.
I don't get the whole mushrooming business.
Even with the skill taken, the mushrooms have no proper description at all.
Started, tried eating the one of the hotkeyed shrooms, got poisoned by it >_>
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Cheese

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #95 on: July 14, 2011, 11:00:38 am »

They will have my money by the end of the week.

Does the game have some sort of crafting?
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lordcooper

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #96 on: July 14, 2011, 11:04:40 am »

They will have my money by the end of the week.

Does the game have some sort of crafting?

Rather a lot of it, from what I've seen so far.
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freeformschooler

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #97 on: July 14, 2011, 11:07:02 am »

They will have my money by the end of the week.

Does the game have some sort of crafting?

Rather a lot of it, from what I've seen so far.

Seperated into a good few categories. You usually start with a whole lot of recipes, and many more can be found as you play.
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ibot66

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #98 on: July 14, 2011, 11:12:35 am »

I need this game. CURSE MY LACK OF MONEY.
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hemmingjay

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #99 on: July 14, 2011, 11:13:35 am »

the mushroom skill goes well with alchemy
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Fikes

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #100 on: July 14, 2011, 11:17:00 am »

I made a viking type hero. He has the norse magic and uses two axes. Seems to be pretty good, but I haven't made it down to the second level yet so who really knows.

The game is fun enough... Good for a couple of chuckles, but it is simply bad in other ways, like inventory/item management. Why do things go into your hand when your inventory is not full? Why don't shops have a list of items that you can click to buy or click on your own items to sell?

The crafting menu is a chore also. I assume if you played long enough you would start to get an idea of which items you want to keep around and what the good recipies are, but when you first start playing, it is just a list of junk and often the ingredients look exactly the same.

Finally the equipment and stats screen is dated. You don't get tool tips when swaping out weapons (one showing your current weapon, one showing the other option) and there are too many stats to keep track of.

Still worth 5 bucks, but it could definitly use some refinement.

freeformschooler

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #101 on: July 14, 2011, 11:23:14 am »

The crafting menu is a chore also. I assume if you played long enough you would start to get an idea of which items you want to keep around and what the good recipies are, but when you first start playing, it is just a list of junk and often the ingredients look exactly the same.

This is one of the truest things. Additionally, I wish we could just do something and find out all the recipes we have that are applicable to this item or that.

Another thing: UPDATE! However, it didn't fix a few important things like:

-Still no overlay AFAIK so I'm still locked out of the achievements.
-Still have the resolution crash error. More on that here: http://www.gaslampgames.com/forum/discussion/41/changing-resolutions-crashes-the-game-windows-7-x64#Item_9.
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mr. macduggan

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #102 on: July 14, 2011, 11:49:29 am »

What do you actually get from tithing lutefisk? I assume it's very good once you tithe enough of them... I only managed 6 in my last game before I died.
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freeformschooler

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #103 on: July 14, 2011, 11:59:33 am »

What do you actually get from tithing lutefisk? I assume it's very good once you tithe enough of them... I only managed 6 in my last game before I died.

I did about 50 in my last game but got nothing.
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Tilla

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Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« Reply #104 on: July 14, 2011, 12:40:51 pm »

Shift-click is auto-pickup, although it defaults to your Belt first which is silly. Definitely agree about the item shops being stupid though.
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