Bumping because I've been playing this recently.
I decided to go with a random build (because that's a great idea on Going Rogue with Permadeath). I got
- Dual Wielding
- Master of Arms
- Viking Wizardry
- Assassination
- Alchemy
- Archaeology
- Battle Geology
which turned out to be a
fantastic setup.
Start off using Power of Magic Steel and Plutonic Fist to actually do damage (no starting weapons).
Use one early level to get Suit Up, which allows you to swap out your encumbering armor while still being protected.
After finding some decent weapons, deactivate Plutonic Fist to make use of the crits and counters from Dual Wielding.
Use alchemy mostly to make health potions and throwing items, but it also has some really good weapons if you find the right recipes.
When dealing with serious enemies, pour your mana into the Viking Wizardry buffs.
However, after clearing out floors 1-3, I'm starting to notice 2 problems:
1) Damage is entirely dependent on random drops. Chests of Evil are usually a great thing to take on with this build, providing good equipment. But any enchanted weapons from the floor I'm on are inadequate, mostly due to the lack of weapon skills to improve them. What you see is what you get. This may be improved once I have access to the Ancient Krongian Ritual, but that'll only give a couple extra enchantments per floor, not guaranteed to be positive. The main problem here is that I have no stable weapon choice; if the RNG decides to fuck me over on one floor, it'll be tough to make it to the next.
2) I have nothing to heal with. Food is random, and with enemies doing more damage I'm starting to run out. I have zero abilities that restore health. Health potions (healing, lively regeneration) use ingredients that don't drop too frequently.
Something I really want to know is this: What's the best mana to health skill? It looks like Fleshsmithing is the way to go, for its Knit Tissue. The only other healing spell I know of is the Psionics' Crystal Healing, which doesn't do anywhere near as much.
I figure mana to health is the way to go because mana regenerates anyway, but is it maybe not? The other options I can see are:
- Master of Arms for Walk it Off, which I'll be trying next. I don't expect a big or reliable enough regen buff for it to be a standalone option.
- Wandcrafting for the Coral Wand. They're cheap and perform more than the potion of lively regeneration. Citrine is easy enough to get with Alchemy's Gem Transmutation, and salt is plentiful on the first floor. However, salt isn't so common later on. And wandcrafting isn't too useful overall due to its materially expensive recipes.
- Werediggle for laying my own eggs and eating them. This is getting too weird though.
Overall though I'm just looking for some general discussion. This is my most successful build so far. Perhaps, though, I've just learned to play like a sane person (for example, actually using healing supplies when my health is low).