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Author Topic: Dungeons of Dredmor - Patch 1.1.2 is available  (Read 183119 times)

Wolf Tengu

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1065 on: August 01, 2012, 07:50:16 pm »

You can get the codes by checking shining graffitti, but i'm not sure how else.

I got the code Mlolechseegormag on DL1 , but that Excel sheet confuses me and nothing happens when I type after insert below OR above, so i'll just leave it here.
Since I am also confused by that sheet, here are the ones I've got so far:
Mutaknggorpok
Fowaitgorzan
Lklioocragorpok

We should make a list!

Also: Blargh! Evil Clone!
Also Also Daggers are weak. I wish There were more passive skils.
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Teneb

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1066 on: August 01, 2012, 07:54:13 pm »

Found a key and am now testing the first one I listed there. Will add details as I venture through it.

EDIT: Only 1st floor enemies and loot so far. Don't recognise the tileset, probably from a level I haven't seen yet.
Spoiler: Picture (click to show/hide)

EDIT 2: There are, however, some very nasty traps.

EDIT 3: And... one-shotted by an evil clone. So take care anyone using that code.
« Last Edit: August 01, 2012, 08:00:47 pm by Deathsword »
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Monstrous Manual: D&D in DF
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freeformschooler

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1067 on: August 01, 2012, 08:03:16 pm »

Hey, wait a minute... why am I not able to enter a wizard dimension on a new character I entered with a past character? Is there any way to reset them? :I
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Alkhemia

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1068 on: August 01, 2012, 08:25:48 pm »

Not that I've seen.
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Wolf Tengu

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1069 on: August 01, 2012, 08:59:43 pm »

Dencragorgorit.

At the moment I've vampirism, Armour, Polearms, Dual Wielding, Smithing, Tinkering and Bows.

I'm tempted to swap some things out, any ideas? I'm thinking Clockwork to comlement the smithing and tinkering used for the bows/Armour.
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Teneb

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1070 on: August 01, 2012, 09:05:46 pm »

I don't particularly like vampirism, but it's your choice. If you want to swap that one, I recommend warlockery.

Also, how to survive a wizardland: Do not pull any lever you see. I've managed to finish three in a row just by doing that. Now it's time to use the codes in this thread.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

freeformschooler

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1071 on: August 01, 2012, 09:14:15 pm »

Hey, wait a minute... why am I not able to enter a wizard dimension on a new character I entered with a past character? Is there any way to reset them? :I

Cross-posting the solution from GLG forum:

Quote
HAH! I found it. Just delete wkeys_all.dat in the Gaslamp Games/Dungeons of Dredmor folder.
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Wolf Tengu

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1072 on: August 01, 2012, 09:23:21 pm »

I'll swap out vampirism for Clockwork. Mebbe it's good, mebbe it's not.

Ed-it: Swiss defense really lowers damage. Maybe vamp again, maybe no.
« Last Edit: August 01, 2012, 09:46:50 pm by Wolf Tengu »
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Teneb

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1073 on: August 01, 2012, 09:58:22 pm »

Ed-it: Swiss defense really lowers damage. Maybe vamp again, maybe no.
It also knocks enemies away. Cleared a monster zoo simply by using that, standing on a chokepoint and using the first polearm ability while monsters were trying to reach me.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Wolf Tengu

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1074 on: August 01, 2012, 10:10:25 pm »

Yeps.

I'm ashamed to say i've been trying to brute force my way past some good mysterious areas from D1 via savescumming. I'm just not strong enough, but it's fun to see how powerful some of the enemies are- I got the 'Some of them are Thirsty' achievement.

May as well go to d2 and become strong.
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Aqizzar

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1075 on: August 01, 2012, 10:19:36 pm »

Two of the new cheevos: Golbez Is My New Master Now, and Three Men In A Boat (Not Including The Diggle).

My Goooood
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Wolf Tengu

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1076 on: August 01, 2012, 10:26:42 pm »

Golbez eh?

I'll try and imagine...

Now, 5 more deaths and I go to d2. Almost killed a Grampa Moustache. Need better spear than starting one.

After many death, I found some armour that lets me tank enemies. I killed some sort of cloud for 420xp. Hpefully I can get out.

That failed awhile ago.

Also, Corpzarewngorrah.
« Last Edit: August 01, 2012, 11:39:59 pm by Wolf Tengu »
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Darkmere

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1077 on: August 02, 2012, 03:28:42 am »

I haven't even finished polearms or daggers yet and I already wish all the other weapons skills had stances and specials like them.

Mission accomplished? I think so. I feel like an entitlement kiddie but I hope they bring the rest up to par. I'm still taken aback when they do core overhauls and it's been out more than a year now. If this were a AAA title the sequel would already be out and selling DLC's.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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Enzo

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1078 on: August 02, 2012, 04:02:15 am »

Mission accomplished? I think so. I feel like an entitlement kiddie but I hope they bring the rest up to par. I'm still taken aback when they do core overhauls and it's been out more than a year now. If this were a AAA title the sequel would already be out and selling DLC's.

I think basically the game spent a long time in development with a very small team/budget, and they were struggling to get it out the door. When they released it, it sold like crazy, and while it was fun it was still kind of broken. They've pretty much handled it in the best way possible, fixing content for free and throwing more content at their fans with DLC.

In other news, more DLC means I need to throw more time and money at this game. Damnit Gaslamp.
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hachnslay

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Re: Dungeons of Dredmor - {New DLC release date: August 1st 2012}
« Reply #1079 on: August 02, 2012, 08:29:51 am »

It's the strangest thing. I was eagerly watching the Steam store yesterday...

For DLC.

I mean, this just doesn't happen. Gaslamp does a great job of deserving my money. :U
ditto.
also: i am getting the same wizzard words that are already in the list... strange.
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