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Poll

What should the group do now?

Raid a small village
- 3 (27.3%)
Act like highwaymen
- 1 (9.1%)
Attack a weak caravan
- 5 (45.5%)
Loiter at our tower
- 1 (9.1%)
Other (specify in post
- 1 (9.1%)

Total Members Voted: 11


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Author Topic: Reversed Roles: A D&D 3.5 Campaign  (Read 49143 times)

Atomicdremora

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #360 on: June 07, 2011, 10:06:54 am »

battlefield shaper. You can send targets to our bulky hitters. I'm officially announcing my switch to a Telepath Psionic for Va.
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Araph

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #361 on: June 07, 2011, 11:46:04 am »

Just so you know, my rogue is going to multiclass into a wizard and take levels in the prestige class Arcane Trickster. He would be nearly as powerful as a pure wizard of his level, but not quite. While that wouldn't really help with nuking at early levels, at later one he would be a good artillerist and battlefield shaper.
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Atomicdremora

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #362 on: June 07, 2011, 12:22:15 pm »

Well my telepathy is as I said, fluff respective. I'm really well suited to being a psionic, my stats and race make me super powerful.
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Araph

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #363 on: June 07, 2011, 12:27:33 pm »

Unless anyone has some reason to delay, I'm going to declare voting for the starting location closed and map out the tower we're attacking.
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Frelock

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #364 on: June 07, 2011, 12:35:13 pm »

Woo hoo!  Magical hoobidyjoo, here we come!
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All generalizations are false....including this one.

Atomicdremora

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #365 on: June 07, 2011, 12:43:20 pm »

Well group, it's decided. ONWARDS! TO ICE AND GUARDS!
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Lord Braindead

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #366 on: June 07, 2011, 02:18:09 pm »

Ice and Guards?

I'm done with planing my advancement. Wall of Perilous Flame at level 11, Wall of Gloom at level 12 and Chilling Tentacles at level 13. That should be enough to herd most enemies into a cozy little killzone.
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Atomicdremora

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #367 on: June 07, 2011, 02:25:41 pm »

Isengard?
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Lord Braindead

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #368 on: June 07, 2011, 02:43:26 pm »

If you read it aloud its rather obvious but I completely failed to notice it while reading.

@Araph: What is your stance on leadership? Will we be able to get followers without it? Do we gain additional minions with it? Is it completely pointless for this campaign?
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Araph

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #369 on: June 07, 2011, 04:10:29 pm »

I'm going to say it's irrelevant to the campaign. You can recruit followers at any level, but I'm going to be judging your actions through their eyes. If they think they aren't profiting enough from following you, or if you're overly cruel toward them, or if they think they can make a grab for power, they'll betray you.

Ice and... Ohhhhhhhhh. I get it!

Atomic, have you considered the Dashing Swordsman Prestige Class? If you had made an attack while saying that, you would have landed it for sure.
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Atomicdremora

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #370 on: June 07, 2011, 04:32:53 pm »

If I keep making good ones, consider giving me their witty remark criticals for free? as a gift?
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choobakka

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #371 on: June 07, 2011, 05:25:18 pm »

I might get the prestige class Acolyte of the Scythe at some point. If it's not OP.
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Lord Braindead

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #372 on: June 07, 2011, 05:27:09 pm »

One other thing I wanted to know. What will be the rules for buying souls?

Its established that the contract is void if:
- the mortal was forced to sign the contract, either by magic or with a sword at his throat
- the devil did not uphold his side of the bargain

Everything else should be fair game but I would like to know if you would accept the following:
- clauses that the mortal didn't know but are clearly stated in the contract
- the same as above but in fine print that can be read with the naked eye
- fine print again but so small that you need a magnifying glass
- insane clauses ("The devil needs not to pay the mortal if the latter doesn't wears a red hat while signing the contract")
- vague payments ("The mortal shall never again need to fear hunger or cold" *kills mortal* *mortal needs no food and its quite warm in the hells*)
I think that everything except the nano-print should be fine since everybody who is dumb enough not to read the contract carefully deserves what he gets.

Otherwise, what skill checks will be needed? As I said earlier, I would prefer a series of bluff and diplomacy checks since it would feel a bit weird to have a profession skill do all the work and knowledge(planes) is usually used in the rulebooks for determining knowledge about fiendish laws anyways.

For the worth of a soul I found (HDxHD)x100 GP and (HDxHD)x20 XP for crafting and that seems rather fair. I would like to have a contact in the hells who's sole purpose would be to sell equipment for the souls I collected or simply giving me the corresponding amount of money or XP (which I would share with the group most likely).
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Atomicdremora

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #373 on: June 07, 2011, 06:17:57 pm »

Braindead if you share souls with me you will be official brodevil. I found a super cool power in the psionics handbook. fusion.....HA!
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choobakka

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Re: Reversed Roles: A D&D 3.5 Campaign
« Reply #374 on: June 07, 2011, 06:33:21 pm »

Braindead, you actually couldn't be a Barrister of the Nine Hells. You need to be a native of the material plane, and you're an outsider.
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