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Author Topic: Taking Care of Wounded  (Read 482 times)

Haedrian

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Taking Care of Wounded
« on: April 12, 2008, 11:49:00 am »

The job isn't really working. I removed all jobs from a dwarf except health care.

He prefers to stay "NO JOB" then go and actually feed/give water to the injured. One of the injured dwarves actually starved to death while the health-care dwarf remained idle. Strangely enough he gets good thoughts when he actually DOES feed...

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When life gives you kittens, make biscuits

Likes llamas for their long necks

Hypcso

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Re: Taking Care of Wounded
« Reply #1 on: April 12, 2008, 12:21:00 pm »

Yeah, it's been reported before. I think it's intended behavior. If a dwarf is willing to go berserk and kill everything he ever cared about over losing a kitten, then he hardly cares about a fellow dwarf starving to death.
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Haedrian

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Re: Taking Care of Wounded
« Reply #2 on: April 12, 2008, 12:23:00 pm »

He gets happy thoughts for feeding people... I doubt he'd let him die.

Strange#2: The mayor/broker interrupted the meeting with the liason to feed a wounded dwarf. [A way of getting votes perhaps? :P]

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When life gives you kittens, make biscuits

Likes llamas for their long necks

Ubersoldat

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Re: Taking Care of Wounded
« Reply #3 on: April 12, 2008, 01:08:00 pm »

I think the problem is that wounded dwarves only send out the 'feed me damnit' message to other dwarves sporadically, instead of continually creating a 'give food/water' task for as long as they are hungry. That, and the priority for "oh god I'm starving please feed me" seems to be lower than "attend party" or "stare at wall" for Urist.
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Derakon

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Re: Taking Care of Wounded
« Reply #4 on: April 12, 2008, 01:18:00 pm »

As I understand it, a wounded dwarf generates a "give food" task when he becomes hungry, and a second when he becomes starving; similarly for "give water" tasks when he's thirsty and dehydrated. If both tasks are cancelled, then the dwarf will die. The tasks actually have reasonable priorities; it's just that they're very easy to lose. Toady has a note somewhere in his plans to make dwarves tough it out a bit longer if they're nearly done with a task and become hungry/thirsty/tired, which should ameliorate this problem, though you'll still be in trouble if, say, the caretaker dwarves get ambushed.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Keldor

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Re: Taking Care of Wounded
« Reply #5 on: April 13, 2008, 05:59:00 am »

They really just need to send the job out again if it gets canceled for whatever reason.
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If ignorance is bliss, why are my dwarves all tantruming?

Samyotix

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Re: Taking Care of Wounded
« Reply #6 on: April 14, 2008, 12:45:00 pm »

I think if you draft the dwarf who was going to give water, the wounded guy will never get any  :)

However drafting/undrafting military squads seems to reset the Give Food/Water task ...
Sparring accident (yellow leg): Lies there bleeding for 10 days. I had my mayor set to do nothing except first aid - she held a meeting and managed work orders but then just idled doing No Job.

So I deactivated two sparring squads of like 5 dwarves each ... it seems to me like doing so may re-sort the tasks list. At least the sparring accident was resting in a bed like 2 minutes later.

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