OK, I admit, I just want to share this project I've been working on for a while, but give me a break, it's the first big project I did (I have plans on graph paper and everything!) and I wanted to share!
Anyway, I looked through my dwarves briefly and thought, yanno, they could use a temple to worship somewhere. But what's their god? Turned out, they had eight of them. Well I couldn't pick just one god (No, not Armok) so I decided, heck, let's make eight, put them all together in one area, and make them all happy! Thus was formed the idea of the Divine Quarter, a section of the fort made for worship.
First up is the Central Courtyard. The only uncleaned area at the moment (It'll take a long time, even with my massive Dwarven Hauling Force (TM) to clean up) it is from here that all the temples are reached. Dwarves decend the stairs at the top to the top of the pyramid, then walk down the slope in the massive area to the temple of their choice.
Next, we have the northern temples. On the right is the temple to Istrath Gusiltobul, Dwarven God of Wealth, Jewels, and Minerals. By far the most valuable fortress, it is built like a vault with thick walls and double doors. On either side of the entrance is a barred-off area containing the unused artifacts of the fortress (A total of 25, with several others used). A platinum path lined with Rose Gold leads to Istrath's symbol, a silver diamond on a gold background. Golden statues surround while the pews are, also, made of solid gold, facing an altar of Rose Gold.
To the left is the temple to Ber, Dwarven God of Metals. An iron bridge leads over a Magma Moat (Or will, I haven't gotten to the pumps yet, and I've never worked with them before so... that'll take effort) while iron statues stand on islands around. A path leads to Ber's symbol, that of an iron anvil on a magma-red background. Iron pews look on a Black Bronze altar flanked by steel statues on either side.
Up next, the western temples. First comes the temple of Kerlig, Dwarven God of Fortresses. The temple itself is made like a fortress, with drawbridges leading in to a courtyard surrounded by towers and walls overlooking it. The path in is flanked by stone statues and leads to Kerlig's icon, that of a white tower on a dark background. Stone pews look up onto a steel altar.
Next comes the temple of Moldath, Dwarven God of Mountains. Carved to look like a naturally-made cave, it is a simple temple with but two statues looking over the entrance of the rough-floored room, barring Moldath's icon, that of a white-peaked mountain against a bright blue sky. Stone pews look up at a gabbro altar, just under the rough roof of the temple.
After this comes the Southern Temples, which provide an interesting contrast to each other. First comes the temple of Zekrim Ugathshistsak Onamzekrim, Dwarven God of Blight and Disease. Sealed off by green glass portals, once you enter you find piles of bones and skeletons lining the sides (Or you will once I get them down there) as you pass up an Olivine-lined path heading for Zekrim's icon, that of a white skull on a poisonous green background. Stone pews look up at a green glass altar, and barrels of gnomeblight, venom, and blood rest beneath the altar, ready to use.
Just next to it comes the temple of Bugud Urnis Shomad Legan, Dwarven God of Hospitality. This temple is built more like a tavern at the entrance, with wooden bars, tables, and chairs taking up a wide open space, food and ale storage in nearby rooms. A stone goblet on a violet background is Bugud's symbol, and passing over it and through two Tower-Cap doors leads to the relatively small temple, containing comfortable wooden pews (The front pews made from tower-cap) looking up at a wooden altar.
Finally we come to the eastern temples. First comes the temple of Esar, Dwarven God of Peace. Columns lead up to a ribbed-arched ceiling high above, and paths lead over pools of clear blue water (Not yet filled), while dozens of statues look on. Esar's symbol is that of a Dwarven Heaven, a silver and gold realm located deep beneath a dark mountain. Stone pews look on a Ley Pewter altar, and overall, it is a very peaceful temple, fittingly.
At last we come to the final temple, the temple of Atir Zalud Likot, Dwarven God of Dawn. This temple is fairly simple, with a wide open area containing Atir's symbol of a golden rising sun in the center, before coming to a small Golden altar surrounded by silver pews. The highlight of the temple, however, is the eastern wall, which is covered floor to ceiling in shining gold, with clear glass windows covering the area just in front of it.
And thus you have seen the Divine Quarter, the first project I have worked on. Sure the liquid hasn't been put in and the central area is still filled with rocks, but it took me a long time to complete at <10 FPS but I'm happy with myself, glad to have completed the Divine Quarter. More or less. And only one dwarf died of dehydration when she got stuck on a ledge somehow (A founder, unfortunately, and her only baby died soon after).
I think my dwarves could use a rest.
DFFA map may be found here, of the entire fort as it stands now.