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Author Topic: The Divine Quarter  (Read 6621 times)

Chessrook44

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The Divine Quarter
« on: May 23, 2011, 08:37:42 pm »

OK, I admit, I just want to share this project I've been working on for a while, but give me a break, it's the first big project I did (I have plans on graph paper and everything!) and I wanted to share!

Anyway, I looked through my dwarves briefly and thought, yanno, they could use a temple to worship somewhere.  But what's their god?  Turned out, they had eight of them.  Well I couldn't pick just one god (No, not Armok) so I decided, heck, let's make eight, put them all together in one area, and make them all happy!  Thus was formed the idea of the Divine Quarter, a section of the fort made for worship.

First up is the Central Courtyard.  The only uncleaned area at the moment (It'll take a long time, even with my massive Dwarven Hauling Force (TM) to clean up) it is from here that all the temples are reached.  Dwarves decend the stairs at the top to the top of the pyramid, then walk down the slope in the massive area to the temple of their choice.

Spoiler (click to show/hide)

Next, we have the northern temples.  On the right is the temple to Istrath Gusiltobul, Dwarven God of Wealth, Jewels, and Minerals.  By far the most valuable fortress, it is built like a vault with thick walls and double doors.  On either side of the entrance is a barred-off area containing the unused artifacts of the fortress (A total of 25, with several others used).  A platinum path lined with Rose Gold leads to Istrath's symbol, a silver diamond on a gold background.  Golden statues surround while the pews are, also, made of solid gold, facing an altar of Rose Gold.

To the left is the temple to Ber, Dwarven God of Metals.  An iron bridge leads over a Magma Moat (Or will, I haven't gotten to the pumps yet, and I've never worked with them before so... that'll take effort) while iron statues stand on islands around.  A path leads to Ber's symbol, that of an iron anvil on a magma-red background.  Iron pews look on a Black Bronze altar flanked by steel statues on either side.

Spoiler (click to show/hide)

Up next, the western temples.  First comes the temple of Kerlig, Dwarven God of Fortresses.  The temple itself is made like a fortress, with drawbridges leading in to a courtyard surrounded by towers and walls overlooking it.  The path in is flanked by stone statues and leads to Kerlig's icon, that of a white tower on a dark background.  Stone pews look up onto a steel altar.

Next comes the temple of Moldath, Dwarven God of Mountains.  Carved to look like a naturally-made cave, it is a simple temple with but two statues looking over the entrance of the rough-floored room, barring Moldath's icon, that of a white-peaked mountain against a bright blue sky.  Stone pews look up at a gabbro altar, just under the rough roof of the temple.

Spoiler (click to show/hide)

After this comes the Southern Temples, which provide an interesting contrast to each other.  First comes the temple of Zekrim Ugathshistsak Onamzekrim, Dwarven God of Blight and Disease.  Sealed off by green glass portals, once you enter you find piles of bones and skeletons lining the sides (Or you will once I get them down there) as you pass up an Olivine-lined path heading for Zekrim's icon, that of a white skull on a poisonous green background.  Stone pews look up at a green glass altar, and barrels of gnomeblight, venom, and blood rest beneath the altar, ready to use.

Just next to it comes the temple of Bugud Urnis Shomad Legan, Dwarven God of Hospitality.  This temple is built more like a tavern at the entrance, with wooden bars, tables, and chairs taking up a wide open space, food and ale storage in nearby rooms.  A stone goblet on a violet background is Bugud's symbol, and passing over it and through two Tower-Cap doors leads to the relatively small temple, containing comfortable wooden pews (The front pews made from tower-cap) looking up at a wooden altar.

Spoiler (click to show/hide)

Finally we come to the eastern temples.  First comes the temple of Esar, Dwarven God of Peace.  Columns lead up to a ribbed-arched ceiling high above, and paths lead over pools of clear blue water (Not yet filled), while dozens of statues look on.  Esar's symbol is that of a Dwarven Heaven, a silver and gold realm located deep beneath a dark mountain.  Stone pews look on a Ley Pewter altar, and overall, it is a very peaceful temple, fittingly.

At last we come to the final temple, the temple of Atir Zalud Likot, Dwarven God of Dawn.  This temple is fairly simple, with a wide open area containing Atir's symbol of a golden rising sun in the center, before coming to a small Golden altar surrounded by silver pews.  The highlight of the temple, however, is the eastern wall, which is covered floor to ceiling in shining gold, with clear glass windows covering the area just in front of it.

Spoiler (click to show/hide)

And thus you have seen the Divine Quarter, the first project I have worked on.  Sure the liquid hasn't been put in and the central area is still filled with rocks, but it took me a long time to complete at <10 FPS but I'm happy with myself, glad to have completed the Divine Quarter.  More or less.  And only one dwarf died of dehydration when she got stuck on a ledge somehow (A founder, unfortunately, and her only baby died soon after).

I think my dwarves could use a rest.

DFFA map may be found here, of the entire fort as it stands now.
« Last Edit: May 26, 2011, 06:35:08 am by Chessrook44 »
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ShinWalks

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Re: The Divine Quarter
« Reply #1 on: May 23, 2011, 09:08:29 pm »

That's gorgeous! A lovely and thoughtful mini-megaproject. Nicely done!
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Andal

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Re: The Divine Quarter
« Reply #2 on: May 23, 2011, 09:29:50 pm »

I had seen you mention this project in a few threads, and I had hoped you'd eventually post screenshots when all was said and done. That being said...

WOW. Just wow. This is above and beyond what I had envisioned from your descriptions. Perhaps this mega project is not as physically imposing as some, but the thought and attention to detail you put into it gives it a grandeur of its own. Though I have to say my favorites are the mountain god temple and the hospitality temple, all of them are ridiculously cool. You had inspired me before, with your talking about the Divine Quarter, to build the dwarves of Labouredcontrolled (a bunch of partying agnostics who don't really appreciate the work *sigh*) a pantheistic temple, but now you've raised the bar and I'll be setting my sights higher in the future. This is what this game is all about for me.

You've got a bunch of lucky dwarves there! Have a few masterwork dwarven ales on me.
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Kate Wissen

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Re: The Divine Quarter
« Reply #3 on: May 23, 2011, 11:33:56 pm »

Clearly a lot of thought went into this and you pulled it off excellently. Well done!
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darkflagrance

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Re: The Divine Quarter
« Reply #4 on: May 24, 2011, 12:38:02 am »

Inspiring dwarven architecture such as yours deserves to live on through the ages...

Have you considered uploading the map to the Dwarf Fortress Map Archive?
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Ganondwarf

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Re: The Divine Quarter
« Reply #5 on: May 24, 2011, 12:51:37 am »

After reading this, I must say it's too bad dwarves "can't see the forest for the trees," per se. Dwarves value a room block by block, they can't appreciate design. Yes I know there's nothing Toady can do about it--goodness knows this game pushes the cpu hard enough as is, but still...it would be nice...

IronyOwl

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Re: The Divine Quarter
« Reply #6 on: May 24, 2011, 02:10:21 am »

Wow. The scale alone is impressive, and the symbols and other attention to detail really make this a wonder.
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Jelle

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Re: The Divine Quarter
« Reply #7 on: May 24, 2011, 02:37:14 am »

Thank you, I was looking forward to seeing it when you last mentioned it.
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Chessrook44

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Re: The Divine Quarter
« Reply #8 on: May 24, 2011, 06:27:52 am »

Thanks for all the praise guys.

That's gorgeous! A lovely and thoughtful mini-megaproject. Nicely done!
Mini?  MINI?!  It may have no magma, but it took YEARS to complete!  The founder died a little under halfway through in 259, and it's now the summer of 263!  And at 5-10 FPS that was over a month of real time!  Mini... PAH!

I had seen you mention this project in a few threads, and I had hoped you'd eventually post screenshots when all was said and done. That being said...

WOW. Just wow. This is above and beyond what I had envisioned from your descriptions. Perhaps this mega project is not as physically imposing as some, but the thought and attention to detail you put into it gives it a grandeur of its own. Though I have to say my favorites are the mountain god temple and the hospitality temple, all of them are ridiculously cool. You had inspired me before, with your talking about the Divine Quarter, to build the dwarves of Labouredcontrolled (a bunch of partying agnostics who don't really appreciate the work *sigh*) a pantheistic temple, but now you've raised the bar and I'll be setting my sights higher in the future. This is what this game is all about for me.

You've got a bunch of lucky dwarves there! Have a few masterwork dwarven ales on me.
[glugluglug] Aaaaah, thank ye.  Good year there, too.  I'll be sure to share this with some of the other dwarves of Blackstone!

Clearly a lot of thought went into this and you pulled it off excellently. Well done!
It did.  Putting the designs on graph paper took a week real-time alone.
Inspiring dwarven architecture such as yours deserves to live on through the ages...

Have you considered uploading the map to the Dwarf Fortress Map Archive?
Tell me the key to "Export local image" and I will.  I don't know how... hell, this is my first/third fortress!

After reading this, I must say it's too bad dwarves "can't see the forest for the trees," per se. Dwarves value a room block by block, they can't appreciate design. Yes I know there's nothing Toady can do about it--goodness knows this game pushes the cpu hard enough as is, but still...it would be nice...
They may be unable to see the cavern for the rocks (Forest for the trees?  Are you an elf?) but it's nice to check the temples (Set as statue gardens) and find that god's worshippers inside.  The others are just visiting.

Wow. The scale alone is impressive, and the symbols and other attention to detail really make this a wonder.
OCD strikes yet another victory!  HUZZAH!!!!

Thank you, I was looking forward to seeing it when you last mentioned it.
And now it has been seen.  And cannot be unseen.  Though from the comments it seems like that's a good thing.
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Korva

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Re: The Divine Quarter
« Reply #9 on: May 26, 2011, 02:41:04 am »

Very impressive!  :D Definitely do upload the map, please. The export function is in the general game options menu which you bring up with Escape.

Did you learn about the gods' symbols in Legends mode? I never really had a look at that.
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kotekzot

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Re: The Divine Quarter
« Reply #10 on: May 26, 2011, 03:30:25 am »

PROTIP: d b h hides all these unsightly stones and other assorted crap.
Pretty good, though it could do with being less square.
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Chessrook44

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Re: The Divine Quarter
« Reply #11 on: May 26, 2011, 06:12:36 am »

Very impressive!  :D Definitely do upload the map, please. The export function is in the general game options menu which you bring up with Escape.

Did you learn about the gods' symbols in Legends mode? I never really had a look at that.
Thanks for the tip, I'll take care of that at once.

And no, I made the symbols up all on my own.  I tell ya, peace was the hardest to figure out.
PROTIP: d b h hides all these unsightly stones and other assorted crap.
Pretty good, though it could do with being less square.
Bit late now, we finally got all those stones dumped into a one-square stockpile.  As for being square?  Eh, on a vertical look they actually all have arched or domed roofs.  I particularly like the arches I tried to make with the pillars in the Temple of Peace.



EDIT: Thanks to your help, I got the DFFA map uploaded of my entire fort, starting with the Divine Quarter.  Link shall be provided in the topic post.
« Last Edit: May 26, 2011, 06:33:51 am by Chessrook44 »
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MrWillsauce

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Re: The Divine Quarter
« Reply #12 on: November 18, 2012, 04:19:45 pm »

I approve of this.
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expwnent

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Re: The Divine Quarter
« Reply #13 on: November 19, 2012, 08:37:51 am »

Great stuff!
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Loud Whispers

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Re: The Divine Quarter
« Reply #14 on: November 19, 2012, 01:17:22 pm »

Worthy necro.
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