Turn 57
Sheltering Leaves rewards the snakemen with a small bow-they just shrug their serpentine shoulders and go back to their drinks
Pressing Tide smiles and asks the batmen about their belts.
The twin batman blink their overlarge eyes in a way that's almost comedic. They seem surprised your talking to them...the Batman way of speech is soft, polite, rapid and oddly lyrical.
"Yes! Belts good for lots things, holding, storing, keeping...tools and weapons, hidden away, not to be seen. Poison, bomb-a's, pins and shooters, needles, slicers, bashers, cutters, glue...lots of nice things, for defending you. You like belts? We do too. Maybe you want buy, Batmen love to sell!"They indicate that they do brisk business outfitting civilized cave dwelling peoples in many corners of the underworld-and, that if so inclined, they may consider offering their services to you in the future, if you ever visit again.
The Kai make small talk-time is a precious resource, and they get agitated as it seems their ride is slightly late...eventually, though, the bell is rung, and they depart the bar, having earned a token amount of respect...
...
((Encounter Roll 7 VS Fate Roll 3, lucky!))
They are introduced to their boatman- a Cave Crocodileman named "Jango." He seems to be crafty, and experienced handling his craft. Physically, he's fairly impressive-seven feet of claws, muscles, pale leathery skin, red eyes and a big mouth full of well used razor sharp teeth. Strangely, he doesn't have a speech impediment like many reptilians-Jango seems to have gone to trouble to correct it, for what reason only he would know. He carries no weapon or armor-maybe he doesn't need them?
"Sorry about the delay friends.." he says, holding up the torn off end of a purple tentacle which is familiar to Sheltering Leaves.
"That one-eye Monster's always trying to eat me, but he was off his game today. I think something spooked him-doubt he'll bother us anymore, for awhile at least."Together, you pile in a wide, flat bottomed boat, and everyone takes an oar...
The trip is almost uneventful. Jango steers the Kai past the more obvious dangers, such as rapids, whirlpools, rocks and embankments-and of the more subtle ones, such submerged boat net traps set by local bandits to ensare fishermen, hanging choker vines, explosive spores and fissures of superheated water.
Jango makes a note of looking into the water now and again for submerged foes.
"Seems the Cave Carp are sleeping today...lucky us, eh...oy, and there's the dock." He points ahead-looks like a frogman construction, and a dozen of the small green frog people can be seen milling about, fixing boats and nets, and cleaning fish to be shipped to their villages. Once they see *you* however, they drop whatever their doing and barricade themselves inside an outhouse looking structure. Pressing Tide spots several viewport hatches open up, and can see nocked arrows behind them.
"Oh Jreengus, someone must a' riled them up today. Paranoid little buggers have shot up my boat more than a few times. You Kai want-a try to disembark here, and talk with em? Or maybe just hit the shore and move on, they're not like as to be very..
..helpful...also, you hired the boat for the day, but that means you also got me. Jango'll go with you if you like. I can talk to the frogmen-not get them to listen to me-but I can understand what they're saying. Not bad in a scrape either...you know?"Jangos placid, yet oddly expressionless face somehow conveys an attitude of restrained excitement. He might be stretching the truth a bit, just to get the chance to go along with you.
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Silver Tree screams at the top of his lungs.
"Come out Great Beast, and fight me, or are you to weak to stand against a lone Sprite of the Forest!" There is a pause...bold words tend to have extreme consquences...not a minute later, Silver Tree hears a horrible liquidy sound that frightens him and makes him sick-it's like a lunatic squeezing his own infected wound, the mind raves-and he sees a mass to tentacles and slime begin to emerge from the hole above him....
A few moments later the Cave Tyrannosaur Mother emerges from the bush, breathing heavily from the exertion of the chase...
((Silver Tree Agility Roll=5, pass))
Silver Tree disappears from sight-as he planned, the two monsters, intent on him spot each other. He's not sticking around to watch though.
The Sprite runs-he can hear a dire battle unfolding behind him, but he's not interested in the outcome...all he cares is that he has survived for now...
Silver Tree hides behind an old mushroom stump, and nearly passes out from exhaustion, but he manages to keep his wits about him. The creatures are still fighting...but now the sounds from the Mother Cave T-rex are more pained than defiant. No one will blame Silver Tree for saving himself, but has he sacrificed her life to feed that abomination?
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Blade Singer(Krath)
Str: 6+1=7 End: 3
Agi: 5+1=6 Int: 3
Cha: 5 HP: 13/13
Status
Equipment
-Equipped Weapons-
Dual Sabers, +6 damage, -2 defense, Blade Singer received these twin blades as royal gifts from the former Queen of Esteros herself. They are not ornately designed, but simple, sharp and effective. There's an inscription on it-one that only Blade Singer would understand. "White Oak and Pleasant Fields"
-Equipped Armor-
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
Green Kai Cloak, worn, +2 to sneaking =Blade Turning= (Gain a passive +5 damage absorb, up to 10 can be absorbed in a battle this way. All attacks against you by a target you are not engaging directly have a 25% miss chance.)
Leather Armor, worn, +2 to defense
-Stowed in pack-
Weaponry and Armor
Spidersilk vest, +4 HP, This comfortable undergarment is worn under armor-a sure improvement to the rough padding your wearing now. This one is rimed with frost and...is that perfume? It's a strangely intoxicating smell.
Mundane
Perfumed letter From the Queen of Esteros (read)
Currency:25 Gold Crowns (minted more than ten years ago-collectors items!)
0 Ograkoinz
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Strong, +1 to strength from conditioning
Mastered Twin Sabers, +1 str/agi in combat when wielded
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3 Int: 3
Cha: 9 HP: 15/15
Status
Equipment
-Equipped Weapons-
Chains, +0 damage, two attacks a turn, Pressing Tides chains seem to be no different from normal chains. They seem to move of their own accord sometimes, almost if they were alive...
-Equipped Armor-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Ogrecrafted Heavy Bat Leather Undershirt, +2 HP, +1 Agility, +1 to resist elemental cold/water attacks
-Equipped Magic Items-
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It is in fact a Gestalt entity composed of many willing and unwilling souls, and with the wearers permission, they can offer you their sum total of vast experience and knowledge, boosting any of your attributes and more...for a price. You can never totally get the voices to stop talking, and right now the Old Man's voice seems the most clear.)
Ring of Hellbolt (The end product of Fel Warlock knowledge most likely, this is a horrible device, designed to pass through conventional defenses and maim and kill the target. A Kai might relent using it on another living being...but, the minions of the Darklords are fair game.
When activated, this ring casts an attack spell using an easy Intelligence roll. The Bolt does +6 damage, and is composed of both acid and fire, whichever element would do the most damage. There is no defense save-only a successful Elemental resistance roll can halve its damage.) *The ring feels completely cold.*
Green Iron Triangular Ring: A clever trick device-probably made by a young pranking Wizard for use on one of his colleagues-this ring makes the wielder feel extremely confident, but has no magical value otherwise. It also imparts no wisdom or actual skills what-so-ever, making said user seem a bit of a buffoon.
While not technically cursed, you can't take it off without some difficulty. Has some Arcanescript writing you can't read without Magicka knowledge. *The ring feels completely cold.*
-Stowed in pack-
Ammunition
Weaponry and Armor
1xGreen Iron Hatchets, +3 damage, -2 defense: A sturdy Hatchet used by Spider-Elf Conscripts. Judging by the dullness of the blade, it also doubled as a wood cutting axe.
Magical Items
Darain's head, the head of a now defunct stone golem-he's very talkative, but very heavy, giving you a -1 agility penalty during combat. You love him so much though, you can't put him down until your sure he's safe.
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
Twisty Ruby Ring: A deep red ring that wraps around the finger like a worm, and pulses red with warm blood, donning it will begin a rapid bodily change in the user to a Troll Form-which is to say, increased strength and constitution, regeneration matched by a voracious hunger, clumsiness and general stupidity.
You have not experienced the full affects of transformation as of yet. It has some Arcanescript writing you can't read without Magicka knowledge.
*The ring feels completely cold.*
1x Totem of The Great Father: This shiny silver torc gives you a +3 to your next charisma roll-used for either mind attacks, or standard diplomacy. He says The Great Father prefers to answer the summons of those who have recently shown mercy to a fallen enemy.
1xTotem of The Great Mother: This piece of bark, carved with the face of an angry Orc Woman, gives you plus +10 HP for the duration of the combat when it is used-when the effect expires, your life will be preserved, even if you would have normally dropped below to 0 HP or below. He says The Great Mother prefers to answer the summons of those that have recently shown respect toward nature-and that those who have disrespected it may feel her wrath.
Mundane
2x Striped Mushrooms (unidentified, Salestroll claims they are used to induce sleep)
2x Red & White Spotted Mushroom Garland (Four mushrooms remain on each necklace-they'll never go bad while you wear it around your neck, and eating one will refill a quarter of your health instantly.)
1x Torches, provides ten turns of light (unlit)
Currency:0 Gold Crowns
0 Ograkoinz
Abilities
Battle Mind, -1 to Enemy charisma rolls to resist mind blast
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Disciplines:Mind Blast, Sixth Sense
Companions
Amalar 13/13 HP
-Equipment-
Weapon: Green Iron Dagger (+1 damage) Green Iron Round Shield (+1 Defense)
Armor: Spider Hide, +1 defense
Strength: 3
Endurance: 7
Agility: 1
Intelligence: 2
Charisma: 2
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 18/18
Status
Equipment
-Equipped Weapons-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.): Molten Hearts first weapon, and his best. It's perfectly weighted and balanced for offense and defense, and was smelted of hardened metallic chunks he harvested from his own body during intense training.
-Equipped Armor-
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
Green Kai Cloak, worn, +2 to sneaking
Spidersilk vest, +4 HP
-Equipped Magic Items-
Blue Seed, Unidentified-The Ogre that passed this to Sheltering Leaves to pass to you claimed you would need to eat it if you chose to fight the Blood Shaman.
Shearing Stone-A clear crystal sphere that allows one to speak to Earth Spirits, and enlist their aid.
-Stowed in pack-
Ammunition
2xQuivers of 15xSpider-Elf Crossbow Quarrels:Spider-Elf Crossbows are generally of low quality, and their bolts are of similiar style. They should still fit in the weapon War Wind took from the Grey Cloak.
2xQuivers of 15xSpider-Elf Arrows: On closer inspection, one can see fairly good craftsmanship, despite the poor materials used. Sheltering Leaves would notice certain similarities to his own peoples fletching talents-with a notable difference. His people's arrow heads are often metal shaped like leaves, but these ones are shaped like spiders...
Weaponry and Armor
Fungiwood Spider-Elf Shortbow, +2 damage: A decent construction, even if the material is poor. There's Elvish writing carved on the shaft, but you would need Darain or Sheltering Leaves to translate it for you.
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
Magical Items
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
Plain Black Rock Ring-Kriknak claims this ring can be used to banish the undead. (Unidentified, uncursed. Inscribed with the words 'BANISH') *The ring feels completely cold.*
Plain Tin Ring-The Seller claimed this ring was proof against poison. (Unidentified, uncursed. Unidentified Arcane Runic Inscription)*The ring feels completely cold.*
Mundane
Healing Kit (0 Poultices left, heals 5 hitpoints)
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
Upgraded Smithing Toolbox, +3 to crafting: A combination of his own Dwarf Tools, the deceased Kai Warriors War Winds tools, this finely carved wooden chest depicts the Drake Tribes History. The tools themselves are works of art from two different cultures, often using Reptile and Dragon motifs in their design for the Drakes, and the Stone Ancestors of the Earthen Dwarves)
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
1x Bottle of the Ashes of a Dwarven Ring of Protection, It's said that the ashes of a magic ring still have some power, and can even used to reforge the ring itself.
1xJar of Frost Cap Cream-a towercap wooden jar with a screw lid, it feels cold to the touch. Inside is freshly preserved Frost Cap Cream, from a Frost Cap Mushroom-applying it to your wounds will ease pain and stop bleeding. It will heal 1d4+4 damage on the turn it is applied, or the next combat round. It has enough cream for three more applications.
Soul fetch-A squat little stick and twig figure shaped like a Dwarf. The shaman you purchased it from promised it would absorb a single curse cast upon you, or could draw an existing curse out of a person or object it was touched to. If it does so, you must burn the item as quick as possible, or the curse will jump back into a new host. It may be defeated by very powerful curses.
Pig Tail Rope-Thick and tough, this was woven roughly by the Ogres from harvested Pig tail plants. It can safely hold up to an Ogres weight, which if almost four or five times that of a average Human.
Full Small Cauldron of Cave Dragon Spleen Juice-Two servings of an extremely caustic and likely fatal drink-Cave Dragon Spleen Juice can only be survived by creatures with amazing constitution, but its' said those who do survive have the Heart of a Dragon..er, spleen. You figured it should be heated up before you drink it...or use it as a weapon. Just don't spill it, all right?
Currency:0 Gold Crowns
15 Ograkoinz (Only used by Ogres)
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Darkvision, +1 damage in total darkness
Disciplines:Kai weaponsmith, Mind shield
Companion
Claystone (Earth Elemental)
HP:25/25
Status: Asleep, available (6 combat rounds remaining)
Orders: Sleep
Abilities: (each uses 3 combat rounds)
-Earth Manifest: The Elemental raises all its stats by two and heals itself from all damage. Can't be used while under attack.
-Earthen Armor: Spell-absorbs 10 damage in all, lasting an entire combat round. Ccan be used on other party members.
-Earthen Avenger: Spell-Special attack that, if successful, adds +3 unblockable damage on every hit. Each use empowers three blows, that dissipate if the blow misses, but last the entire combat round otherwise. Can be used on other party members.
Silver Tree (Adwarf)
Str: 4+1=5 End: 2
Agi: 7+1=8 Int: 3
Cha: 5 HP: 6/16
Light Source:
Status
Tracked by scent
Equipment
-Equipped Weapons-
Dual Featherwood Fighting Sticks, +2 Agility, +2 Damage (stowed): These are the traditional weapons of a Wood Sprite Monks, but Silver adopted them as his own style
-Equipped Armor-
Leather Armor, worn, +2 to defense =Demon Bane=, +2 damage absorb vs Demon enemies
Green Kai Cloak, worn, +2 to sneaking
Spidersilk vest, +4 HP
-stowed in pack-
1xFull Lampsur Potion, refill all HP, cannot be used in battle
Meals for three days (Scavenged from a Giant Cave Beetle Kill)
The Fourth Key, a black sphere with the ancient Shadaki letters on its face. The only ones who it are Kai and Grey Cloak acolytes. It's been partially identified as a Deathstone, a small black orb stolen from under the Keening Willows Cemetary. It should be returned to where it was originally. It's power are unknown, but likely very deadly in the wrong hands.
Currency:0 Gold Crowns
0 Ograkoinz (Only used by Ogres)
Abilities: Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Archery, +1 str/agi in combat when wielded
Naturekin, Can talk to plants-simple questions and answers-with a successful Charisma roll
Disciplines: Animal Kinship (Wolf), Weapons Training/Archery
Companion
Wolf (Alucard)
HP:0/20
Status: Slain
Companion
Horse (Moroes)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+4=9 Int: 3
Cha: 5 HP: 16/16
Light Source: *Lit Torch (8 rounds remaining)*
Status
Equipment
-Equipped Weapons-
Double bladed staff, +2 defense, +2 damage (stowed)
*Superior Quality* Reinforced Spiked White Iron Gauntlets/Boots =Minor Undead Bane= (This weapon will do double damage to any undead on impact that fails an endurance roll): +4 Damage, +2 Agility, +1 Defense, +1d3 Damage to undead, +1d3 damage on sucessful defense roll (wielded)
-Equipped Armor-
Leather Armor, +2 to defense, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Ogrecrafted Heavy Bat Leather Undershirt, +2 HP, +1 Agility, +1 to resist elemental cold/water attacks
-Stowed-
Weaponry and Armor
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered (Worn on both hands), Sheltering Leaves had worn these gloves longer than some Humans have lived-they were originally owned by his father, who passed them down to him. They show the marks of constant use and continual repair.
Magical Items
Luminous Diamond Ring (Unidentified, Uncursed. SalesKobold claims it allows you swap minds with another being)*the ring feels completely cool to the touch*
Prayer Book, A book of prayers to the Gods Kai and Ishtar (SalesKobold claimed it was powerful for being sanctified in the ashes of a Saint...)
1xsweet smelling potion (unidentified, Salesorc claimed it makes bad visions go away)
1x Three Quarters Full Lampsur Potion, refill 75% HP, cannot be used in battle
Mundane
3xEmpty glass bottles
Draconic Flute (unknown effect)
2x Torches, provides ten turns of light (unlit)
2x Red & White Spotted Mushroom Necklace (Four mushrooms remain on each necklace-they'll never go bad while you wear it around your neck, and eating one will refill a quarter of your health instantly.)
5x Ogre Gas Mask (Can generally provide defense against any situation that would deny you breath-these are apparently Dwarven design, and are somewhat poorer for lack of quality materials. Perhaps a Kai crafter could improve upon it?)
Currency:0 Gold Crowns
10 Ograkoinz (Only used by Ogres)
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:5/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Horse (Thunder)
HP: 20/20
OOC: