-Mini Turn-Blade Singer and Silver Tree are the first to the market-they see the four merchants who have attracted the most attention. There's probably other shops, as well, if they decide to look harder.
Garmlor is the villages resident leather worker. Most of his stuff is in average giant rat leather, but he does reserve heavier leathers for those who can afford it. He likes to haggle-a true craftsman, he prefers his works to be seen and used in battle, rather than hoarded for profit.
1. Ogrecrafted Heavy Leather Helm: +3 HP, -1 Str: Garmlor makes a decent helm-it's fairly heavy, but doesn't block your vision and provides full head coverage. 25 Ograkoinz
2. Ogrecrafted Heavy Leather Armor: +3 Defense, -1 Str: The weight is daunting, but it covers a bit more of your body than your Kai leather. 40 Ograkoinz
3. Ogrecrafted Heavy Leather Undershirt: +1 HP, +1 to resist elemental cold/water attacks: Designed to be worn under armor, this simple shirt minimizes tough blows on your armor. It's suprisingly warm. 10 Ograkoinz
Shop Variant
Requesting a special leather doubles the price of the item, but if you can provide the leather-whatever kind-, it's normal price. Similarly, he'll sell you a roll of leather to craft yourself at 25 Ograkoinz each. Bonuses are additional to the standard item.
Giant Bat: +1 defense/HP, +1 agility
The Giant Bat is harvested for it's light, strong leather, which improves the wearers speed in combat.
Pond Grabber: +1 defense/HP, +2 damage absorb against aquatic enemies, +2 to resist elemental cold/water attacks:
Pond grabber Leather is naturally easy to work with, slick, waterproof and resilent to rot, well suited for living in these sorts of conditions, and defending oneself from aquatic creatures.
Cave Tryannosaurus: +2 Defense/HP, +2 HP, -1 str
For those warriors who claim the hide of a Cave Tyrannosaur, it's skin makes armor fit for a champions chestpiece-extremely strong, but extremely heavy.
Hilderige can make most any metallic weapon or armor you would like within her knowledge for only 25 Ograkoinz, but all she has is green iron right now. She's willing to buy your pieces of Green Iron armor and weapons for around 10-15 Ograkoinz each, and is desperate for of sort of high quality metal she can obtain. She only really respects other metalworkers like herself, and is sometimes willing to trade her higher quality craftsmanship for theirs.
Forlane is a former Orc Shaman turned junk peddler, who makes a living enchanting items and giving out blessings. He tends to charge alot, and doesn't like to deal.
Ancestors Blessings/They are usually given in the form of a small totem that can be activated on command by being held in the hand. He says it's not exactly a guarantee-it only summons the ancestors, and they choose if to aid you or not. He also warns that your companions may also be judged by the summoned ancestor, so caution is required.
Each totem costs 20 Ograkoinz each.
1. Totem of Shadow-Sister Neega: This plain scrap of black silk gives you a +3 to your next agility roll. He says Neega prefers to answer the summons of those that have recently used guile to avoid conflict.
2. Totem of Axe-Brother Okus: This jagged metal shard gives you a +3 to your next strength attack roll, and can be used in combat. He says Okus prefers to answer the summons of those that have recently shed blood.
3. Totem of The Great Father: This shiny silver torc gives you a +3 to your next charisma roll-used for either mind attacks, or standard diplomacy. He says The Great Father prefers to answer the summons of those who have recently shown mercy to a fallen enemy.
4. Totem of The Great Mother: This piece of bark, carved with the face of an angry Orc Woman, gives you plus +10 HP for the duration of the combat when it is used-when the effect expires, your life will be preserved, even if you would have normally dropped below to 0 HP or below. He says The Great Mother prefers to answer the summons of those that have recently shown respect toward nature-and that those who have disrespected it may feel her wrath.
Shaman Goods/As a former Shaman, he sells many mundane, yet useful items. Each one costs 20 Ograkoinz each.
1.Root Hide Poultice: It has to be applied to wounds manually, and allowed to set. It heals a half of your HP, and can't be used in battle.
2. Ogre Incense Candle: No telling what it's made of, this is a pale yellow candle that, when lit, invokes a period of restful sleep and good dreams in all who smell it. It will heal all your HP by the time you wake up, but leaves the user completely helpless.
3. Jar of Frost Cap Cream: This is derived from the Frost-Cap Mushroom, and is applied to the skin. It works quickly, and heals 4+1d4 HP on the next combat round. Each jar has three uses.
4. Soul Fetch: This small humanoid figure, made of wood and twine, is meant to catch curses cast against your person. It automatically absorbs a single curse effect-automatically if one is cast on you, from an item, or if it is touched to a person who is already cursed. The Fetch must be burned immediately afterwards, or the curse will seek a new host. Stronger curses can defeat a single fetch-it would require several to defeat a powerful one.
Kirknak is back! He's trading rings for 100 Ograkoinz each-and he's got a few new items in stock. Cheap ones are half that, as usual
The Kobold is displaying his wares again-some are new, and others you remember from before.
1. Hollow Copper Ring
"This ring, make fast-zoom zoom zoom!"
2. Plain Black Rock Ring
"This made from dungeon rock, keep safe from spirits. Useful in Kirknak line of work..."
4. Twisty Ruby Ring
"Special offer, limited time only-makes you healthy like Troll!"
4. Springy Ring
"Jumping ring, obviously-ever jump too low for being short like Kirknak, you find useful. Cheap for special customer!"
5. Hollow Glass Ring
"Make smarter-er, tells you what things are! Give Kriknak headache, he use so much-you use better?"
*new*
6. Adamant Bull Headed Ring
"This ring-lets you hit enemies with invisible fist! Fun at parties!"
7. Glowing Black Amber Skull Ring
"Special one-avoid the blow that would ends your life...can you afford NOT to buy!?"
8. Green Iron Triangular Ring
"Ring make you face pretty. Sell for cheap. All Kirknak need is mustache to get lasses."
9. Plain Tin Ring
"Poison bad-bad. This make poison go away! Sell for cheap, since Kirknak is humanitarianst."
10. Garish Golden Band
"Ah-ring special to adventurers. Lets you detect treasures and secrets!"
EDIT: Minor rule change-I was originally going to let heavy items give agility penalties, but I realized that since it lowers your chance of a succesful defense roll, its sort of self defeating. Heavy, encumbering items will now reduce strength.
EDITEDIT: Unless they are weapons, since that doesn't make sense either. Oy.
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Pressing Tide makes his way to the butchery-well, was he expecting to be surprised? It's filled with freshly skinned beasts that stink like death.
The Spider-Elf has been chained up in the back, and the Ogres are punching and kicking him, and a grim faced Shaman is asking all sorts of questions in debased common-how many are in your clan, how many warriors do you have, how many shamans do you have...the Spider-Elf keeps trying to tell them that his Empire is a alot larger than a clan, but the Ogres are not listening. They are preparing to start severing his limbs when Pressing Tide enters, and declare the Spider-Elf his war prisoner.
The Ogres relent. By law, you can decide what to do with him. They would be understandably angered if you let him leave the village alive, though. They leave, promising to be right outside the door if you need them.
The Spider-Elf, whom you remember as Amalar'anet, only looks at you fearfully as they do so, wondering what tortures you have planned for him.