Turn 47Round 2
(Intiative: Molten Heart 5+5=10)
VS
(Fuzghurk, 2+2=4)
(Molten Heart Chr really easy taunt roll 4-3=1, Success, Fuzghurk is stunned for 1 round)
(Agility hard roll, targeted shot Roll 5, passl)
(Molten Heart str roll 5, hit) (Damage 6-6+5=5)(War Thane agi defense roll, 4, fail, +3 Damage) (Additional effect? 1d3=1, -1 agility, wounded leg)
Round 3
(Intiative: Molten Heart 5+8=13)
VS
(Fuzghurk, 2+8=10)
(Molten Heart str roll 5, hit) (Damage 6-5+5=6)(War Thane agi defense roll, 7, pass, -3 Damage
(Fuzghurk str roll 10, miss)
Round 3
(Intiative: Molten Heart 5+3=8)
VS
(Fuzghurk, 8+6-1=13)
(Fuzghurk str roll 8, hit) (Damage 8-8+2=2) (Molten Heart agi defense roll, 6, fail)
(Molten Heart str roll 3, hit) (Damage 6-3+5=8)(War Thane agi defense roll, 1+1=2, pass, -3 Damage)
Round 4
(Intiative: Molten Heart 5+1=6)
VS
(Fuzghurk, 8+8=1=15)
(Fuzghurk str roll 3, hit) (Damage 8-3+2=7) (Molten Heart agi defense roll, 8, fail)
(Molten Heart str roll 5, hit) (Damage 6-5+5=6)(War Thane agi defense roll, 3+1=4, pass, -3 Damage)
Round 5
(Intiative: Molten Heart 5+8=13)
VS
(Fuzghurk, 8+7-1=14)
(Fuzghurk str roll 7, hit) (Damage 8-7+2=3) (Molten Heart agi defense roll, 8, fail)
(Molten Heart str roll 9, miss)
Round 6
(Intiative: Molten Heart 5+2=7)
VS
(Fuzghurk, 8+6-1=13)
(Fuzghurk str roll 5, hit) (Damage 8-5+2=5) (Molten Heart agi defense roll, 6, fail) (The ring explodes!)
(Molten Heart str roll 4, hit) (Damage 6-4+5=7)
Molten Heart Wins!
Round 2Molten Heart taunts the Ogre into charging, by insulting his mother. Works every time! Fuzghurk tries to tackle him, and Molten Heart slides at the last moment, allowing him to brained against the stone wall of the arena. While the Ogre reels, Molten Heart plants his feet in the ground and swings from the hip, cleaving his opponents tendon.
The Ogre turns around, and seeing Molten Heart has already moved back to the other side of the arena to avoid being boxed in, he tosses his hammer at him! The Dwarf dodges, and the hammer impacts the stone wall behind him, pulverizing it and sending a cloud of dust out to obscure the arena.
((Fuzghurk, -8 HP/Status gained:-1 agility, wounded leg, 11 HP remaining))
Round 3As the dust settles, Molten Heart looks around for his opponent. Where did he go...behind him! Fuzghurk strikes fast as a cobra, and punches him silly. The blow sends him flying, and skidding into the dust. Luckily, the ring absorbed the blow-what might have been fatal, was reduced to just knocking him out momentarily.
The Ogre, thinking him defeated. grabs the Dwarfs right leg with one huge hand. Molten Heart realizes his sword fell to his side!
The Ogre picks him up, and brings the Molten Heart closer to his toothy maw-intending to bite the Dwarf in half. Despite the heat and the stench of Fuzghurks breath, Molten Heart slips his hidden dagger from his boot, and tosses it into the Ogres face before those jaws can rend him in two. It lands on his left cheek in a spurt of blood, and uses the distraction to break the hold, slip away and recover his weapon.
((Molten Heart
*The ring feels very warm to the touch*Fuzghurk, -5 HP, 6 HP remaining))
Round 4Fuzghurk is heavily wounded, but continues the assualt regardless. He charges and lashes out with a few lightning quick punches and kicks, which catch Molten Heart off guard, forcing him back. Finally Fuzghurk punts him in the chest, punting him like a kick ball to the other end of the arena. Again, the ring flares and protects him from the impact, it's power being gratefully expended to protect his life.
((Molten Heart, -4 HP, 11 HP remaining
*The ring feels very hot!*Fuzghurk, -3 HP, 3 HP remaining))
Round 5, 6Fuzghurk is charging again, when Molten Heart rises, and charges himself! The two combatants meet in a storm of blade and fist, so fast not even Sheltering Leaves can discern what is exactly happening. After a few moments, both of them stumble away, the winner decided...
Fuzghurk falls at Molten Hearts feet.
The Ogres break out cheering-whats a little blood sport to liven up the mood of the tribe? The Warriors mutter angrily, having been humbled.
Molten Heart returns to his friends, who have also been freed-Pressing Tide is brought from the shack, and the Ogre children are shooed away from Blade Singer by an attentive matron. Victory...Molten Heart watches as his rings pops and crackles, then crumbles into dust and falls away. Well, it served it's purpose...for he surely would have been defeated without it. He carefully gathers the ashes into his empty glass bottle-they can be used to reforge the ring, if one finds a capable enchanter.
((Molten Heart, -2 HP, 9 HP remaining
*The ring has disintegrated*The Ogre Chief comes to congratulate you. Darain speaks for him.
"He's glad you were able to win. Fuzghurk will recover with the Healers help...he says the village's hospitality is open to you, whatever you need, but he warns many of the warriors are very bad losers. He claims the Shamans can heal your wounds, if you would like. The Spider-Elf is being...questioned, over in the Butchery. Your free to ask him what you want..well, while he remains whole, at least.
Also, he knows your looking for information on the monster, and when your ready, he'll be in his hut..."There's already some Ogre merchants setting up shop and beginning to cater to the breaking up crowd, and the Ogre Shamans are attending to Fuzghurk with care. The Ogre smith fires up his forge and begins melting down some the Green Iron weaponry they scavenged from your battle site.
Blade Singer(Krath)
Str: 6+1=7 End: 3
Agi: 5+1=6 Int: 3
Cha: 5 HP: 2/13
Status
Equipment
-Equipped Weapons-
Dual Sabers, +6 damage, -2 defense, Blade Singer received these twin blades as royal gifts from the former Queen of Esteros herself. They are not ornately designed, but simple, sharp and effective. There's an inscription on it-one that only Blade Singer would understand. "White Oak and Pleasant Fields"
-Equipped Armor-
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed in pack-
Weaponry and Armor
Spidersilk vest, +4 HP, This comfortable undergarment is worn under armor-a sure improvement to the rough padding your wearing now. This one is rimed with frost and...is that perfume? It's a strangely intoxicating smell.
Mundane
Perfumed letter From the Queen of Esteros (read)
Currency:25 Gold Crowns (minted more than ten years ago-collectors items!)
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Strong, +1 to strength from conditioning
Mastered Twin Sabers, +1 str/agi in combat when wielded
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3-1=2 Int: 3
Cha: 9 HP: 2/13
Status
Equipment
-Equipped Weapons-
Chains, +0 damage, two attacks a turn, Pressing Tides chains seem to be no different from normal chains. They seem to move of their own accord sometimes, almost if they were alive...
-Equipped Armor-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Equipped Magic Items-
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It is in fact a Gestalt entity composed of many willing and unwilling souls, and with the wearers permission, they can offer you their sum total of vast experience and knowledge, boosting any of your attributes and more...for a price. You can never totally get the voices to stop talking, and right now the Old Man's voice seems the most clear.)
-Stowed in pack-
Ammunition
Weaponry and Armor
Cave Fish Bone Two Handed Axe, +3 damage, -2 Defense-The Cave Ogre Thanes most prized possession, this axe is weighted to crush instead of slash, and is made of bone. It's pretty heavy.
2xGreen Iron Hatchets, +3 damage, -2 defense: A sturdy Hatchet used by Spider-Elf Conscripts. Judging by the dullness of the blade, it also doubled as a wood cutting axe.
2xGreen Iron Daggers, +1 damage: A cheap, unadorned dagger used by Spider-Elf conscript Scouts. Looks like it could have doubled as a butter knife.
2xGreen Iron Ringmails, +2 defense:Cheap but sturdy ringmail armor worn by Spider-Elf Conscripts. Fungal rot has begun to seep in between the chain links
Magical Items
Darain's head, the head of a now defunct stone golem-he's very talkative, but very heavy, giving you a -1 agility penalty during combat. You love him so much though, you can't put him down until your sure he's safe.
Double Banded Jade Snake ring (Unidentified, uncursed. Inscribed with the words 'Unleash Hell')*The ring feels completely cold.*
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
Mundane
2xPond Grabber Leather Loincloths +1 defense (Armor, or other items made from Pond Grabber leather are waterproof and rot resistant, protecting the wearer and its contents from water based attacks and creatures. These are far too clumsy for you to wear as is and gain any benefit from it beyond mediocre damage resistance.)
2x Striped Mushrooms (unidentified, Salestroll claims they are used to induce sleep)
1x Torches, provides ten turns of light (unlit)
Currency:0 Gold Crowns
Abilities
Battle Mind, -1 to Enemy charisma rolls to resist mind blast
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 9/18
Status
Equipment
-Equipped Weapons-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.), Molten Hearts first weapon, and his best. It's perfectly weighted and balanced for offense and defense, and was smelted of hardened metallic chunks he harvested from his own body during intense training.
-Equipped Armor-
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
Green Kai Cloak, worn, +2 to sneaking
Spidersilk vest, +4 HP
-Equipped Magic Items-
Blue Seed, Unidentified-The Ogre that passed this to Sheltering Leaves to pass to you claimed you would need to eat it if you chose to fight the Blood Shaman.
-Stowed in pack-
Ammunition
2xQuivers of 15xSpider-Elf Crossbow Quarrels:Spider-Elf Crossbows are generally of low quality, and their bolts are of similiar style. They should still fit in the weapon War Wind took from the Grey Cloak.
2xQuivers of 15xSpider-Elf Arrows: On closer inspection, one can see fairly good craftsmanship, despite the poor materials used. Sheltering Leaves would notice certain similarities to his own peoples fletching talents-with a notable difference. His people's arrow heads are often metal shaped like leaves, but these ones are shaped like spiders...
Weaponry and Armor
Fungiwood Spider-Elf Shortbow, +2 damage: A decent construction, even if the material is poor. There's Elvish writing carved on the shaft, but you would need Darain or Sheltering Leaves to translate it for you.
Leather Armor, +2 to defense
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
Iron Longsword, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Leather Armor, worn, +2 to defense =Demon Bane=, +2 damage absorb vs Demon enemies
Magical Items
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
Mundane
Healing Kit (0 Poultices left, heals 5 hitpoints)
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
Smithing Tools, allows crafting (Formerly War Winds, this finely carved wooden chest depicts his Drake Tribes History. The tools themselves are works of art, often using Reptile and Dragon motifs in their design.)
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
1x Bottle of the Ashes of a Dwarven Ring of Protection, It's said that the ashes of a magic ring still have some power, and can even used to reforge the ring itself.
Currency:25 Gold Crowns
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Darkvision, +1 damage in total darkness
Disciplines:Kai weaponsmith, Mind shield
Silver Tree (Adwarf)
Str: 4+1=5 End: 2
Agi: 7+1=8 Int: 3
Cha: 5 HP: 12/12
Light Source:
Status
Hidden Well
Equipment
-Equipped Weapons-
Sprite Longbow, +5 Damage, ranged weapon: This exquisite Longbow was slowly and lovingly carved from the divine Featherwood by Sprite Shamans over the 15 years of Silver Trees life, and finally gifted to him on his 15th birthday. It's amazingly light and accurate.
Dual Featherwood Fighting Sticks, +2 Agility, +2 Damage (stowed): These are the traditional weapons of a Wood Sprite Monks, but Silver adopted them as his own style
-Equipped Armor-
Leather Armor, worn, +2 to defense =Demon Bane=, +2 damage absorb vs Demon enemies
Green Kai Cloak, worn, +2 to sneaking
-stowed in pack-
1xFull Lampsur Potion, refill all HP, cannot be used in battle
Meals for three days (Scavenged from a Giant Cave Beetle Kill)
The Fourth Key, a black sphere with the ancient Shadaki letters on its face. The only ones who it are Kai and Grey Cloak acolytes.
Currency:0 Gold Crowns
Abilities: Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Archery, +1 str/agi in combat when wielded
Naturekin, Can talk to plants-simple questions and answers-with a successful Charisma roll
Disciplines: Animal Kinship (Wolf), Weapons Training/Archery
Companion
Wolf (Alucard)
HP:20/20
Status:
Orders: Sneak
Abilities: Stealthy, +1 to Sneaking in Natural Enviroments
Bite, +1 Str, +1 damage when attacking (Uses masters stats)
Companion
Horse (Moroes)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+3=8 Int: 3
Cha: 5 HP: 18/18
Light Source: *Lit Torch (8 rounds remaining)*
Status
Equipment
-Equipped Weapons-
Double bladed staff, +2 defense, +2 damage (being wielded in both hands)
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered (Worn on both hands), Sheltering Leaves had worn these gloves longer than some Humans have lived-they were originally owned by his father, who passed them down to him. They show the marks of constant use and continual repair.
-Equipped Armor-
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
-Stowed-
Weaponry and Armor
Leather Armor, +2 to defense, dried mud spattered
Magical Items
Luminous Diamond Ring (Unidentified, Uncursed. SalesKobold claims it allows you swap minds with another being)*the ring feels completely cool to the touch*
Prayer Book, A book of prayers to the Gods Kai and Ishtar (SalesKobold claimed it was powerful for being sanctified in the ashes of a Saint...)
1xsweet smelling potion (unidentified, Salesorc claimed it makes bad visions go away)
1x Three Quarters Full Lampsur Potion, refill 75% HP, cannot be used in battle
Mundane
2xEmpty glass bottles
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
2x Torches, provides ten turns of light (unlit)
Currency:0 Gold Crowns
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:7/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
OOC: