Molten Heart drains the rest of his Lampsur potion, then puts on the Silk vest and the heavier armor. He takes a few practice swings with his sword, and Sheltering Leaves slips him a knife and the blue seed, and he slips both into his left boot without anyone noticing. He is escorted to the arena...
Pressing Tide is taken away by Ogre Warriors who don't look him in the eyes directly, and tossed into a primitive wood hut.
Sheltering Leaves and Blade Singer are brought along as well, but the Ogres seem to have forgotten to redo Sheltering Leaves ropes...Blade Singer is dumped roughly on the ground again, and a second Ogre Child begins chewing on his other shoulder.
Molten Heart sees the arena up ahead-it's a large, circular pit in the ground, about 30 feet in diameter. A large wooden dome structure extends over the top of the pit, effectively caging the fighters within.
The War Ogres champions step forward, and Darain indicates Molten Heart can choose which he will be allowed to face. Your allowed to ask the challengers any questions you would like, but they are not required to answer you truthfully.
Hmm. He's a big one. In fact, he's almost twice as large as the Thane you faced earlier, and wields a massive two-handed steel battlehammer, and is wearing armor, helm and gloves made of the doublethick hide of a Cave Tyrannosaur. He beats his chest like an ape, and smashes his hammer into the ground, leaving a dent as deep as Molten Heart is tall.
Well, he's some sort of spell caster-he's encircled in a subtle red energy field that hums and buzzes. He's wielding a long crystal staff of some sort, with a living amoeboid being squelching on the end, composed of coagulated red jelly...he looks at you from behind his ceremonal red skull mask, and you feel your blood begin to boil...or maybe that's just your skin crawling.
: This Largish Ogre wields dual curved handblades and a collection of scavenged scrap metal armor on his muscle bound frame, and is actually being ridden by a Kobold Warrior attired in similar garb, on a small saddle on his back. The Kobold sticks his rat tounge out at you when you spot him, and whispers something to the Ogre, who laughs uproariously. You can see Blas'Gur and Mas'Gur share a brother bond that is not too different from your own Kai brotherhood.
Silver Tree successfully sneaks closer to the Ogre Camp. He can see Molten Heart being brought before the challengers...he feels he could actually communicate with them from a distance using his mind, as long as he remains undiscovered. What will he do now?
Blade Singer(Krath)
Str: 6+1=7 End: 3
Agi: 5+1=6 Int: 3
Cha: 5 HP: 2/13
Status
Bound by Pigtail Rope:Can't move and or otherwise take action while bound. These ropes are made of elastic fiber-difficult to break with your raw strength, but easier to slip away from with your dexterity.
Being Nommed
Equipment
-Equipped Weapons-
Dual Sabers, +6 damage, -2 defense, Blade Singer received these twin blades as royal gifts from the former Queen of Esteros herself. They are not ornately designed, but simple, sharp and effective. There's an inscription on it-one that only Blade Singer would understand. "White Oak and Pleasant Fields"
-Equipped Armor-
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed in pack-
Weaponry and Armor
Spidersilk vest, +4 HP, This comfortable undergarment is worn under armor-a sure improvement to the rough padding your wearing now. This one is rimed with frost and...is that perfume? It's a strangely intoxicating smell.
Mundane
Perfumed letter From the Queen of Esteros (read)
Currency:25 Gold Crowns (minted more than ten years ago-collectors items!)
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Strong, +1 to strength from conditioning
Mastered Twin Sabers, +1 str/agi in combat when wielded
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3-1=2 Int: 3
Cha: 9 HP: 2/13
Status
Bound by Pigtail Rope:Can't move and or otherwise take action while bound. These ropes are made of elastic fiber-difficult to break with your raw strength, but easier to slip away from with your dexterity.
Equipment
-Equipped Weapons-
Chains, +0 damage, two attacks a turn, Pressing Tides chains seem to be no different from normal chains. They seem to move of their own accord sometimes, almost if they were alive...
-Equipped Armor-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Equipped Magic Items-
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It is in fact a Gestalt entity composed of many willing and unwilling souls, and with the wearers permission, they can offer you their sum total of vast experience and knowledge, boosting any of your attributes and more...for a price. You can never totally get the voices to stop talking, and right now the Old Man's voice seems the most clear.)
-Stowed in pack-
Ammunition
Weaponry and Armor
Cave Fish Bone Two Handed Axe, +3 damage, -2 Defense-The Cave Ogre Thanes most prized possession, this axe is weighted to crush instead of slash, and is made of bone. It's pretty heavy
2xGreen Iron Hatchets, +3 damage, -2 defense: A sturdy Hatchet used by Spider-Elf Conscripts. Judging by the dullness of the blade, it also doubled as a wood cutting axe.
2xGreen Iron Daggers, +1 damage: A cheap, unadorned dagger used by Spider-Elf conscript Scouts. Looks like it could have doubled as a butter knife.
2xGreen Iron Ringmails, +2 defense:Cheap but sturdy ringmail armor worn by Spider-Elf Conscripts. Fungal rot has begun to seep in between the chain links
Magical Items
Darain's head, the head of a now defunct stone golem-he's very talkative, but very heavy, giving you a -1 agility penalty during combat. You love him so much though, you can't put him down until your sure he's safe.
Double Banded Jade Snake ring (Unidentified, uncursed. Inscribed with the words 'Unleash Hell')*The ring feels completely cold.*
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
Mundane
2xPond Grabber Leather Loincloths +1 defense (Armor, or other items made from Pond Grabber leather are waterproof and rot resistant, protecting the wearer and its contents from water based attacks and creatures. These are far too clumsy for you to wear as is and gain any benefit from it beyond mediocre damage resistance.)
2x Striped Mushrooms (unidentified, Salestroll claims they are used to induce sleep)
1x Torches, provides ten turns of light (unlit)
Currency:0 Gold Crowns
Abilities
Battle Mind, -1 to Enemy charisma rolls to resist mind blast
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 18/18
Status
Equipment
-Equipped Weapons-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.), Molten Hearts first weapon, and his best. It's perfectly weighted and balanced for offense and defense, and was smelted of hardened metallic chunks he harvested from his own body during intense training.
Green Iron Dagger, +1 damage (hidden in left boot, +3 to intial surprise attack rolls) A cheap, unadorned dagger used by Spider-Elf conscript Scouts. Looks like it could have doubled as a butter knife.
-Equipped Armor-
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
Green Kai Cloak, worn, +2 to sneaking
Spidersilk vest, +4 HP
-Equipped Magic Items-
Dwarven Ring of Protection, provides a passive -3 to all damage suffered while worn, expending a charge every time it is used in this way. *the ring feels completely cool*
Blue Seed, Unidentified-The Ogre that passed this to Sheltering Leaves to pass to you claimed you would need to eat it if you chose to fight the Blood Shaman.
-Stowed in pack-
Ammunition
2xQuivers of 15xSpider-Elf Crossbow Quarrels:Spider-Elf Crossbows are generally of low quality, and their bolts are of similiar style. They should still fit in the weapon War Wind took from the Grey Cloak.
2xQuivers of 15xSpider-Elf Arrows: On closer inspection, one can see fairly good craftsmanship, despite the poor materials used. Sheltering Leaves would notice certain similarities to his own peoples fletching talents-with a notable difference. His people's arrow heads are often metal shaped like leaves, but these ones are shaped like spiders...
Weaponry and Armor
Fungiwood Spider-Elf Shortbow, +2 damage: A decent construction, even if the material is poor. There's Elvish writing carved on the shaft, but you would need Darain or Sheltering Leaves to translate it for you.
Leather Armor, +2 to defense
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
Iron Longsword, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Leather Armor, worn, +2 to defense =Demon Bane=, +2 damage absorb vs Demon enemies
Magical Items
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
Mundane
Healing Kit (0 Poultices left, heals 5 hitpoints)
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
1xEmpty Glass Bottle
Smithing Tools, allows crafting (Formerly War Winds, this finely carved wooden chest depicts his Drake Tribes History. The tools themselves are works of art, often using Reptile and Dragon motifs in their design.)
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
Currency:25 Gold Crowns
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Darkvision, +1 damage in total darkness
Disciplines:Kai weaponsmith, Mind shield
Silver Tree (Adwarf)
Str: 4+1=5 End: 2
Agi: 7+1=8 Int: 3
Cha: 5 HP: 12/12
Light Source:
Status
Hidden Well
Equipment
-Equipped Weapons-
Sprite Longbow, +5 Damage, ranged weapon: This exquisite Longbow was slowly and lovingly carved from the divine Featherwood by Sprite Shamans over the 15 years of Silver Trees life, and finally gifted to him on his 15th birthday. It's amazingly light and accurate.
Dual Featherwood Fighting Sticks, +2 Agility, +2 Damage (stowed): These are the traditional weapons of a Wood Sprite Monks, but Silver adopted them as his own style
-Equipped Armor-
Leather Armor, worn, +2 to defense =Demon Bane=, +2 damage absorb vs Demon enemies
Green Kai Cloak, worn, +2 to sneaking
-stowed in pack-
1xFull Lampsur Potion, refill all HP, cannot be used in battle
Meals for three days (Scavenged from a Giant Cave Beetle Kill)
Currency:0 Gold Crowns
Abilities: Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Archery, +1 str/agi in combat when wielded
Naturekin, Can talk to plants-simple questions and answers-with a successful Charisma roll
Disciplines: Animal Kinship (Wolf), Weapons Training/Archery
Companion
Wolf (Alucard)
HP:20/20
Status:
Orders: Sneak
Abilities: Stealthy, +1 to Sneaking in Natural Enviroments
Bite, +1 Str, +1 damage when attacking (Uses masters stats)
Companion
Horse (Moroes)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+3=8 Int: 3
Cha: 5 HP: 10/18
Light Source: *Lit Torch (8 rounds remaining)*
Status
Equipment
-Equipped Weapons-
Double bladed staff, +2 defense, +2 damage (being wielded in both hands)
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered (Worn on both hands), Sheltering Leaves had worn these gloves longer than some Humans have lived-they were originally owned by his father, who passed them down to him. They show the marks of constant use and continual repair.
-Equipped Armor-
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
-Stowed-
Weaponry and Armor
Leather Armor, +2 to defense, dried mud spattered
Magical Items
Luminous Diamond Ring (Unidentified, Uncursed. SalesKobold claims it allows you swap minds with another being)*the ring feels completely cool to the touch*
Prayer Book, A book of prayers to the Gods Kai and Ishtar (SalesKobold claimed it was powerful for being sanctified in the ashes of a Saint...)
1xhalf full Lampsur Potion, refill half HP, cannot be used during battle
1xsweet smelling potion (unidentified, Salesorc claimed it makes bad visions go away)
1x Three Quarters Full Lampsur Potion, refill 75% HP, cannot be used in battle
Mundane
1xEmpty glass bottle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
2x Torches, provides ten turns of light (unlit)
Currency:0 Gold Crowns
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:7/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
OOC: I rearranged the inventory again. Tell me if I accidently shuffled any of your items into oblivion..