OOC: Yeah, that was a bad deal. Who would agree to that?
Trade Rations for Diamond and Glass rings, knives for The really bubbly potion and the sweet smelling one.
Note, he said knives as in plural, and potions as in he only wanted two of each. Since he wasn't specific, Thogga took six knives for each one. Caveat Emptor indeed.
Also, I forgot to add the potions to his drop inventory. Doops.
@IronyOwl: I'd chalk that up to a spirits desperation rather than a threat-if you plan to use them, they want to be used often. Digging a little deeper will reveal why...
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Turn 41Blade Singer has a good laugh at the whole mess.
Sheltering Leaves hefts most of War Winds stuff, but he has to rearrange the weapons and armor to fit. It's pretty heavy, but he could drop it if he needed to.
War Wind is currently 100 yards away, twitching helplessly in his new bullfrog body, as a hungry Cave Crocodile waddles it way toward him, mouth agape. Due to Sheltering Leaves quick thinking, Merame is able to find him and sweep him out danger before he becomes snack food.
Merame returns from the swamp carrying War Wind, and Sheltering Leaves uses his Animal Empathy to make sure it's him-yep, surly as ever. This is War Wind. The other Kai are sure it will wear off eventually...but his mood probably won't improve.
The Kai realizes the sellers-and most of the patrons-have fled for their respective homes in the wake of Kirknaks Revenge, so they decide to get a move on toward the Ogre Village...they spent most of their consumables anyway, but they have two shiny, mostly unidentified rings, a few mushrooms and potions, along with Pressing Tide unlocking the power of the Eye Amulet...
They set off on the East 'road', toward the Ogre village! The road is actually more of a raised dock, constructed of fungi wood. It seem to be fairly well unkept-probably by the combined labor of all the races, each caring for their own section. Several times, the party walks past camps of various swamp dwellers huddled around campfires on mounds of raised earth, who look like bandits, but they don't bother you. It's likely the word of what happened to the Thane has already spread...Molten Heart notices Thogga has started to follow them.
"You not mind Thogga follow you? I can make potion to fix Frog Friend back to Normal Friend!"He continues to tell you his life story as you walk-apparently, he used to be alot better at alchemy, but it all changed when he bought a ring from Kirknak. He shows you his hand, which has a pretty golden band affixed to his index finger. He explains the ring was meant to make him more intelligent, and it actually works. Too well. He has so many ideas, now he can't concentrate on any one thing, so all his work is shoddy-he starts on one potion and begins adding the ingredients to different ones before he's finished. The ring is also cursed and Thogga doesn't know how to remove it, short of cutting off his finger....Kirknak did say it had a
'natural Anti-theft device' that he didn't specify at that time...
After a little while, the Kai see up ahead the bridge that leads to the Ogres Villages.-judging by it's ramshackle construction, it was made by the Ogres...but if the Ogres trust themselves to walk over it, the Kai will probably be safe. The water is muddy and deep, but only moves sluggishly-an easy swim?The Bridge itself rides pretty low to the water, and is pockmarked with holes and gaps, randomly applied bolts, ropes and nails, along with splintered and rotten boards. There's a sign placed on the edge, that says in rough common-along with a few red letters added in a more steady hand-
NO SWIMMIN'g
OR YOU GET EaTEN
Of more concern is what's under it. Molten Heart points to some indistinct sort of creature hanging out just under the murky water in the shadow of the bridge. The Kai can make out it's roughly Octopoid, with a single large red eye, that is glaring at them balefully-apparently it spotted them as well. On instinct, Sheltering Leaves extends a tendril of Animal Kinship and finds it's a natural creature, at least, before pulling away.
Do the Kai retreat, ford the bridge, find another way across, drive the beast away, wait it out, or try to communicate with it? Or perhaps some combination of all those?
War Wind croaks sadly, because it's all he can do. Aww.
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Pressing Tide
-Double Banded Jade Snake Ring of 'Unleash Hell' is cooling down
Blade Singer(Krath)
Str: 6+1=7 End: 3
Agi: 5+1=6 Int: 3
Cha: 5 HP: 7/13
Status
Equipment
-Worn and equipped-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Dual Sabers, +6 damage, -2 defense
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
Currency:25 Gold Crowns (minted more than ten years ago-collectors items!)
-Stowed-
Perfumed letter From the Queen of Esteros (read)
Abilities
Hardened Mind, +1 to resist mental attacks
Strong, +1 to strength from conditioning
Mastered Twin Sabers, +1 str/agi in combat when wielded
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3-1=2 Int: 3
Cha: 9 HP: 9/13
Equipment
-Worn and equipped-
Chains, +0 damage, two attacks a turn
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It is in fact a Gestalt entity composed of many willing and unwilling souls, and with the wearers permission, they can offer you their sum total of vast experience and knowledge, boosting any of your attributes and more...for a price. You can never totally get the voices to stop talking, and right now the Old Man's voice seems the most clear.)
-Stowed-
Double Banded Jade Snake ring (Unidentified, uncursed. Inscribed with the words 'Unleash Hell')*The ring feels very warm the touch.*
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
1x Torches, provides ten turns of light (unlit)
Darain's head, the head of a now defunct stone golem-he's very talkative, but very heavy, giving you a -1 agility penalty during combat. You love him so much though, you can't put him down until your sure he's safe.
Cave Fish Bone Two Handed Axe, +3 damage, -2 Defense-The Cave Ogre Thanes most prized possession, this axe is weighted to crush instead of slash, and is made of bone. It's pretty heavy.
2xPond Grabber Leather Loincloths +1 defense (Armor, or other items made from Pond Grabber leather are waterproof and rot resistant, protecting the wearer and its contents from water based attacks and creatures. These are far too clumsy for you to wear as is and gain any benefit from it beyond mediocre damage resistance.)
2x Striped Mushrooms (unidentified, Salestroll claims they are used to induce sleep)
Currency:0 Gold Crowns
Abilities
Battle Mind, -1 to Enemy charisma rolls to resist mind blast
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 12/14
Equipment
-Worn and equipped-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.)
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Dwarven Ring of Protection, provides a passive -3 to all damage suffered while worn, expending a charge every time it is used in this way.*the ring feels completely cool to the touch*
Smithing Tools, allows crafting
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (0 Poultices left, heals 5 hitpoints)
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
Currency:25 Gold Crowns
Abilities
Hardened Mind, +1 to resist mental attacks
Darkvision, +1 damage in total darkness
Disciplines:Kai weaponsmith, Mind shield
War Wind (Taricus)
Str: 2+2=4 End: 3
Agi: 3+1=4 Int: 8
Cha: 5 HP: 5/17
Light Source: *Lit Torch (5 rounds remaining)*
Status
Polymorphed into a Bullfrog, being held by Sheltering Leaves. Cannot speak, except through Sheltering Leaves Animal Kinship. All equipment being held by him. Totally helpless. Lol...Three turns remaining.
Equipment
-Worn and equipped-
Iron Longsword, +3 to damage
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Spidersilk vest, +4 HP
Green Kai Cloak, worn, +2 to sneaking
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
-stowed-
1xbubbly potion (unidentified, Salesorc claimed it makes you harder to see)
1xsweet smelling potion (unidentified, Salesorc claimed it makes bad visions go away)
Smithing Tools, allows crafting
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
Currency:0 Gold Crowns
Abilities: 1/1, Used once todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Strong, +1 to strength from conditioning
Mastered Long Sword, +1 str/agi in combat when wielded
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+3=8 Int: 3
Cha: 5 HP: 6/18
Light Source: *Lit Torch (8 rounds remaining)*
Equipment
-Worn and equipped-
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
Leather Armor, worn, +2 to defense, dried mud spattered
-Stowed-
Luminous Diamond Ring (Unidentified, Uncursed. SalesKobold claims it allows you swap minds with another being)*the ring feels completely cool to the touch*
1xEmpty glass bottle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
Double bladed staff, +2 defense, +2 damage (strapped on back)
2x Torches, provides ten turns of light (unlit)
Prayer Book, A book of prayers to the Gods Kai and Ishtar (SalesKobold claimed it was powerful for being sanctified in the ashes of a Saint...)
Currency:0 Gold Crowns
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:7/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Bullfrog (War Wind)
HP: 10/10
Status: Surly
Orders: Croak
Abulities: Hop, Catch flies
Horse (Thunder)
HP: 20/20
OOC: