Silent Fox (Darvi)Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 13/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 4 days
Karma Cards
5xElemental Spheres
1xEmpty Glass Bottle
Prayer Book, A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
Folding Shovel, Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Abilities:Swift as the Wind/Using his ability to manipulate the air, Silent Fox can dodge up to 3 damaging attacks a battle with a successful agility roll. His running speed is dramatically increased.
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Known Elemental Spells
-Hungry Earth: Entombs and crushes an enemy under the ground. Easier on smaller enemies.
-Earth buckshot: Summon a sphere of shrapnel, damaging all enemies in front of you in an arc-useful for piercing armor.
-Air Shield: Used to hamper enemies, increasing defense for whole party-needs a good breeze to work with.
Disciplines:6th Sense, Magicka
Companion
Horse (Sonic)
HP: 20/20
War Wind (Taricus)Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 10/13
Equipment
Iron Longsword, wielded, +3 to damage
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 4 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Abilities:
0/1, Used once todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Mending Moon (Frelock)Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 13/13
Equipment
Longbow, wielded (13 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 4 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (2 Poultices left, heals 5 hitpoints)
Abilities:Misdirection/Once per battle, Mending Moon can use his naturally small goblin size to appear less threatening. This can either be used to make those attacking Mending Moon seek other targets, or can be used to avoid a single attack of opportunity. Does not work if Mending Moon is the only target nearby. The enemy must fail an intelligence check for this to work.
Dark Visions: As a underground dwelling race, Mending Moon gets +1 damage/defense in darkness.
Disciplines:Healing, Mind over Matter
Companion
Horse (Chestnut)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 0/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Leather Armor, worn, +2 to defense, dried mud spattered
Food Rations for 4 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
Abilities
-
0/1, used once today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders:
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20