Turn 11
Time:Late Night
Place:Overlooking the Esteros Crossroads
The party, rested and healed, departs at the setting of the sun toward Veyar.
(Encounter roll, 1-2=0)
(Navigation roll, 5 vs 6=minor delay)
(Weather Roll:5, storm/Severity:3)
If there are any unfriendly eyes looking the young Kai warriors, the dark of night keeps them safe. They silently pass the border with no incident. The land changes from the verdant forestlands of Sommerlund to the tough, hilly country of Esteros-they find themselves baffled by the sudden change in terrain, and are forced to backtrack several times when they run into sheer, unpassable cliffs or gorges that seemingly have no bottom. The natural defenses of this land are no doubt what make it such a good barrier against the Darklords...to make things worse, a sudden storm blows in from the West, dumping buckets of freezing rain and hailstones, along with powerful gusts of wind.
The Kai pull up their heavy cloaks and rough it out as they may, but only Mending Moon is completely unaffected-his skill at Mind over Matter allows his body to deflect the worst of the weather. One can see the drops of rain and ice subtly deflect away from him at the last moment, as if he were wearing an invisible bubble.
-Conditions: Bad Storm, -1 to all stats while in the open, Mind over Matter negates-
The trip through Esteros is revealing...the Kai find evidence of multiple skirmishes. Most of them are similiar to the place you just left-fields littered with rotting Giak. You also find several villages, devoid of life and burnt to timbers-investigation reveals the remains are mostly Human, though who did the burning you cannot tell. Depressingly, you also find incidences of Esteros soldiers who have seemingly attacked
each other. The rumors of civil war seem all to true. Mending Moon takes the time to refill his quiver with good Esteros arrow shafts from one of the battle sights-they are made of finely aged Ironwood, and fly straight and true, as can be expected from those who have learned to hunt in this land.
Mending moon, +12 Arrows
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Eventually, they arrive at the cross roads,finding a cliff overlooking the soldiers camp. It's quite large-10,000 men strong. Still, no match for the proud 5th army of Sommerlund, if that sad outcome should come to pass. Most of them are secreted in their tents, but there are a suprising number of sentries braving the terrible weather with meager waterproof torches to patrol the perimeter. It's clear they are on alert, but for what, exactly?
That's when the Kai hear Esteros troops in the forest behind them! Two of them, in fact, likely coming to check on the very spot your in now. You begin to hear voices...
Tell me again brother, what did we do to deserve patrol duty on a night like this?We? You slept with the captains girlfriend, remember? But, I wouldn't let you come out here alone, no matter what he said.Thanks for that. I mean, I've seen things, we all have...Spit it out, there's no one out here to inform on us. Not like poor Elfric. All he says was "Killing fellow men of Esteros, it ain't right."...one of those new men, the ones that work for the general, they overheard it and hanged him for it.Things have gone rotten, real fast, that's for sure. Me and some the boys, we'd of done something but...we can't afford to harbor dissent with the damn undead on one side, the Giaks from the other, and Sommerlund looking at us from over the border. Elfric should of kept his damn mouth shut... You know, Sommerlunds' likely as scared of the Darkspawn as we are. Why the Hell hasn't the general asked for their help?He say's the Darklords have gotten spies in everywhere-even in Sommerlund, and the Kai. I mean, can you argue with that? Our own queen, struck down by her brother! And he turns into one of them monsters, right before our eyes! He's right to be wary of "help" from Sommerlund, and to close the border. We can only trust each other...Well, I'm getting fed up shooting carav..hey, what's that ahead? I thought I saw some sort of little furry creature in a tree...You'll need to act now!
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Silent Fox (Darvi)
Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 13/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 4 days
Karma Cards
5xElemental Spheres
1xEmpty Glass Bottle
Prayer Book, A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
Folding Shovel, Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Abilities:Swift as the Wind/Using his ability to manipulate the air, Silent Fox can dodge up to 3 damaging attacks a battle with a successful agility roll. His running speed is dramatically increased.
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Known Elemental Spells
-Hungry Earth: Entombs and crushes an enemy under the ground. Easier on smaller enemies.
-Earth buckshot: Summon a sphere of shrapnel, damaging all enemies in front of you in an arc-useful for piercing armor.
-Air Shield: Used to hamper enemies, increasing defense for whole party-needs a good breeze to work with.
Disciplines:6th Sense, Magicka
Companion
Horse (Sonic)
HP: 20/20
Lone Wanderer (Ahra)
Str: 5 End: 5
Agi: 4 Int: 4
Cha: 3 HP: 15/15
Equipment
Iron Glaive, blood soaked, wielded, +2 to damage, reach weapon-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles.
Green Kai Cloak, blood soaked, worn, +2 to sneaking
Leather Armor, blood soaked, worn, +2 to defense
Food Rations for 4 days
1xEmpty Glass Bottle
Karma Cards
Abilties
Special attack, "The Slayer": Lone wanderer swings his glaive in circles to gain speed and momentum before changing the path of the glaive and hitting the enemy wth an powerful overhead slash. Impossible to use in close quarters, and clumsy to connect. (-3 to-hit, double damage, requires room to charge, can be used once a battle)
Disciplines:6th Sense, Weapon Training/Glaive
Companion
Horse (Tornado)
HP: 20/20
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 13
Equipment
Iron Longsword, wielded, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 4 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Abilities: 1/1, not used todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Mending Moon (Frelock)
Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 13/13
Equipment
Longbow, wielded (15 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 4 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (3 Poultices left, heals 5 hitpoints)
1xMedical Bandage, heals +1 health
Abilities:Misdirection/Once per battle, Mending Moon can use his naturally small goblin size to appear less threatening. This can either be used to make those attacking Mending Moon seek other targets, or can be used to avoid a single attack of opportunity. Does not work if Mending Moon is the only target nearby. The enemy must fail an intelligence check for this to work.
Disciplines:Healing, Mind over Matter
Companion
Horse (Chestnut)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 14/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility, mud spattered
Green Kai Cloak, worn, +2 to sneaking, mud spattered
Leather Armor, worn, +2 to defense, mud spattered
Food Rations for 4 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
Abilities
-1/1, not used today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders:Be annoying
Horse (Thunder)
HP: 20/20
OOC:Feel free to transcend all temporal limits when roleplaying, by the way. You can set your RP at any point during the turn of before it.