Turn 6
Lone Wanderer: Attempt flank
Sheltering Leaves: Attempt flank
Silent Fox: Use hungry earth, -auto- magic attack
Mending Moon: Distract, fire an arrow in the eye
War Wind: Join the fight
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Mending Moon(Frontal Distraction agility roll:4, pass, all party members get -2 bonus to pass agility flanking rolls on this round, you cannot flank yourself)
(Mending Moon Agi roll:5, pass) (int roll:1, pass, hit!, damage 5-5+5, armor negated, headshot! Special effect 1d3=1)
The Kai quickly engage the beast, realizing how dangerous it will be once it has recovered from its sleep...Mending Moon is the first to arrive, taunting the beast loudly and loosing an arrow at the creatures head! It flies true, but the Gourgaz blinks reflexively, and the arrow that should have blinded him is instead deflected into his armored eyelid, gouging deep in the knotted flesh above his right eye, causing a jet of blood to spurt out. It hurts him-momentarily blinded by pain, the Gourgaz screams in rage.
-1 arrow
Gourgaz -5 HP, -5 head armor, right eye damaged, -1 to all stats when attacked or attacking targets from the right side for next round
Sheltering Leaves(Agility Flank roll 3-2=1, pass)
(Str Roll 2, Hit! damage 5-2+1=4x2=8 flank bonus, armor negated, right leg hit)
Sheltering Leaves sneaks in from the rear, and the Gourgaz is completely unaware of his approach. Summoning all his speed, he launches himself toward the beasts right leg-he knows the creatures peripheral vision was damaged by Mending Moons arrow-and launches a heavy roundhouse kick toward the vulnerable joint. He hears a sickening crack, and a thin trickle of greenish blue blood seeps from the wound. The beast turns to Sheltering Leaves with it's one watery red eye, glaring at him balefully.
Gourgaz -8 HP, -8 right leg armor
Silent Fox (Silent Fox casts Hungry Earth, Int roll 6-2=4, pass Gourgaz Str Resist roll=3+2=5, pass)
(Silent Fox 6th sense roll for (4) turns)
(Silent Fox Int Roll:2, pass (7-2+2=7,armor absorbs 4, location 5, Torso)
Silent Fox decides its best if he fight from afar, using magic-a wise move, for the Gourgaz is not intelligent enough to connect magical attacks to those who cast them indirectly. He first attempts to swallow the creatures legs in Earth, but it is ineffective. He cannot manage to make it deep enough to hamper the Gourgaz, who merely uses his long spade like claws to unearth his legs. Cursing, he instead raises a small sphere of Earth and sprays a fan of hardened shrapnel at the Gourgaz's chest-direct hit! He didn't do much damage, but he did shear away some of those tough scales.
Gourgaz -3 HP, -7 Torso Armor
Lone Wanderer(Agility Flank Roll 9-2=7, fail)
(Str roll:6, pass (Damage 8-6+2=4 armor absorbs location 5, Torso)
Lone Wanderer moves in next, holding his glaive defensively, attempt to flank the creature-unluckily for him, he came in on the creatures left side, and the undamaged eye singles him out with malice! It pivots and sends a claw angling down toward the Kai warrior! Thinking quickly, he leaps into the air...
Gourgaz(Gourgaz attacks (1) Lone Wanderer)
(Str roll:3 (hit! damage 4-3+2=3) (Wanderer agility Defense roll, 6-2=4, passed, 2 damage negated)
...barely dodging the worst of the blow and slashing the creature along it's scaled belly, landing gracefully a few feet away. The Gourgaz doesn't seem to feel the attack, but Lone Wanderer has a long, shallow cut along his side.
Gourgaz -4 torso armor
Lone Wanderer -1 HP
The creaures torso has been scarred with glaive and earth magic buckshot, but seems to be moderately damaged. There's an arrow gouged above his left eye, and it seems to be causing him some pain. He's going a bit slower on his left leg where Sheltering Leaves kick connected. His rage is making him wake faster...
(Random attack:1)
Bellowing, the Gourgaz digs his feet into the earth, and begins swinging his chain above him in a wide arc with both hands.
(6th Sense roll 8+2= 10 VS Fate roll 2) Your Kai senses tell you he's about to swing his chain all around him in a sweeping arc to try and hit all those who have engaged him in melee.
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Sub-boss battle! 34/50 HP
Weapon: Giant clawed Hands +2 damage, broken swing chain +4 damage/ long range cancels reach weapon, takes one turn to spin up for attack
Armor: Tough Hide, +4 defense absorbs damage until stripped away
Strength: 6-2=4
Endurance: 5
Agility: 0
Intelligence: 1
Charisma: 4
Traits:
Boss-Beware, this enemy is much more dangerous than a common Darkspawn...
Mind Blast Immune
No Agility-This unit always goes last in intiative, and gets no agility defense rolls, suffering full damage on every hit.
Sluggish- Strength -2, will fade in 1 round
Hoary Hide-Successful ranged attacks made against this unit must make a strength or intelligence roll in addition to agility-otherwise, the arrow is deflected.
Big Beast-Immune to reach weapons
right eye damaged, -1 to all stats when attacked or attacking targets from the right side for one round
Armor
Left Leg=15/15 (moderately damaged)
Right leg=7/15 (moderately damaged)
Left Arm=15/15 (undamaged)
Right arm=15/15 (undamaged)
Torso=14/25 (moderately damaged)
Head=5/10 (moderately damaged)
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War WindWar Wind mounts his horse and is eager to be off-the rider directs him to gorge and rides back to the hidden base without him.
The trip is...eerily silent. (encounter roll:1) Nothing bothers him though. He arrives at the gorge and sees his friends battling the massive Gourgaz!
War Wind is on the ledge overlooking the battle, and neither his fellow warriors or the Gourgaz have noticed him.
Silent Fox (Darvi)
Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 11/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Karma Cards
5xElemental Spheres
Prayer Book, A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
Folding Shovel, Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Known Elemental Spells
-Hungry Earth: Entombs and crushes an enemy under the ground. Easier on smaller enemies.
-Earth buckshot: Summon a sphere of shrapnel, damaging all enemies in front of you in an arc-useful for piercing armor.
-Air Shield: Used to hamper enemies, increasing defense for whole party-needs a good breeze to work with.
Lone Wanderer (Ahra)
Str: 5 End: 5
Agi: 4 Int: 4
Cha: 3 HP: 14/15
Equipment
Iron Glaive, blood soaked, wielded, +2 to damage, reach weapon-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles.
Green Kai Cloak, blood soaked, worn, +2 to sneaking
Leather Armor, blood soaked, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion,refill all HP, cannot be used during battle
Karma Cards
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 13
Equipment
Iron Longsword, wielded, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 5 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Companion
Horse (Paladin)
HP: 20/20
Mending Moon (Frelock)
Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 13/13
Equipment
Longbow, wielded (1 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (4 Poultices left, heals 5 hitpoints)
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 11/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
1xFresh Oranges (Heal 4 HP when eaten, double effect on monkey companion)
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
OOC: Is it easy to understand if I lay it out like this? Also, nice first round. :3