Edit: Your current one hasn't been updated yet.
All right, I'll add Discipline skills to the listed abilities, as well. Your char sheet is on the top.
By War Scythe, you meant a long polearm like weapon, right? Or was it more a shorter weapon you used for slashing?
Polearms give you ability to repel enemies, but do less damage than a weapon meant for close striking. Feel free to suggest any personal items you would want, that fit in your characters background.
Also, I've also done some weapon balancing-Sheltering Leaves battle gloves were looking pretty scummy, anyway.
And I forgot it last battle.
Golden Blade(Talarion)
Str: 5+2=7 End: 4
Agi: 6+1=7 Int: 3
Cha: 3 HP: 14/14
Status
Equipment
-Worn and equipped-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Iron War Scythe, wielded, +2 to damage, reach weapon-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles
-Stowed-
Karma Cards
Abilities
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Strong, +1 to strength from conditioning
Mastered War Scythe, +1 str/agi in combat when wielded
Disciplines:Sixth Sense, Weapon Mastery/War Scythe
Blade Singer(Krath)
Str: 5+2=7 End: 3
Agi: 5+1=6 Int: 3
Cha: 5 HP: 7/13
Status
Equipment
-Worn and equipped-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Dual Sabers, +6 damage, -2 defense
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
-Stowed-
Perfumed letter From the Queen of Esteros (unread)
Abilities
Hardened Mind, +1 to resist mental attacks
Strong, +1 to strength from conditioning
Mastered Twin Sabers, +1 str/agi in combat when wielded
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3 Int: 3
Cha: 9 HP: 13/13
Equipment
-Worn and equipped-
Chains, +0 damage, two attacks a turn
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
1x Torches, provides ten turns of light (unlit)
Abilities
Battle Mind, -1 to Enemy charisma rolls to resist mind blast
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 12/14
Equipment
-Worn and equipped-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.)
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Smithing Tools, allows crafting
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (0 Poultices left, heals 5 hitpoints)
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
Dwarven Ring of Protection, provides a passive -3 to all damage suffered while worn, expending a charge every time it is used in this way.*the ring feels completely cool to the touch*
Abilities
Hardened Mind, +1 to resist mental attacks
Disciplines:Kai weaponsmith, Mind shield
War Wind (Taricus)
Str: 2+2=4 End: 3
Agi: 3+1=4 Int: 8
Cha: 5 HP: 9/17
Light Source: *Lit Torch (5 rounds remaining)*
Equipment
-Worn and equipped-
Iron Longsword, +3 to damage
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Spidersilk vest, +4 HP
Green Kai Cloak, worn, +2 to sneaking
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
-stowed-
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It may have unknown powers.)
Smithing Tools, allows crafting
Food Rations for 3 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Prayer Book, A book of prayers to the Gods Kai and Ishtar
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
Abilities: 1/1, Used once todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Strong, +1 to strength from conditioning
Mastered Long Sword, +1 str/agi in combat when wielded
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+3=8 Int: 3
Cha: 5 HP: 6/18
Light Source: *Lit Torch (8 rounds remaining)*
Equipment
-Worn and equipped-
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
Leather Armor, worn, +2 to defense, dried mud spattered
-Stowed-
Food Rations for 4 days (Came with orange slices, so you can share with Merame)
1xEmpty glass bottle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
Double bladed staff, +2 defense, +2 damage (strapped on back)
2x Torches, provides ten turns of light (unlit)
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Animal Talker: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
+2 damage, Reach Weapons-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles