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Author Topic: Order Of The Kai RTD-Turn 57 Rapid Developments  (Read 87395 times)

Dwarmin

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #525 on: June 16, 2011, 11:47:31 am »

Mini turn

-War Wind-

War Wind hefts a torch and opens the Northwest door-the mechanisms within sound less well kept than the other doors you've opened, perhaps indicating no one has bothered to enter here often, if at all.

Within, he finds a rectangular room, with a banquet table laid out-fine crystal glasses filled with grave dust lay beside platters empty of everything but bones and most dust. Even 5 guests and the host are still present, though in somewhat revealing attire, being skeletons. They seemed to have died at their seats. War Wind inspects them, and each one seems to be wearing a necklace of gold-untarnished, amazingly. He can sense a subtle power within the necklaces themselves.

He circles around-there's a unfurnished kitchen and the remnants of bed, chests and dressers are located in a back room.

Perhaps this area served as a guest quarters?

War Wind puts a hand on his chin...what to do, what to do...

-Trembling Peak-

Deciding to trundle instead of walk, Trembling Peak opens the North East door-it makes the same groaning sound of disuse the Northwest door does.

Located within here, he finds an amazing sight. The room is hectoganal, and covering the walls are magical wands, of every length, material and design arranged like museum exhibits, behind glass cases. They are labeled in some ancient gibberish language he can't even begin to try and understand... the Dwarf guesses there's almost a hundred here in all.

In the middle of the room is a engraved pedestal-the words here are in common. It says that no more than one wand may be borrowed from the displays without permission from something called the "Keeper".

Trembling Peak doesn't notice any traps that could be set off-no obvious gas vents, hidden doors, crushing ceilings or dart shooters. Then again, why would the Greycloaks need to trap a room only they could possibly access?
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Taricus

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #526 on: June 16, 2011, 11:49:24 am »

Close the door and check the southwest room.
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Dwarmin

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #527 on: June 16, 2011, 11:58:29 am »

Mini turn

-War Wind-
Closing the door to the "guest quarters" if that indeed what it is, War Wind leaves, crosses the room and opens the door to the Southwest.

Within he finds a circular room, and almost completely empty-except for a ring of irregular looking black stones laid out in a circle in the middle-the stone ring takes up nearly the entire room, leaving only a small space between them and the wall.

Within the center of the ring, there's a tattered Grey Cloak on the ground, and it's concealing...something. It could be a chest, or a backpack. He can also spot footprints in the dust-someone has been here recently.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Taricus

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #528 on: June 16, 2011, 12:02:23 pm »

Close that door and open the final unopened one.
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Dwarmin

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #529 on: June 16, 2011, 12:08:22 pm »

Mini turn

-War Wind-
Taking caution over boldness, War Wind closes the door, crosses the room and enters the final door. This one doesn't open right away at all-the door is badly damaged, as if something has tried to break through it before. It takes a few seconds for the door to slowly grind open after activated.

Suddenly concerned that the door may become permanently stuck, he only dares a quick look-this room is not a room at all, but a cavern. Somethings tunneled through the far wall of the dungeon and made it's home beyond here, though what exactly it may be, he can't see. It smells...rotten.

He quickly backpedals and informs the rest of the team of his findings.

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #530 on: June 16, 2011, 12:13:29 pm »

Try and seal off that door.
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Dwarmin

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #531 on: June 16, 2011, 12:19:39 pm »

Seal it with what?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #532 on: June 16, 2011, 12:23:12 pm »

Anything in this chamber.
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Darvi

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #533 on: June 16, 2011, 12:24:39 pm »

With his own body :V
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Dwarmin

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #534 on: June 16, 2011, 12:28:17 pm »

You'll have to be specific Taricus! Though I don't know what you could possibly use that would hold off anything that could actually break through a solid stone door.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Darvi

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #535 on: June 16, 2011, 12:28:55 pm »

Magic glyphs or something?
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Taricus

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #536 on: June 16, 2011, 12:29:32 pm »

Point.

Go back to the guest quarters and examine the entire room in detail.
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We sided with the holocaust for a fucking +1 roll

Dwarmin

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #537 on: June 16, 2011, 12:32:13 pm »

Magic glyphs or something?

Away with you foul spirit

*Exorcises Darvi's Ghost*

@Taricus: I'll save the in depth examinations for the next full turn.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Darvi

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #538 on: June 16, 2011, 12:33:06 pm »

I'm not dead :V
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Dwarmin

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Re: Order of the Kai RTD-Turn 25 Traps!
« Reply #539 on: June 16, 2011, 12:34:56 pm »

I'm not dead :V

Once you accept what happened to you, then you can move on to the light.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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