Turn 10
Ninja update
Rolling intiative!
(7,7) War Wind: Try and lop off one of his legs
(7,10) Lone Wanderer: you call that berzerk? ILL SHOW YOU THE MEANING OF PAIN use the glaivie as an "handle" to hold on to while i try to kick him in the face/balls
(10) Sheltering Leaves: Drawing back his leg for a kick to the back of the head.
(Defensive stance, auto last) Silent Fox: Engage evasive manoeuvres!
(healing, auto last) Mending Moon: Move in and heal Lone Wanderer
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War Wind(Agility roll, targeted shot:3, pass!)
(Str roll:3, pass!) (Damage:3-3+2+3=5, armor absorb 4, right leg)
Rebounding from your knockback, you leap back to the attack and score a solid blow on the creatures injured leg. You didn't do much damage, but you've slowed him down a bit more.
Gourgaz, -1 HP, -5 right leg armor.
Lone Wanderer(Agility roll, easy targeted shot:2-1=1, pass!)
(Str roll:3, pass!) (Damage:5-3+1+3=6, Head)
Deciding to use the creatures own force against it, you use the ground as a springboard and launch a powerful kick into his eye! It makes a sickening popping sound as your leather Kai boot sinks through his red eye, all the way through to your thigh. The creature wobbles, but remains standing, as you messily withdraw your foot and unleash a torrent of blood. Deciding you've done enough, you finally let go and try to stagger back to Mending Moon...the Gourgaz growls and tries to seize you in it's claws!
Gourgaz -6 HP, +6 HP bleed a round, must resist death higher than a 1 on D6
Gourgaz resist death roll (4, pass)
Lone Wanderer is free, but his glaive is still stuck in the Gourgaz
Sheltering Leaves(Agility flank roll:8-2=6, fail!)(Agility targeting roll:7, fail!)
(Str roll:2, pass!) (Damage:4-2+1+3=6, Head)
As the Gourgaz begins thrashing from the grievous eye wound Lone Wanderer has given him, you leap high into the air and bring a heavy kick down straight through his torso! You feel the force of your kick reverberate through his body, and he staggers, but remains standing...
Gourgaz, -2 HP, -6 torso armor, must resist death higher than a 2 on D6
Gourgaz resist death roll (4-1=3, pass)
(Merame distraction roll:1)
Merame tosses another rock, and this one digs deep into the Gourgaz's face...it ignores the pain and continues whomping toward oblivion.
Mending Moon(Gourgaz attack of opportunity, Mending Moon)
(Gourgaz Str roll:4, hit!) (Damage 6-4+2-1=3) (Mending Moon agility Defense roll=7, fail)
You must save your friend! You see as Lone Wanderer wounds the creature mightily, then drops from his glaive in weariness. The Gourgaz reaches for him with one gore caked hand, but you interpose youself between them and stab the webbing between deadly claws with your small dagger! It responds by howling in pain, and slapping you in the face with the palm of it's hand-you go flying and end up flying a few feet away, hitting the ground, and sliding through the dirt...at least you distracted it from Lone Wanderer, you think...
Mending Moon -3 HP
Silent Fox You drop into a defensive posture-despite the damage done to it, the beast continues on it's wayward path toward you...it's breathing is labored, and great gouts of it's green blood are dripping behind it in pools...
Gourgaz(Gourgaz attacks Silent Fox)
(Str roll:1, hit, crit!, 1d4=3) (Damage 6+2+3-1=10)(Silent Fox agility Defense roll, 3-2=1, pass, 2x2-4 damage negated)
Silent Fox cannot believe the creature still continues! He prepares his staff for the onslaught, but the creature is unstoppable! It rushes him, knocking Silent Fox down, dropping it's chain, and seizing the Kai in a horrible two handed grip. He feels the pressure as it squeezes...tighter...tighter than a python's grasp...his breath is gone. His vision of the Gourgaz's mangled, hate congested face staring into his own begins to fall away, as if he's viewing the scene from the bottom of a mine shaft...
Silent Fox -6 HP
health below 50%The Gourgaz is bleeding steadily from a large wound in his left arm-Lone Wanders glaive is embedded in it. The creaures torso has been scarred with glaive and earth magic buckshot, and impacted with a heavy kick from Sheltering Leaves, but seems to be moderately damaged. He's got an arrow embedded in upper right chest, but it's merely stuck harmlessly in the hide. He's going a bit slower on his left leg where Sheltering Leaves kick connected and War Winds sword struck him. His right arm is scratched, but mostly undamaged. His face is half gone from the rock attack, and it's also bleeding. One of his eyes is gone, and blood pours from the wound. Also, he's gone berzerk. Like, crazy mad! The blood gushing from it's wounds means it cant last much longer, surely, but he seems to have some life left in him...
Gourgaz bleeds for 12 hp, must resist death higher than a 3 on D6
Gourgaz resist death roll (4-3=1, fail)
Finally overcome with it's wounds, the creature throws Silent Fox roughly to the earth and stumbles around blindly. It makes a sad keening sound and drops to the ground on its knees, using the last of its strength to pathetically try and crawl to the safety of the hole it came from, streaking blood over the earth. At last, it stops breathing, and all is still. The Kai, beaten down but victorious, have triumphed!
*The Gourgaz has been defeated!* Lone Wanderer, Silent Fox, Mending Moon, War Wind and Sheltering Leaves have gained the following achievement
Gourgaz Slayer: This warrior has taken down his first Gourgaz, physically strongest of the Darklords minions. There are many more where he came from.Reward: Since Taricus is taking firebreathing, I'm letting everyone choose an additional race/class skill of their own choosing as well. It'll have to be balanced, of course-whatever you choose, I would prefer it NOT modify your stats negative or positive. I've got some good ideas-Mending Moon could take "Arrow Talk" to give him a once a day auto-crit on arrow hits, for example. We'll see what you come up with!
You'll get a turn of rest, then it's off to the next phase of the quest.
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Sub-boss battle! -16/50 HP, DEAD
Weapon: Giant clawed Hands +2 damage, broken swing chain +4 damage/ long range cancels reach weapon, takes one turn to spin up for attack
Armor: Tough Hide, +4 defense absorbs damage until stripped away
Strength: 6
Endurance: 5
Agility: 0
Intelligence: 1
Charisma: 4
Traits:
Gone to Hell
Inventory
Iron Glaive, blood soaked, wielded, +2 to damage, reach weapon-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles. <--stuck in arm
Armor
Left Leg=15/15 (undamaged)
Right leg=2/15 (moderately damaged)
Left Arm=-4/15 (heavily damaged, bleeding)
Right arm=13/15 (lightly damaged)
Torso=8/25 (moderately damaged)
Head=-8/10 Heavily damaged, bleeding)
Silent Fox (Darvi)
Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 5/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Karma Cards
5xElemental Spheres
Prayer Book, A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
Folding Shovel, Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Known Elemental Spells
-Hungry Earth: Entombs and crushes an enemy under the ground. Easier on smaller enemies.
-Earth buckshot: Summon a sphere of shrapnel, damaging all enemies in front of you in an arc-useful for piercing armor.
-Air Shield: Used to hamper enemies, increasing defense for whole party-needs a good breeze to work with.
Disciplines:6th Sense, Magicka
Lone Wanderer (Ahra)
Str: 5 End: 5
Agi: 4 Int: 4
Cha: 3 HP: 5/15
Equipment
Green Kai Cloak, blood soaked, worn, +2 to sneaking
Leather Armor, blood soaked, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion,refill all HP, cannot be used during battle
Karma Cards
Abilties
Special attack, "The Slayer": Lone wanderer swings his glaive in circles to gain speed and momentum before changing the path of the glaive and hitting the enemy wth an powerful overhead slash. Impossible to use in close quarters, and clumsy to connect. (-3 to-hit, double damage, requires room to charge, can be used once a battle)
Disciplines:6th Sense, Weapon Training/Glaive
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 13
Equipment
Iron Longsword, wielded, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 5 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Mending Moon (Frelock)
Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 10/13
Equipment
Longbow, wielded (3 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (4 Poultices left, heals 5 hitpoints)
Disciplines:Healing, Mind over Matter
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 10/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility, mud spattered
Green Kai Cloak, worn, +2 to sneaking, mud spattered
Leather Armor, worn, +2 to defense, mud spattered
Food Rations for 5 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
Abilities
-3/3 Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders:Throw rocks!
OOC: Round of win!