Turn 9
Rolling intiative to determine who gets killing blow
(3,2) War Wind: Try and stab the bugger's back
(3,3) Lone Wanderer: Try to rip my glaive loose and aim for the arm with the chain
(7) Silent Fox: *whistles*
(7) Mending Moon: Get a clear shot, then fire off one of the Sommlending arrows at the beast's wounded head
(defending, auto last) Sheltering Leaves: He again crossed his arms over his face, body tensed for impact...
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War Wind(Agility Flank Roll 2-2=0, pass)
(Str roll:7, miss!)
You rush in, zeroed in on the monster...you leap into the air, intending to bring it down on the base of neck to paralyze it, but it ducks your blow by arching it's reptilian neck away to headbutt your friend at the last second! You go flying a few feet in the opposite direction, about to connect with the ground...
Lone Wanderer(Str pullout roll:4, pass/Gourgaz str resist roll, 1 pass, opposed Str Rolls Wanderer 7+1=5 Vs Gourgaz 3+6=9, Gourgaz wins! Effect 1d3=1, no pullout and damaged, 1d6=5)
Lone Wanderer plants his feet in the ground and attempts to disengage from the massive beast, who doesn't even seem to notice he's hanging on yet. For a moment, the Gourgaz looks surprised as his forward movement is impeded by this little insect! They engage in a brief, harrowing tug of war-Lone Wanderer muscles strain, and for a moment he makes the Gourgaz stumble to the side! But, he's at a disadvantage without clear footing. He is overpowered, and in a moment of minor tactical brilliance, the monster pulls Lone Wanderer toward him and headbutts him quite painfully while avoiding a blow from War Wind from behind. Lone Wanderer reels, but he steadfastly maintains his grip! Such obstinacy will surely be the death of him...
Lone Wanderer -5 HP
Lone Wanderer is still being dragged until he lets go, pulls out his weapon or is thrown loose.
Silent Fox (Charisma hard Roll, taunt: 2+2=4, pass)
You decided to get the creature distracted a bit!
Silent Fox: *whistles* "Hey you! Are you stupid or...oh shit! The Gourgaz turns from his intended prey and instead charges full bore at Silent Fox! It hisses something in it's sibilant language that roughly translates to "
Nobody calls me stupid. NOBODY".
Gourgaz mega enraged: Changed Target to Silent Fox!, +3 damage to primary target, will attack this target until distracted, will take +3 damage from all sources
Mending Moon(Agi roll:7, miss!)
(Arrow save? 1d4=4, no)
Despite your heroic words, the monster turns about face as soon as you let your arrow fly, and it sails harmlessly over his head. What...
-1 arrow
Sheltering LeavesYou drop into defensive stance, preparing for the worst...which doesn't come. The Gourgaz rage is redirected at the moment you were sure he would have struck. The few seconds allow you to catch your breath and let your training draw the concentrated lifeforce of the orange, easing your pain and closing your wounds. Not many people know how much power a Kai warrior can extract from mere food!
(Hand wave for how food can heal you in battle
Also, smart move with having your monkey give you food, ordinarily, you would haved to of passed a roll to use items in battle.)
Sheltering Leaves +4 HP
(Merame distraction roll:6)
Merame tosses another rock, but the Gourgaz doesn't seem to care...
Gourgaz(Gourgaz attacks Silent Fox)
(Str roll:8, miss!)
Silent Fox is in awe of the rampaging beast, but not enough to let himself get smashed. As the chain comes down toward him, he raises a plume of dust around himself and vanishes. The chain smotes the ground with the sound of a thunderbolt, sending deep rents and cracks zig-zagging in all directions.
The Gourgaz is bleeding steadily from a large wound in his left arm-Lone Wanders glaive is embedded in it, and Lone Wanderer himself is hanging on and trying to yank it out. The creaures torso has been scarred with glaive and earth magic buckshot, but seems to be moderately damaged. He's got an arrow embedded in upper right chest, but it's merely stuck harmlessly in the hide. He's going a bit slower on his left leg where Sheltering Leaves kick connected. His right arm is scratched, but mostly undamaged. His face is half gone from the rock attack, and it's also bleeding. Also, he's gone berzerk. Like, crazy mad! The blood pouring from it's wounds means it cant last much longer, surely, but he seems to have some life left in him...
Gourgaz bleeds for 6 hp
(Random attack:6, bonus 1d2 attack, random target, 2=Lone Wander)
(Wanderer agility dodge roll 6=fail, 1d2=2)
Lone Wanderer hits the ground again, smashing his stubborn head on a jutting rock. Ow.
Lone Wanderer -2 hp
health below 50%(Random attack:4, bonus 1d2 attack, random target,1=War Wind)
(Wanderer agility dodge roll 3=pass)
War Wind manages to land safely with a few practiced flaps of his draconic wings.
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Sub-boss battle! 5/50 HP
Weapon: Giant clawed Hands +2 damage, broken swing chain +4 damage/ long range cancels reach weapon, takes one turn to spin up for attack
Armor: Tough Hide, +4 defense absorbs damage until stripped away
Strength: 6
Endurance: 5
Agility: 0
Intelligence: 1
Charisma: 4
Traits:
Berzerk-Uses 2 random attacks a turn until slain
Bleeding-Losing 6 HP a turn
Boss-Beware, this enemy is much more dangerous than a common Darkspawn...
Mind Blast Immune
No Agility-This unit always goes last in intiative, and gets no agility defense rolls, suffering full damage on every hit.
Hoary Hide-Successful ranged attacks made against this unit must make a strength or intelligence roll in addition to agility-otherwise, the arrow is deflected.
Big Beast-Immune to reach weapons
Gourgaz mega enraged:Silent Fox, +3 damage to primary target, will attack this target until distracted, takes +3 damage from all sources
Armor
Left Leg=15/15 (undamaged)
Right leg=7/15 (moderately damaged)
Left Arm=-4/15 (heavily damaged, bleeding)
Right arm=13/15 (lightly damaged)
Torso=14/25 (moderately damaged)
Head=-2/10 Heavily damaged, bleeding)
Silent Fox (Darvi)
Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 11/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Karma Cards
5xElemental Spheres
Prayer Book, A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
Folding Shovel, Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Known Elemental Spells
-Hungry Earth: Entombs and crushes an enemy under the ground. Easier on smaller enemies.
-Earth buckshot: Summon a sphere of shrapnel, damaging all enemies in front of you in an arc-useful for piercing armor.
-Air Shield: Used to hamper enemies, increasing defense for whole party-needs a good breeze to work with.
Lone Wanderer (Ahra)
Str: 5 End: 5
Agi: 4 Int: 4
Cha: 3 HP: 5/15
Equipment
Iron Glaive, blood soaked, wielded, +2 to damage, reach weapon-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles.
Green Kai Cloak, blood soaked, worn, +2 to sneaking
Leather Armor, blood soaked, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion,refill all HP, cannot be used during battle
Karma Cards
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 13
Equipment
Iron Longsword, wielded, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 5 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Companion
Horse (Paladin)
HP: 20/20
Mending Moon (Frelock)
Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 13/13
Equipment
Longbow, wielded (3 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (4 Poultices left, heals 5 hitpoints)
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 10/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility, mud spattered
Green Kai Cloak, worn, +2 to sneaking, mud spattered
Leather Armor, worn, +2 to defense, mud spattered
Food Rations for 5 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders:Throw rocks!
OOC: Round of fail >_<
Keep attacking! You'll have to damage him up to half of his max health to beat his resist death roll for sure.