Turn 7
Lone Wanderer: run away from the chain before attacking again
Sheltering Leaves: As close as he was, there wasn't time to run, only defend...
Silent Fox: Buckshot to the head! Boom!
Mending Moon: Move out of melee range, then shoot the other eye.
War Wind: Sneak behind the gorgaz at a distance.
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Mending Moon(Agi roll:10, miss!) (Arrow save? 1d4=3, no)
Wisely backing away to a safe distance, you nock your last arrow and aim carefully...Mending Moon misjudged his range by a few feet though! Seeing the chain coming from the side on a collision course, you hastily fire a wild shot which embeds itself harmlessly in the Gourgaz's torso armor, before rolling yourself into a tight ball underneath it-the chain cuts a whickering path in the air a few inches above your head. You've had closer calls before!
-1 arrow
Silent Fox (Agility hard roll, targeted shot Roll 6+2=8, fail)
(Int hard Roll: 4+2, pass (7-6+2=3,armor absorbs 4, location 3, Left Arm)
Silent Fox summons another sphere of Earth and directs a deadly shrapnel blast toward the creatures face! The Gourgaz hastily raises it's left arm to block the deadly spread, and you watch with dismay as they deflect off a thick slab of muscle and bone-it's difficult to damage a narrow target such as a creatures head with this attack-you'll need something more accurate. Your blast has an unintended effect-by damaging his arm, you've slowed down the momentum of his swing chain.
-3 Left Arm Armor
Gourgaz swing momentum impeded, -1 to str this round
War Wind(Agi Stealth roll:7-2=5, fail)
War Wind does not rush into battle, but instead takes the time to circle around, and prepare himself carefully. He figures he'll need a distraction-the Gourgaz spots him right off in the distance as he attempts to descend the hill-War Wind is in within charging distance.
Lone Wanderer(Str roll:8, hit! (Damage 8-8+2=2 armor absorbs location 4, Right Arm)
Seeing Sheltering Leaves standing his ground, you decide to emulate Silent Fox and strike the right arm-you swing your glaive underhand and stab up into his armpit, hoping to hit something vital, but again, the thick armor on his forearms deflects it with no immediate effect except for further slowing the deadly momentum of his chain weapon.
-2 Right Arm Armor
Gourgaz swing momentum impeded, -1 to str this round
Sheltering Leaves(Defensive Stance,+2 agility, double defense 1/3 rounds)
You predict the rough arc of the chain based upon the Gourgaz's stance-swinging in at waist length, meant to bisect you-you'll have to be fast...
Gourgaz(Gourgaz attacks Sheltering Leaves)
(Str roll:5+2=7 (miss!)
Despite being damaged, the monster continues his swinging arc, turning around and angling the chain at you! You effortlessly backflip over it, watching the battle in freeze frame whilst airborne for what seems like an eternity.
(Random attack:6, bonus 1d2 attack)
(Sheltering Leaves Agility dodge roll 1-2=-1, pass)
The Gourgaz howls in frustration and brings his claw up to swat sheltering leaves! But the canny Elf pivots in midair, sending it's clawed fist smashing in the ground and spraying him with mud.
The creaures torso has been scarred with glaive and earth magic buckshot, but seems to be moderately damaged. He abruptly tears out the arrow gouged above his right eye, clearing his vision, and tosses it away-he's got another arrow embedded in upper right chest, but it's merely stuck harmlessly in the hide. He's going a bit slower on his left leg where Sheltering Leaves kick connected. His arms are scratched, but mostly undamaged. Any trace of his former sluggishness is now lost in his rage!
Following effects lost
-right eye damaged, -1 to all stats when attacked or attacking targets from the right side for one round
-Sluggish- Strength -2, will fade in 1 round
He growls and turns on Sheltering Leaves, obviously intent on tearing the Elf limb from limb.
Gourgaz enraged:Sheltering Leaves, +1 damage to primary target, will attack this target until distracted
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Sub-boss battle! 34/50 HP
Weapon: Giant clawed Hands +2 damage, broken swing chain +4 damage/ long range cancels reach weapon, takes one turn to spin up for attack
Armor: Tough Hide, +4 defense absorbs damage until stripped away
Strength: 6
Endurance: 5
Agility: 0
Intelligence: 1
Charisma: 4
Traits:
Boss-Beware, this enemy is much more dangerous than a common Darkspawn...
Mind Blast Immune
No Agility-This unit always goes last in intiative, and gets no agility defense rolls, suffering full damage on every hit.
Hoary Hide-Successful ranged attacks made against this unit must make a strength or intelligence roll in addition to agility-otherwise, the arrow is deflected.
Big Beast-Immune to reach weapons
Gourgaz enraged:Sheltering Leaves, +1 damage to primary target, will attack this target until distracted
Armor
Left Leg=15/15 (undamaged)
Right leg=7/15 (moderately damaged)
Left Arm=12/15 (lightly damaged)
Right arm=13/15 (lightly damaged)
Torso=14/25 (moderately damaged)
Head=5/10 (moderately damaged)
Silent Fox (Darvi)
Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 11/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Karma Cards
5xElemental Spheres
Prayer Book, A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
Folding Shovel, Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Known Elemental Spells
-Hungry Earth: Entombs and crushes an enemy under the ground. Easier on smaller enemies.
-Earth buckshot: Summon a sphere of shrapnel, damaging all enemies in front of you in an arc-useful for piercing armor.
-Air Shield: Used to hamper enemies, increasing defense for whole party-needs a good breeze to work with.
Lone Wanderer (Ahra)
Str: 5 End: 5
Agi: 4 Int: 4
Cha: 3 HP: 14/15
Equipment
Iron Glaive, blood soaked, wielded, +2 to damage, reach weapon-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles.
Green Kai Cloak, blood soaked, worn, +2 to sneaking
Leather Armor, blood soaked, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion,refill all HP, cannot be used during battle
Karma Cards
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 13
Equipment
Iron Longsword, wielded, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 5 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Companion
Horse (Paladin)
HP: 20/20
Mending Moon (Frelock)
Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 13/13
Equipment
Longbow, wielded (0 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (4 Poultices left, heals 5 hitpoints)
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 11/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility, mud spattered
Green Kai Cloak, worn, +2 to sneaking, mud spattered
Leather Armor, worn, +2 to defense, mud spattered
Food Rations for 5 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
1xFresh Oranges (Heal 4 HP when eaten, double effect on monkey companion)
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
OOC: You guys actually got lucky on the arm hits. I expected someone to try attacking his arms purposefully, but when no one did >_> lol
Anyway, he's at full strength now! I timed it so that War Wind would join the battle pretty much by now.
Notice, the more SeriousConcentrate takes its attacks and damages it, the angrier it will get at him, increasing it's damage toward him exponentially and eventually lowing it's defenses. It's up to you guys to determine how much you want to risk by keeping the Gourgaz centered on one Kai at a time, or try and switch him up periodically.