Both Silent Fox and Mending Moon are busy attempting to drop into calming meditation, struggling to pierce the veil of worlds that separates them from the Gods of Light.
(Charisma roll:3, Pass-6th Sense roll:6) Fox feels a connection. He tries to summon an image of the legendary Sommerswerd-a powerful weapon of the Order that has been lost for generations, or perhaps merely hidden until it may be used to greatest effect...he sees a long blade, unremarkable, laying on a slab of stone. He see's a shrouded figure reaching down and claiming it, and feels an astounding sense of power-but for good, or evil he cannot tell.
Then, he hears the low, musical voice of the Goddess Ishtar whisper unto him
"Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom."*omen gained*
(Charisma roll:6, Fail) Mending Moon attempts to gain peace of mind as well, but he cannot. As he settles into a quiet corner of the monastery, it almost seems as if his attempt is being blocked...he sees a mocking shadow looming, hate and spite given form and function, armed with a spiked mace of purest jet-it points to him....and Mending Moon opens his eyes, feeling disquieted.
Silent Fox arrives, then Mending Moon-the group of five mounts their steeds and races into the night, little more than ghosts.
...
(Encounter Roll 8 vs 10, no encounter)
The trip is uneventful. They spot no foes, but they do come across a grim, bloodied band of warriors returning to the monastery. Two of them are carrying the massive head of a Gorgaz-am evil reptilian monster-between them, on spears. They say they have just fought off a raiding party of Shadowspawn, among them Drakkarim and Vordak, the Darklords human soldiers and lieutenants respectively. Apparently, they were waiting in your planned route to ambush you. They even found roughly drawn sketches of each of your faces among the leaders personal effects-you wisely save your questions for later, but it is greatly troubling. Have the Darklords spies pentrated as deep as the inner halls of the Kai?
The Hidden Camp
Eventually, just before dawn, you arrive at the Kai Camp, set up just outside the border to Esteros. It is well hidden, located in a long ago delved cave behind the curtain of a waterfall-an old Sommerlund Ranger trick, used to great affect by the Kai. You enter to find a chaotic scene-many men lie exhausted and wounded, but they still seem ready to fight at a moments notice. Many are smoking, drinking, eating or reading, but seemingly with no joy. Just passing the time till the next battle.
You are brought into the lowest cellar, and here, you are introduced to Swift Water-the Kai master of the wilds. He wastes no time...
He stands up straight, straightening his tunic-judging by his palor, it seems he hasnt slept or eaten much in days.
For the record, I'm against sending unbled into combat...but I abide by the councils decision. I apologize for my appearance...the incursions have been getting more and more frequent, and I will not let my men ride out unaided...yes, about the mission..."
He gets up and stretches, then continues "It's up to you where to investigate first-Githyos and Erthon are all but fortresses now. We have Kai agents on the inside, but they have not been able to get out to give us word of what has happened. Our man in Githyos has orders to be at the small bridge in the old part of town, spanning the river Dend, every night at midnight, for 10 minutes. Our man in Erthon works for the mayor himself-if he's still alive, you can meet him in the old sewer underneath city hall. Trust me, he'll know your coming before you do.
As for Veyar, we have no word. Smoke was seen rising from the city many miles away a few days ago, but we have no other information. Our only spy there was a simple minded, but sharp boy working in the stables.
We have some other leads-it seems the main army of Esteros is camped smack dab in the crossroads between the three cities. They seem to be just sitting there, probably equally afraid of being invaded from all sides, by Sommerlund or the Darklords. If you could contact General Billon, the last person confirmed to be in charge, and earn his trust we might be able to avoid alot of bloodshed.
After I heard reports of undead-and saw them myself-I sent scouts to the largest graveyard in Esteros, the Keening Willow Cemetary on a hunch. Sure enough, they detected a truly evil force nestling within. It may be the source...or it my be nothing. I can't say for sure. I sent three Kai, and the two who volunteered to go in never came back out.
Your free to stay here until next nightfall, or you can leave now. We've got reports that Krann are overflying our positions, looking for people trying to cross the border. Whatever you do, stay hidden...the fact they know about our mission means something has gone rotten high up. After this business had been settled, I intend to do my own investigation...
He folds his hands and slumps back into his chair in exhaustion, leaving you to ask any questions, requests, or decision making you may have.
Silent Fox (Darvi)
Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 13/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Karma Cards
5xElemental Spheres
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Lone Wanderer (Ahra)
Str: 5 End: 5
Agi: 4 Int: 4
Cha: 3 HP: 15/15
Equipment
Iron Glaive, wielded, +2 to damage, reach weapon-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles.
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion,refill all HP, cannot be used during battle
Karma Cards
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 13
Equipment
Iron Longsword, wielded, +3 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 5 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
Mending Moon (Frelock)
Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 13/13
Equipment
Longbow, wielded (15 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (5 Poultices left, heals 5 hitpoints)
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 14/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
1xFresh Oranges (Heal 4 HP when eaten, double effect on monkey companion)
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls