Turn 48The Chief departs, and gifts each of the Kai with fifty lumpy copper discs. The Ogres use them for currency, anyway. The Chief laughs, saying you'll just end up spending it right back into his own village anyway, so it's no loss to him!
((Everyone gets 50 Ograkoinz))
Silver Tree and Sheltering Leaves-and their respective animal companions-converse in their own language about the natural world and their lives in general. They both agree, a certain wary tenseness has crept into nature lately. Normally, it would signal a long, hard winter, but it's become so prevalent, in so many places at once...it is a worrying sign.
Silver Tree attempts to decipher more about the sphere.
((Int roll=8, fail)
Well, it's round...and made of black rock like the dungeon is. He can't figure anything else about it. He can't even really read the other words-his Kai brother Valiant Ox was the one who translated it for him. Sheltering Leaves is able to inform him this is in all liklihood the Deathstone-stolen from the catacombs recently, and its loss has led to great evil. Returning it may solve many of their woes.
*The 4th Key, partially indentified: The Deathstone, a small black orb stolen from under the Keening Willows Cemetary. It should be returned to where it was originally.
Sheltering Leaves gifts the young sprite with a spidersilk vest, which helps to chase away the cold draft of this underground realm. As he places on his Kai leathers, he believes he faintly hears the good natured clucking of the Goddess Hesani, patron of Light, Balance and Generosity...
((Sheltering Leaves has gained Blessing of Luck! +1 to all rolls, until he fails a skill roll or is struck in battle))
The Ogre Merchants are set up-there's weapon and armor dealers, Shamans preforming blessings and selling strange trinkets and medical items, along with a few others travellers, who smelling a chance at business, have made their way here...hey, why does that mustached Kobold look so familiar? The Ring Seller Kirknak has appeared! How did he get here so fast?
-------
The other Kai retire to the Houses of Mending. Ogre Shamans healing is like everything else they do or build-crude, but effective. The Kai are treated to an exotic treatment of stinging poultices, cold creams and foul smelling incense, presided over by the Head Shaman, who chants to obtain the blessings of their ancestors. He seems worried though...Pressing Tide, carrying the head of Darain, strikes up a conversation with him.
"Bad news, I'm afraid. The Shaman says that contact with the spirits has been getting more and more difficult lately...when the trouble started in the catacombs. He says that it's almost as if the spirits of the ancestors and the dead are being drawn somewhere against their will. It's greatly troubled all who try to commune with them. On Orc spirits, he confirms the same problems as they're having...no one can speak to the spirits clearly, and many of the Shaman are beginning to consider mustering their people to move away from this place."---------
Blade Singer falls into a restful sleep. In this dream, he is King, on an empty throne, attended by his Elven courtiers. A future that never was? War Wind's angry, naked spirit tries to disturb him by acting like a rude jester, but Blade Singer orders his Guards to take the impudent lizard to the dungeon. A fitting sentence! All bow before King Blade Singer!
War Winds restless ghost rages impotently in his spirit cell. Darn.
--------
Molten Heart keeps a close watch for reprisal attacks, but it seems most of the warrior Ogres are more keen to get drunk for now then take revenge.
Fuzghurk approaches Molten Heart later, and confesses that you are the better warrior-and he looks forward to a rematch on day, on your terms instead of his. Off the battlefield, he seems a likeable enough Ogre, humble and calm, if a little depressed.. Darain translates, like always
"Fuzghurk claims he will try to convince his fellow warriors to forswear vengeance. He holds no grudge against you, personally. He's just depressed his father will never respect him now...then again, nothing he's ever done achieved that, so he doubts beating you would have been any different.
Ah, he's asking if your wondering how he managed to hit you so hard? He says he might be able to teach you a secret-if it's considered repayment of the life debt he owes you for sparing him."Fuzghurk smiles a toothy grin. Molten Heart did not doubt the Ogres strength was substantial, but that could not explain the explosive impacts he felt during the battle. The weapon itself was also unenchanted, Molten Heart clearly saw. Well made, yet mundane...
((Ya'll got max health btw))
Blade Singer(Krath)
Str: 6+1=7 End: 3
Agi: 5+1=6 Int: 3
Cha: 5 HP: 13/13
Status
Equipment
-Equipped Weapons-
Dual Sabers, +6 damage, -2 defense, Blade Singer received these twin blades as royal gifts from the former Queen of Esteros herself. They are not ornately designed, but simple, sharp and effective. There's an inscription on it-one that only Blade Singer would understand. "White Oak and Pleasant Fields"
-Equipped Armor-
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed in pack-
Weaponry and Armor
Spidersilk vest, +4 HP, This comfortable undergarment is worn under armor-a sure improvement to the rough padding your wearing now. This one is rimed with frost and...is that perfume? It's a strangely intoxicating smell.
Mundane
Perfumed letter From the Queen of Esteros (read)
Currency:25 Gold Crowns (minted more than ten years ago-collectors items!)
50 Ograkoinz
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Strong, +1 to strength from conditioning
Mastered Twin Sabers, +1 str/agi in combat when wielded
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3 Int: 3
Cha: 9 HP: 15/15
Status
Equipment
-Equipped Weapons-
Chains, +0 damage, two attacks a turn, Pressing Tides chains seem to be no different from normal chains. They seem to move of their own accord sometimes, almost if they were alive...
-Equipped Armor-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Ogrecrafted Heavy Bat Leather Undershirt, +2 HP, +1 Agility, +1 to resist elemental cold/water attacks
-Equipped Magic Items-
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It is in fact a Gestalt entity composed of many willing and unwilling souls, and with the wearers permission, they can offer you their sum total of vast experience and knowledge, boosting any of your attributes and more...for a price. You can never totally get the voices to stop talking, and right now the Old Man's voice seems the most clear.)
-Stowed in pack-
Ammunition
Weaponry and Armor
Cave Fish Bone Two Handed Axe, +3 damage, -2 Defense-The Cave Ogre Thanes most prized possession, this axe is weighted to crush instead of slash, and is made of bone. It's pretty heavy.
2xGreen Iron Hatchets, +3 damage, -2 defense: A sturdy Hatchet used by Spider-Elf Conscripts. Judging by the dullness of the blade, it also doubled as a wood cutting axe.
2xGreen Iron Daggers, +1 damage: A cheap, unadorned dagger used by Spider-Elf conscript Scouts. Looks like it could have doubled as a butter knife.
2xGreen Iron Ringmails, +2 defense:Cheap but sturdy ringmail armor worn by Spider-Elf Conscripts. Fungal rot has begun to seep in between the chain links
Magical Items
Darain's head, the head of a now defunct stone golem-he's very talkative, but very heavy, giving you a -1 agility penalty during combat. You love him so much though, you can't put him down until your sure he's safe.
Double Banded Jade Snake ring (Unidentified, uncursed. Inscribed with the words 'Unleash Hell')*The ring feels completely cold.*
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
Mundane
2xPond Grabber Leather Loincloths +1 defense (Armor, or other items made from Pond Grabber leather are waterproof and rot resistant, protecting the wearer and its contents from water based attacks and creatures. These are far too clumsy for you to wear as is and gain any benefit from it beyond mediocre damage resistance.)
2x Striped Mushrooms (unidentified, Salestroll claims they are used to induce sleep)
1x Torches, provides ten turns of light (unlit)
Currency:0 Gold Crowns
50 Ograkoinz
Abilities
Battle Mind, -1 to Enemy charisma rolls to resist mind blast
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 18/18
Status
Equipment
-Equipped Weapons-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.): Molten Hearts first weapon, and his best. It's perfectly weighted and balanced for offense and defense, and was smelted of hardened metallic chunks he harvested from his own body during intense training.
-Equipped Armor-
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
Green Kai Cloak, worn, +2 to sneaking
Spidersilk vest, +4 HP
-Equipped Magic Items-
Blue Seed, Unidentified-The Ogre that passed this to Sheltering Leaves to pass to you claimed you would need to eat it if you chose to fight the Blood Shaman.
-Stowed in pack-
Ammunition
2xQuivers of 15xSpider-Elf Crossbow Quarrels:Spider-Elf Crossbows are generally of low quality, and their bolts are of similiar style. They should still fit in the weapon War Wind took from the Grey Cloak.
2xQuivers of 15xSpider-Elf Arrows: On closer inspection, one can see fairly good craftsmanship, despite the poor materials used. Sheltering Leaves would notice certain similarities to his own peoples fletching talents-with a notable difference. His people's arrow heads are often metal shaped like leaves, but these ones are shaped like spiders...
Weaponry and Armor
Fungiwood Spider-Elf Shortbow, +2 damage: A decent construction, even if the material is poor. There's Elvish writing carved on the shaft, but you would need Darain or Sheltering Leaves to translate it for you.
Leather Armor, +2 to defense
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
Iron Longsword, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Leather Armor, worn, +2 to defense =Demon Bane=, +2 damage absorb vs Demon enemies
Magical Items
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
Mundane
Healing Kit (0 Poultices left, heals 5 hitpoints)
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
Smithing Tools, allows crafting (Formerly War Winds, this finely carved wooden chest depicts his Drake Tribes History. The tools themselves are works of art, often using Reptile and Dragon motifs in their design.)
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
1x Bottle of the Ashes of a Dwarven Ring of Protection, It's said that the ashes of a magic ring still have some power, and can even used to reforge the ring itself.
Currency:25 Gold Crowns
50 Ograkoinz (Only used by Ogres)
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Darkvision, +1 damage in total darkness
Disciplines:Kai weaponsmith, Mind shield
Silver Tree (Adwarf)
Str: 4+1=5 End: 2
Agi: 7+1=8 Int: 3
Cha: 5 HP: 16/16
Light Source:
Status
Hidden Well
Equipment
-Equipped Weapons-
Sprite Longbow, +5 Damage, ranged weapon, enchanted =Flaming= (This weapon does an extra 1d3 fire damage on every hit that cannot be avoided throug armor. On a 3, it has a chance to light an opponent on fire): This exquisite Longbow was slowly and lovingly carved from the divine Featherwood by Sprite Shamans over the 15 years of Silver Trees life, and finally gifted to him on his 15th birthday. It's amazingly light and accurate.
Dual Featherwood Fighting Sticks, +2 Agility, +2 Damage (stowed): These are the traditional weapons of a Wood Sprite Monks, but Silver adopted them as his own style
-Equipped Armor-
Leather Armor, worn, +2 to defense =Demon Bane=, +2 damage absorb vs Demon enemies
Green Kai Cloak, worn, +2 to sneaking
Spidersilk vest, +4 HP
-stowed in pack-
1xFull Lampsur Potion, refill all HP, cannot be used in battle
Meals for three days (Scavenged from a Giant Cave Beetle Kill)
The Fourth Key, a black sphere with the ancient Shadaki letters on its face. The only ones who it are Kai and Grey Cloak acolytes. It's been partially identified as a Deathstone, a small black orb stolen from under the Keening Willows Cemetary. It should be returned to where it was originally. It's power are unknown, but likely very deadly in the wrong hands.
Currency:0 Gold Crowns
0 Ograkoinz (Only used by Ogres)
Abilities: Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Archery, +1 str/agi in combat when wielded
Naturekin, Can talk to plants-simple questions and answers-with a successful Charisma roll
Disciplines: Animal Kinship (Wolf), Weapons Training/Archery
Companion
Wolf (Alucard)
HP:20/20
Status:
Orders: Sneak
Abilities: Stealthy, +1 to Sneaking in Natural Enviroments
Bite, +1 Str, +1 damage when attacking (Uses masters stats)
Companion
Horse (Moroes)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+3=8 Int: 3
Cha: 5 HP: 16/16
Light Source: *Lit Torch (8 rounds remaining)*
Status
Blessing of Luck: +1 to all rolls, until he fails a skill roll or is struck in battle
Equipment
-Equipped Weapons-
Double bladed staff, +2 defense, +2 damage (being wielded in both hands)
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered (Worn on both hands), Sheltering Leaves had worn these gloves longer than some Humans have lived-they were originally owned by his father, who passed them down to him. They show the marks of constant use and continual repair.
-Equipped Armor-
Leather Armor, +2 to defense, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Ogrecrafted Heavy Bat Leather Undershirt, +2 HP, +1 Agility, +1 to resist elemental cold/water attacks
-Stowed-
Weaponry and Armor
Magical Items
Luminous Diamond Ring (Unidentified, Uncursed. SalesKobold claims it allows you swap minds with another being)*the ring feels completely cool to the touch*
Prayer Book, A book of prayers to the Gods Kai and Ishtar (SalesKobold claimed it was powerful for being sanctified in the ashes of a Saint...)
1xsweet smelling potion (unidentified, Salesorc claimed it makes bad visions go away)
1x Three Quarters Full Lampsur Potion, refill 75% HP, cannot be used in battle
Mundane
2xEmpty glass bottles
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
2x Torches, provides ten turns of light (unlit)
Currency:0 Gold Crowns
10 Ograkoinz (Only used by Ogres)
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:7/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
OOC: