Turn 5
Lone Wanderer: went to see the kings men.
Sheltering Leaves: Leaf nodded to them and strode away to find a place to rest and meditate on the battle.
Silent Fox: Bury the corpses of our dead allies.
Mending Moon: Begin healing, starting with myself, then triage.
War Wind: Scavenge around for some more materials.
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The Kai swiftly gather up the wounded, and send them back under guard to the hidden base.
We do not often have the luxury of burying our dead-we gather their cloaks, and remember them...it would be an honor if you interred them in the soil of Sommerlund, Silent Fox.The others must depart with utmost speed...Swift Water just received another messenger...Krann are harrying a small civilian village a few miles away, setting fires and looting what they can. He doesn't bother to stay for much words, but he does pause to give you each a smear of blood of your foreheads-his blood. It's an old ritual, and no one knows where it came from...and while it's far from the first time you've killed Darkspawn, this is your first time killng them as Kai warriors.
Your help is greatly appreciated, young Kai. Truly, today you have earned your blood. I send you forth with my blessing-get on with your mission, and we shall do ours. I suggest you rest now-your friend, War Wind, will be told to join you here, but if he does not show in an hour, I would suggest you move on. Of all the things we are short of, time is the most precious... with that, he rides off, and the others follow, all giving their own small words of luck and hope.
Lone Wanderer, Silent Fox, Mending Moon and Sheltering Leaves have gained the following achievement
Blooded: This warrior has survived first contact with the enemy as a full fledged warrior, and been blooded by a Kai of superior rank.-----------------------------
Lone WandererDespite looking a little worse for wear, you stroll up to the Kings men and introduce yourself to them. Needless to say, they are very thankful, but eager to get out of here quickly-the scent of carrion will draw Krann, who will dispatch more Giak, which accounts for the additional numbers you saw. You suspect their forces might be somewhat depleted in this area, though. The captain's name is Torvald.
Your skills were amazing-you reminded me of the old legends they used to tell about the Kai. I'll never doubt them again, no matter how much I've had to drink...I'm leading my men out of here, the ones I can, but if we ever have the chance to meet again, we could perhaps exchange skills? You could teach me your combat technique and I could teach you the art of leadership. Think about it, friend, and bless the Kai for their aid this day! He quickly makes a headcount of his men and leads those that can walk off-back to the safety of allied lines, hopefully. You finally let your guard down, and relax along with your friends...Mending Moon heals your bleeding, and moves off to treat Silent Fox. Soon, it is only you, three Kai and mounds of corpses...you had best get a move on and...what was that noise?
Silent Fox Volunteering for the duty of burial, you are given a shovel and a prayer book. It is a solemn task. After Mending moon heals the cut on your cheek, you begin. You dig five mounds-the Kings soldier who died shall be laid in honor alongside the Kai-far away enough from the battle that the carrion eaters shall not despoil them. As you return to begin carrying the first body, you can't help but...what was that noise? It sounds like an...
Gained
+Prayer Book: A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
+Folding Shovel: Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Mending Moon(Healing, Intelligence Roll: 7-1=6, pass)
(Random: 3, Silent Fox)
Calling on your innate Kai healing, you treat the large bruise on your head quickly-damage to the mind is one of the most horrible types of wounds-a mere touch of the wrist to your forehead and a few minutes of intense concentration and the woozyness goes away. Then you handle the cut on your side, in a mundane manner-a quick, painful splash of medicinal alcohol, follow by a poultice. You then move on to the other warriors.Your work today is easy, relatively-no one dies on your watch, and in fact, your skills were not likely needed, though they are certainly apreciated. It is a notable thing that there are no greatly wounded Kai warriors. They are either mostly unharmed, or dead. As the Kai warriors and King's soldiers file out, you move on to Lone Wanderer, who has a nasty gash on his forehead-it's bleeding fairly bad, but with a few practiced hand movements, the wound closes, leaving no scar.
As the Kai warriors and King's soldiers file out, you move on to Silent Fox, who has a minor cut on his cheek-it's bleeding only lightly, and with a few practiced hand movements, the wound closes, leaving no scar. You are concerned about some potential nerve damage, but before you can look closer...what was that noise? It sounded like an explosion, and it came from behind you...
-1 healing poultice, 5x2=10 hitpoints healed (Mending Moon +5 13/13, Lone Wanderer +4 15/15, Silent Fox +1 11/13)
Sheltering LeavesWandering away the silent horror of the battlefield, you find a small glade, untouched by war. Sighing, you drop into the lotus position and extend your conciousness outward...your body regains its strength, while your mind wanders. Your first thought is...something is wrong. There's a subtle disquiet about you and your teammates. But what...you are momentarily distracted from your thoughts by Merame's chattering. Apparently she found a chain, buried in the ground, almost as big the one that was used to hold the anchor on the ship you took to Sommerlund. It's partially buried, and leading into the tall grass...what could it be connected to?
Your mind falls back to the past. When you were learning about your enemies...
Today, we will learn about the Gourgaz-a dreadful reptilian monster that hails from the Maaekenmire swamps, but is also used by the Darklords as heavy infantry...
Physically, they are larger and stronger than any Man...they have clawed hands and a tough, leathery hide that naturally deflects blows...
For a race, they are amazingly single minded-when they recognize a target, usually the one who's caused him the most pain, a Gourgaz will pursue it till death.
Their armor is weak in the shoulder blades and the tail-if you can get around to these vulnerable points...when stripped of their scales, they bleed profusely-strike at their weak points!
Be prepared to evade-a Gourgaz is a predictable foe, and if you see him about to attack you, make sure you defend yourself...
And finally, be wary of Gourgaz hiding underground. They often dig themselves under soft earth to shelter from the heat of day.
Merame says she smells snakes nesting there, though...or something bigger than a snake...
It felt like the ground almost heaved up under him for a moment...You can hear the tearing of earth coming from the direction of the battlefield!
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The Gourgaz bursts from the ground underneath the tall grass, the smell of flesh finally awakening him from his rest...or perhaps he was merely waiting for the other warriors to leave. He is unarmed, except for his claws and a broken chain hanging from his neck and trailing off. He swings it idly, casting about for prey and snarling. The creature is still sluggish though-he seems to be trying to wake up. All the Kai warriors are alerted-and now they must either fight this creature to the death, or flee while they still can...
Sub-boss battle! 50/50 HP
Weapon: Giant clawed Hands +2 damage, broken swing chain +4 damage/ long range cancels reach weapon, takes one turn to spin up for attack
Strength: 6-2=4
Endurance: 5
Agility: 0
Intelligence: 1
Charisma: 4
Traits:
Boss-Beware, this enemy is much more dangerous than a common Darkspawn...
Mind Blast Immune
No Agility-This unit always goes last in intiative, and gets no agility defense rolls, suffering full damage on every hit.
Sluggish- Strength -2, will fade in 1d3 combat rounds
Hoary Hide-Successful ranged attacks made against this unit must make a strength or intelligence roll in addition to agility-otherwise, the arrow is deflected.
Big Beast-Immune to reach weapons
Armor
Left Leg=15/15 (undamaged)
Right leg=15/15 (undamaged)
Left Arm=15/15 (undamaged)
Right arm=15/15 (undamaged)
Torso=25/25 (undamaged)
Head=10/10 (undamaged)
--------------------
War Wind(Int roll:8, pass)(Luck Roll:1)
War Wind casts about for more goods. He doesn't find anymore Ironwood-those termites have cleared this area out-but he does find a chunk of White Iron from a fireproofed chest, in a burned out cabin located a half mile from the secret base...whoever lived here must have escaped, if only temporarily, for you can find no trace of bone.
+1 Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
A Kai warrior rides up to him at that moment, along with War Winds horse-he says his friends are waiting at the battle sight for him to arrive. Perhaps, he should be off? War Wind senses doom.
Silent Fox (Darvi)
Str: 3 End: 3
Agi: 4 Int: 5
Cha: 6 HP: 11/13
Equipment
Iron shod Battle Staff, wielded, +1 to damage, +1 to defense
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Karma Cards
5xElemental Spheres
Prayer Book, A book of prayers to the Gods Kai and Ishtar. A noble soul who reads certain passages can pacify wayward souls, calm the dead and dying and may be able to repel evil.
Folding Shovel, Can be used for digging, or a weapon in extreme circumstance, +0 to damage
Omens
1. "Be steadfast...and do not show fear. When it is presented, do not take the low road, for it will be your doom"
Known Elemental Spells
-Hungry Earth: Entombs and crushes an enemy under the ground. Easier on smaller enemies.
-Air Shield: Used to hamper enemies, increasing defense for whole party-needs a good breeze to work with.
Lone Wanderer (Ahra)
Str: 5 End: 5
Agi: 4 Int: 4
Cha: 3 HP: 15/15
Equipment
Iron Glaive, blood soaked, wielded, +2 to damage, reach weapon-single enemy must make agility roll to close with you or be stunned. Negated when facing multiple foes from different angles.
Green Kai Cloak, blood soaked, worn, +2 to sneaking
Leather Armor, blood soaked, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion,refill all HP, cannot be used during battle
Karma Cards
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 13
Equipment
Iron Longsword, wielded, +3 to damage
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Smithing Tools, allows crafting
Food Rations for 5 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Companion
Horse (Paladin)
HP: 20/20
Mending Moon (Frelock)
Str: 2 End: 3
Agi: 5 Int: 7
Cha: 4 HP: 13/13
Equipment
Longbow, wielded (2 arrows), +5 to damage, cannot be used in melee
Holdout Dagger, +0 to damage
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (4 Poultices left, heals 5 hitpoints)
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 11/14
Equipment
Reinforced Gauntlets/Boots, +1 damage, +1 agility
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Food Rations for 5 days (Came with orange slices, so you can share with Merame)
1xLampsur Potion, refill all HP, cannot be used during battle
1xFresh Oranges (Heal 4 HP when eaten, double effect on monkey companion)
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
OOC: Bwahaha. Have fun guys. I couldn't resist tossing in a
Cave Troll Gourgaz, since that was the first real boss in the Lone Wolf books.
Remember, mindlessly attacking the creature might get someone killed. Make sure to tell me your strategy and your positioning in relation to the monster if you choose to fight it in melee-you can actually avoid most of his attacks if your careful, and none of you are tanks at this moment by any stretch of the imagination. Combat will be one round a turn this time.
I might as well just put down the stats for...
Defensive Stance: Forgo your attack, to gain plus +2 to agility and double your defense for that round. Cannot be used more than 3 rounds in a row.As usual, point out anything that was wrong. I'm sure something is.