-Quick Turn-
(Intiative: Molten Heart 5+6=11)
VS
(Fuzghurk, 2+1=3)
(Molten Heart str roll 5, hit) (Damage 6-5+5=6)(War Thane agi defense roll, 5, fail, +3 Damage)
(Fuzghurk str roll 6, hit) (Damage 8-6+4+3=9)(Molten Heart agi defense roll, 5, pass, 3 damage negated, 3 damage absorbed)
Molten Heart prepares to meet the Ogres charge, looking for a exploitable weakness in his form. Fuzghurk isn't so patient though! He bounds into the air, landing left and angling his hammer down at the same time. Molten Heart rolls out of the way, avoiding the hammers explosive force, and angles a vicious slash of his own along the Ogre Warriors back leg, piercing the leather armor at it's joint.
The Ogres in the stands cheer-or groan, if they made first blood bets on Fuzghurk.
Fuzghurk stumbles, and flails with his hammer, knocking Molten Heart back. Even though it was a misaimed blow that bounced off the armor, and the rings power protected him from the worst, Molten Heart was tossed back into the cage on the far side of the arena and winded. Damn! He's never been hit by so powerful a force before.
Molten Heart seems to have come out on top the first round, as they begin to circle again...
Having seen his opponent in combat, Molten Heart realizes his opponent is reckless, and his blows have terrific force. It was only by the virtue of luck and the power of the Ring of Protection that kept him from sustaining much worse injury.
Vurghuz seems to contemplate throwing his hammer at you and resorting to his fists, but his gaze wanders to his father, and his resolve to keep it comes out on top. Perhaps the weapon is ceremonial, and he doesn't want to toss it away unless at need. It's clear is he resorts to his fists, he won't do as much heavy damage, but his speed and defensive abilities will greatly increase. Does Molten Heart want to try and taunt him either way?
Fuzghurk, -9 HP (19 HP remaining)
Molten Heart, -3 HP (15 HP remaining)
Ring of Protection
*The ring feels a little warm to the touch*HP 19/28
Status:
Weapon: Two Handed Iron Hammer, +4 damage, -2 agility (Wielded), Ogre fists, +2 Damage, +4 Agility (Default)
Armor: Champions Leather Armor, +3 Defense
Strength: 8
Endurance:8
Agility: 4-2=2
Intelligence: 5
Charisma: 5
Traits:
Crushing Blows/This enemy does +3 unblockable damage on every successful attack when wielding his hammer
Reckless/This enemy takes 3 extra damage on every hit he doesn't absorb with his armor