Turn 42 The Kai has decided, after a little deliberation, how to go about assaulting the Spider-Elves. Sheltering Leaves volunteered-he placed the heavier for lamellar armor on himself, and drank half of a Lampsur Potion. His wounds began to stitch themselves with supernatural speed.
Sheltering Leaves then placed the Ring of Defense on his hand, and felt the power flow from his hand, down through his feet-the ring tapped into potent Dwarven Earth Magic that drew power from the living stone below his feet, then returned it to him, coalescing into an energy field that encircled him in a bubble-the field momentarily shimmered in a variety of colors, and then vanished. Sheltering Leaves could tell it was still protecting him though, since everything in his sight past a foot or so was lightly tinted with a cold blue glow. The other Kai said they could see no visible difference from their point of view.
Merame led Thogga and War Wind away, despite the Orcs protests.
Pressing Tide, Molten Heart, and Blade Singer took cover under the bridge. They each took turns selectively weakening the supports, as Sheltering Leaves began to stride toward the massed horde of Spider-Elves. They spotted him almost immediately, and drew their wicked looking Longbows-but they did not yet fire, waiting for a command from their Leader.
As he walked into what could be his death, Sheltering Leaves felt no panic. Only a peace of mind. A certain pleasurable deatachment. He surveyed his enemies with a satisfied mind, and did not fear death, and his enemies did not dare meet his eyes.
He recalled a certain passage from the Kai Vow of Solaris.
"Darkness cannot be abided, nor can it be tolerated. When it obscures sight, it must be banished by the light" And these were the words he said as he approached. Perhaps a little bit ironic-the vow was generally taken by Kai Spies and Assassins. It was meant to have double meaning-not only the banishing of darkness, but the moral authority to use the shadows themselves...in other words, to strike from ambush.
"Who among you calls yourself leader? Who among you leads this ragged band? You march in a free land with hostile intent. Turn back now if you would preserve your lives-A Kai Warrior bars your way." They remained silent. Sheltering Leaves decided to change tactics-he remembered an old, seldom used Elven curse, which had traditionally sent criminals and thieves on their way. He was willing to bet the Spider-Elves, long exiled in antiquity, still remembered it.
"
Then begone, traitors and accursed. Killers of Kin. We name you Elf-Bane.
Make haste from our Home Trees, for the Forests shudder at your footsteps.
You are no longer our brothers or sisters. Your blood is anathema to us. We cut you out, as a tumor
May your Black Hearts speed you into the Darkness you chose to serve swiftly, and without delay
May you live long, but not in good health!
" That got a reaction. The Spider-Elf soldiers gnashed their teeth and gripped the hafts of their weapons, enraged at the ancient, yet biting reminder of their crimes, but still they did not move.
Sheltering Leaves then heard a chilling female voice from behind the soldiers-cold as a loved ones death, bitter as a frost ruined harvest. The womans voice did not show herself, yet, content to hide behind her soldiers shields
"Oh? You bar my way? You call the ancient curse to us? You are brave...but bravery is nothing but a resort of the hopeless. No one can withstand our might-much less you, Sheltering Leaves. Yes! I see you there, in our armor, wielding a weapon of my Priestess hood. We know you stole them, and our Matriarch has put a significant bounty on your head-alive, or dead. I think it's time we claimed it-what do you say boys?" The Spider-Elf soldiers finally mustered up their courage, cheered and began advancing.
"Bring me his head-we shall present it to the Matriarch and be richly rewarded!" Sheltering Leaves did not leap into massed group of soldiers-to have done so would of been death-he merely laughed mockingly, and fled the opposite direction, causing the enemy to roar in anger and redouble their pursuit.
(Sheltering Leaves Agility roll:2, pass)
(Arrow Barrage 1 1d6:3) (Attack roll:4, miss)(Attack roll:6, miss)(Attack roll:4, miss)
(Arrow Barrage 2 1d6:6) (Attack roll:5, hit) (Attack roll:5, hit)(Attack roll:9, miss) (Attack roll:4, hit) (Attack roll:8, miss)(Attack roll:10, miss)
(Damage 3-3)
Sheltering Leaves -3 HP (Absorbed-The Ring of Defense feels a bit warmer)
He took off at a terrific pace, and most of arrows aimed at him only hit the place he had occupied a few moments earlier. He watched one particularly well placed arrow aimed at his back snap in two pieces, almost like it had hit an invisible wall, as the Ring of Defense absorbed it.
Up ahead was the bridge. He knew the other Kai Warriors would spring the trap as soon he had lead half the Spider-Elves across...they were gaining, though. Even his Kai Endurance could not sustain such a sprint forever.
As the force reached the bridge, the Spider-Elf Witch halted, and told her forces to stop, but they didn't listen, so intent they were upon their prey. At least half the soldiers continued.
He reached the center of the bridge, and lead most of the soldiers. Some of the particularly quick Spider-Elves had almost caught up to him...when a massive purple tentacle reached up and snatched two of them into the murky water! Sheltering Leaves Spun on his heels, shouting "NOW!"
The Hiding Kai severed the bridge supports completely on command.
Nine Spider-Elves fell into the muck were dispatched with ease by the swords and Chains of the Kai warriors as they floundered helplessly.
(Detection roll 5 VS Merame Stealth roll 6+1=7, pass)
(Acolyte Agility surprise attack roll:1, pass!)
(Agi roll:5, hit!)(Damage 5-5+3x2=6)(Sneak Attack, no defense save)
(Spider-Elf Cryomancer Witch End Resist: 6+3-9 pass)
Severity, Duration (3, 2)
There were still thirteen spider Elves left-four on the bridge, four facing the destroyed end of the road, and four forming a defensive circle around the matriarch.
It was at this point, Merame leaped from the shadows at the Spider-Elf Witch from cover, sinking the blade into her slender neck, then vanishing before she could retaliate.
"Noisome Beast! I shall wear your furry hide as a shawl...!
My name is Elve'raema, and In the name of the Spider-Elf Kingdom, you shall all die!" -----------
Thogga pours another potion on War Wind. This time, he flashes like a torch, before exploding into a puff of rainbow glitter. A few seconds later, he appears 10 feet in the arrow and falls back down, back to his normal, reptilian body!
(War Wind has regained his normal form. Unless He's going to attack naked, it will take 3 combat rounds to put on his armor. He might want to consider drinking his potion.)
*Attacking Enemies*16/22 HP
Status: Poisoned for 1 more turn (Shade Cap Poison)
Weapon:Double bladed staff, +2 defense, +2 damage, -1 agilty (Enchantment: Chilling, +1d3 Frost damage on hit)
Armor: Spidersilk vest, +4 HP/Spider Hide, +1 defense
Strength: 3
Endurance: 8
Agility: 4
Intelligence: 7
Charisma: 3
Traits:
Spider Climb-this unit automatically passes any climbing rolls
Magic/Cryomancer Witch-This unit is skilled in the art of Ice Magic, Scrying and Curses, and may do use it at any point she has close contact to a water source. Her blasts chill the body and soul, freezing her enemies in place to be easily taken down by her allies.
Web wrap-She can choose to fire a ranged webbing that lowers agility on contact-if your agilty is reduced to zero, your immobilized. She can't use it when being targeted directly.
-Enemy Forces Left-
(OOC: Frontal attackers are on the bridge, attempting to engage Sheltering Leaves. Rear Attackers are defending against Molten Heart, Pressing Tide, and Blade singer. Those in the center are defending with the Witch, and can only use ranged attacks at about a 50% rate.)
Attacking Rear (4/4)--> Molten Heart, Pressing Tide, and Blade singer
13/13 HP Shield Bearer Amalar'anet
13/13 HP Shield Bearer Izzquanltyrr
13/13 HP Shield Bearer Nadalyavas
6/6 HP Reaver Elk'tel
Defending Center (5/5)22/16 HP Spider-Elf Cryomancer-Witch Elve'raema
4/4 HP Scout Elaugnolu
4/4 HP Scout Gonet
4/4 HP Scout Jss'Jaroyn
4/4 HP Scout Imar
Attacking Front 4/4 --> Sheltering Leaves
13/13 HP Shield Bearer Tel'Eethindia
6/6 HP Reaver Erthrar'olin
6/6 HP Reaver G'eldaonar
13/13 HP Shield Bearer Tathafeinril
25/25 HP River Beast Tentacle
25/25 HP River Beast Tentacle
Weapon: Crushing Blow +1d6 damage
Armor: Rubbery Purple Flesh, +6 Defense
Traits:
Attacks a random target on the bridge every combat round
Spider-Elves are automatically destroyed, while Players take 1d6 damage. On a natural 6, A player is grabbed by the tentacle and will be dragged into the river in 3 combat rounds unless at least 50% damage is done to it in that time
-Equipment-
Weapon: Fungiwood Shortbows/Slings/Crossbows (+2 damage), Green Iron Daggers (+1 damage)
Armor: Spider Hide, +1 defense
Strength: 1
Endurance: 4
Agility: 5
Intelligence: 2
Charisma: 3
-Equipment-
Weapon: Green Iron Maces/Hammers (+1 damage) Green Iron Round Shields (+1 Defense)
Armor: Spider Hide, +1 defense/Green Iron Ringmail, +2 Defense
Strength: 3
Endurance: 7
Agility: 1
Intelligence: 2
Charisma: 2
-Equipment-
Weapon: Dual Green Iron Hatchets/Scimtars (+3 damage, -2 defense)
Armor: Spider Hide, +1 defense
Strength: 4
Endurance: 1
Agility: 3
Intelligence: 1
Charisma: 3
Traits
Devoted-This unit will go berserk if all his allies are dead, doubling all damage gained and taken.
Blade Singer(Krath)
Str: 6+1=7 End: 3
Agi: 5+1=6 Int: 3
Cha: 5 HP: 7/13
Status
Equipment
-Worn and equipped-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Dual Sabers, +6 damage, -2 defense
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
Currency:25 Gold Crowns (minted more than ten years ago-collectors items!)
-Stowed-
Perfumed letter From the Queen of Esteros (read)
Abilities
Hardened Mind, +1 to resist mental attacks
Strong, +1 to strength from conditioning
Mastered Twin Sabers, +1 str/agi in combat when wielded
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3-1=2 Int: 3
Cha: 9 HP: 9/13
Equipment
-Worn and equipped-
Chains, +0 damage, two attacks a turn
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It is in fact a Gestalt entity composed of many willing and unwilling souls, and with the wearers permission, they can offer you their sum total of vast experience and knowledge, boosting any of your attributes and more...for a price. You can never totally get the voices to stop talking, and right now the Old Man's voice seems the most clear.)
-Stowed-
Double Banded Jade Snake ring (Unidentified, uncursed. Inscribed with the words 'Unleash Hell')*The ring feels very warm the touch.*
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
1x Torches, provides ten turns of light (unlit)
Darain's head, the head of a now defunct stone golem-he's very talkative, but very heavy, giving you a -1 agility penalty during combat. You love him so much though, you can't put him down until your sure he's safe.
Cave Fish Bone Two Handed Axe, +3 damage, -2 Defense-The Cave Ogre Thanes most prized possession, this axe is weighted to crush instead of slash, and is made of bone. It's pretty heavy.
2xPond Grabber Leather Loincloths +1 defense (Armor, or other items made from Pond Grabber leather are waterproof and rot resistant, protecting the wearer and its contents from water based attacks and creatures. These are far too clumsy for you to wear as is and gain any benefit from it beyond mediocre damage resistance.)
2x Striped Mushrooms (unidentified, Salestroll claims they are used to induce sleep)
Currency:0 Gold Crowns
Abilities
Battle Mind, -1 to Enemy charisma rolls to resist mind blast
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 12/14
Equipment
-Worn and equipped-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.)
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Smithing Tools, allows crafting
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
1xhalf full Lampsur Potion, refill half HP, cannot be used during battle
Healing Kit (0 Poultices left, heals 5 hitpoints)
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
Currency:25 Gold Crowns
Abilities
Hardened Mind, +1 to resist mental attacks
Darkvision, +1 damage in total darkness
Disciplines:Kai weaponsmith, Mind shield
War Wind (Taricus)
Str: 2+2=4 End: 3
Agi: 3+1=4 Int: 8
Cha: 5 HP: 5/17
Light Source: *Lit Torch (5 rounds remaining)*
Status
Equipment
-Worn and equipped-
Iron Longsword, +3 to damage
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Spidersilk vest, +4 HP
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
-stowed-
1xbubbly potion (unidentified, Salesorc claimed it makes you harder to see)
1xsweet smelling potion (unidentified, Salesorc claimed it makes bad visions go away)
Smithing Tools, allows crafting
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
Currency:0 Gold Crowns
Abilities: 1/1, Used once todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Strong, +1 to strength from conditioning
Mastered Long Sword, +1 str/agi in combat when wielded
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+3=8 Int: 3
Cha: 5 HP: 15/18
Light Source: *Lit Torch (8 rounds remaining)*
Equipment
-Worn and equipped-
Double bladed staff, +2 defense, +2 damage (being wielded in both hands)
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
Dwarven Ring of Protection, provides a passive -3 to all damage suffered while worn, expending a charge every time it is used in this way.*the ring feels a little warm to the touch*
-Stowed-
Luminous Diamond Ring (Unidentified, Uncursed. SalesKobold claims it allows you swap minds with another being)*the ring feels completely cool to the touch*
1xEmpty glass bottle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
2x Torches, provides ten turns of light (unlit)
Prayer Book, A book of prayers to the Gods Kai and Ishtar (SalesKobold claimed it was powerful for being sanctified in the ashes of a Saint...)
Leather Armor, worn, +2 to defense, dried mud spattered
Currency:0 Gold Crowns
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:7/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
OOC: