Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Hospital Murderer  (Read 3718 times)

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Hospital Murderer
« Reply #15 on: May 23, 2011, 03:15:43 pm »

Oh shit. The infection was spread by the military. Isolate the infected and incinerate any contaminated remains! Clean the floors with magma, so all contamination is destroyed. We must not let this thing spread to the mountainhomes!

lol. Generic CDC protocol works in dwarf fortress too  ;D

I don't think generic CDC protocol calls for quite the salt-and-burn-the-earth results that magmatic doom would bring on the hospital. xD Could you imagine that? "Oh shit, we have an outbreak of Staph Aurius! I'm pulling the cleansing lever!"


Maybe not at a human hospital, but perhaps at St. Sankis Memorial Hospital...
Spoiler (click to show/hide)

Jamuro

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #16 on: May 23, 2011, 04:14:06 pm »

strange ... now my animals bleed to death every few ticks ...
for no reason (at least i dont get any combat messages in the action log)

well at least my dwarfs aren't dieing anymore ^^
Logged

Funk

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #17 on: May 23, 2011, 04:20:24 pm »

force every dwarf to get metal boots now,the odds are that somewere the floor is now clean.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Jamuro

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #18 on: May 24, 2011, 04:00:58 am »

how can i do that?

btw. now my nurses are dieing ... it's spreading again  :'(
whatever it is it nearly whiped out my whole military and starts to kill my doctors&nurses too
...
they all are fine ... until they suddenly start decorating the floor tiles with their blood and bleed to death

what can i do to prevent this?
is there even something like spreading illness in DF mode?
Logged

Mudcrab

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #19 on: May 24, 2011, 05:27:19 am »

Yup, there sure is. Your experiencing it!

Tetragenic

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #20 on: May 24, 2011, 05:40:45 am »

Use magma. It'll solve it.
Logged
Forgotten Beasts seem to be akin to Toady playing Dwarven Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Hospital Murderer
« Reply #21 on: May 24, 2011, 05:55:10 am »

We must know what's the syndrome. First of all, is there body liquids everywhere? Check the body of your infected dwarfs and tell us if they are covered in pus or in blood. I believe the syndrom must spread by blood, because that's what your dwarves leave before quitting this world. And for the blood... YOUR DORFS MUST NOT TOUCH IT! NEVER!
Next, where did the beast die? You must isolate that area and let no dwarf come near. If it's outside, with some luck the rain will clean the place.


Finally, we are serious about magma. It WILL let nothing dangerous behind, destroy the bodies, the blood, the pus, cleanse your fortress, and if you can get rid of it after that, you'll still have the fortress, but not the items.
Logged

Jamuro

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #22 on: May 24, 2011, 07:09:46 am »

then my fort is screwed ...

the beast was killed inside ... at the last line of defence
AND
i ve butchered it ... most of my dwarf have eaten the cursed meat (probably)

btw.: it's always a rotten arm or whatever and covered in blood

i could try to flood the entrance ... but all my dwarfs have walked trough it several times
could it be that most are imune? or does the dwarf have to be wounded to catch the disease?


if i abandon the fort and reembark, will the disease still be there?
Logged

utuki

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #23 on: May 24, 2011, 07:15:03 am »

You can see fluids that cause syndrome in dwarves inventory and on items.
Boring advice how to fix it all : dig channels before door to dining hall and anywhere else you need, set them to ponds, let dwarves fill them to 2/7, they will clear everything coming through them.
butchering it is safe.
if you reclaim everything will be covered in that crap.
dwarves blood pus etc are all safe. only bad thing is fd/titan extract or something like that.
« Last Edit: May 24, 2011, 07:17:03 am by utuki »
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #24 on: May 24, 2011, 02:28:30 pm »

In my experience cleaning trenches+syndrome puddles=everyone in the fortress infected immediately.  If you have used cleaning trenches to prevent an epidemic, please explain how, I always find epidemics aggravated by the addition of a "cleaning" pool.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

utuki

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #25 on: May 24, 2011, 03:32:22 pm »

As far as i undersand it, things are affected by puddles in cleaning trenches only while in them. The moment dwarves come out they are usually fine. Its possible that your synrome was so severe it affected dwarves while they are in trench but i have not seen that. Usually only small animals get sick that way.
You can set them as burrows and assign some cleaners to keep them clean(usually doesnt work well).
I build them between syndrome-containing cavern level and main fort, in worst case no one in fort carries extract and puddles in cavern and trench can be cleaned up with magma. Not worse case - manual cleaning by soap and potash specialists.
Logged

Philosoraptor

  • Bay Watcher
  • It's a philosopher! No, it's a raptor! No, i-AAGGH
    • View Profile
Re: Hospital Murderer
« Reply #26 on: May 24, 2011, 05:17:49 pm »

[SLIGHTLY OFF TOPIC]

As far as weaponizing the gas...
If you managed to cage it via GCS web, you could release it in a 1x3 room with a floodgate in the middle and say... a kitten on the other side. Have grates or somesuch connecting it to an entrance that you can safely divert invaders to, have the floodgate linked to a lever and pull the lever has the baddies walk by. FB sees the kitten, spews gas, and there you have it.
Logged
Softer than a baby dwarf's beard.

utuki

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #27 on: May 24, 2011, 06:16:26 pm »

I got intresting idea about weaponizing extracts: make a cleaning trench , send all terminally ill dwarves through it, when it accumulates enough toxic stuff drain it. Carefully make path for sieges through that, everything that steps in without boots dies.
Logged

Sir Leonard III

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #28 on: May 24, 2011, 06:23:56 pm »

You need to keep your fortress running, don't abandon it. This is for !!SCIENCE!! We must know how the poisonous, bee-titan gas affects non-dwarves.

On a safety note, if you meet another titan check what his "special" weapon is. If it's "watch out for its deadly spittle!" Or anything like that, then watch out and try to trick it.
Charging head on into a dangerous titan tends to get you killed.
Logged
Hush little baby, listen to my song,
Mamma's gonna tan you a troll leather thong.
And if that thong don't menace with spikes,
Mamma's gonna kill you whatever you like...

Friendstrange

  • Bay Watcher
    • View Profile
Re: Hospital Murderer
« Reply #29 on: June 04, 2011, 07:28:23 pm »

A recent FB encounter with a flying cuadruped made of grime and filth revealed that dust attacks made of FB extract can also induce syndromes.

This guy´s "deadly dust!" was similar to a cave-in effect (only without anything actually colapsing) and enveloped the target in a cloud of frozen FB extract, which started to boil right afterwards. The syndrome effects were basically the cave floater gas syndrome (AKA-Nausea and fever) and only caused a mess of vomit all over the fort. a few days later everyone seemed okay, but I still tried to trade away the coated parts only I was dealing with damed elves and I accidentally included a birch barrel coated in stuff.

Strangely though no one who came in contact afterwards got sick. It seems the dust attack syndrome only affects those who were caught in the initial blast.

Either way the best way to test for a syndrome is catching the FB. Once caught you can test it on any prisoners. If it has poison blood thats even better as you should be able to lock it in a trap-filled room with grates, make it bleed, and use the collected blood in some sort of pump blood canon against invaders or dumb elf traders.
Logged
Pages: 1 [2] 3