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Author Topic: Dorf Space: Version 2.1.1! Now open for suggestions!  (Read 45724 times)

Jacob/Lee

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Re: Dorf Space: Version 2.1.1! IT'S BACK FROM THE DEAD
« Reply #150 on: August 25, 2011, 06:40:46 pm »

is this dead because that would be a shame
IT'S BACK FROM THE DEAD!
Ehehehe, good one.

Also, bump.

Necro910

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Re: Dorf Space: Version 2.1.1! IT'S BACK FROM THE DEAD
« Reply #151 on: September 05, 2011, 07:12:33 pm »

is this dead because that would be a shame
IT'S BACK FROM THE DEAD!
Ehehehe, good one.

Also, bump.
YES! I have now officially infected the Curses forum.
Prepare for ultimate assimilation.

Anyways, I will now take suggestions as to what to add next! You can suggest whatever you want. Anything.

stabbymcstabstab

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Re: Dorf Space: Version 2.1.1! IT'S BACK FROM THE DEAD
« Reply #152 on: September 05, 2011, 07:20:52 pm »

Some more Melee weapons.
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Rumrusher

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Re: Dorf Space: Version 2.1.1! IT'S BACK FROM THE DEAD
« Reply #154 on: September 05, 2011, 10:35:41 pm »

are the necromorphs have the same descriptions as humans if so then I could test out how far can one can mod a separate race that different from another that can properly race change.
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Necro910

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Re: Dorf Space: Version 2.1.1! IT'S BACK FROM THE DEAD
« Reply #155 on: September 05, 2011, 10:44:09 pm »

are the necromorphs have the same descriptions as humans if so then I could test out how far can one can mod a separate race that different from another that can properly race change.
Necromorphs and humans have different descriptions and different RAWs. Other than that, I have no idea what you are suggesting.

Deon

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Re: Dorf Space: Version 2.1.1! IT'S BACK FROM THE DEAD
« Reply #156 on: September 05, 2011, 10:45:56 pm »

Great, I should check it. I've made a "Cold Fear" mod based on DS too, and I want to see how you've made  necromorphs!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Necro910

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Re: Dorf Space: Version 2.1.1! IT'S BACK FROM THE DEAD
« Reply #157 on: September 05, 2011, 10:48:45 pm »

Great, I should check it. I've made a "Cold Fear" mod based on DS too, and I want to see how you've made  necromorphs!
You have? Wait, was this before or after Dorf Space?

Also a note for you: Stay away from the Necromorphs at all times.

Deon

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #158 on: September 06, 2011, 04:00:26 am »

Yeah I have a lot of mods I didn't release which were for myself (Star Craft, Dead space, discworld etc).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kerlc

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #159 on: September 06, 2011, 05:46:47 am »

Yeah I have a lot of mods I didn't release which were for myself (Star Craft, Dead space, discworld etc).

you wanker! you released a bloddy DISCWORLD mod, and not SHARE IT WITH US??

you evil, evil mastermind, deon.

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Necro910

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #160 on: September 06, 2011, 12:48:22 pm »

Yeah I have a lot of mods I didn't release which were for myself (Star Craft, Dead space, discworld etc).
Ah. Ok. I didn't want to infringe, that's why I asked.

(*Looks up what the hell Diskworld is*)
huh.

The Scout

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #161 on: September 06, 2011, 01:47:46 pm »

(Star Craft, Dead space, discworld etc).
Upload them.
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Geen

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #162 on: September 06, 2011, 01:47:46 pm »

HE HAS A F*CKING DISCWORLD MOD?! GIVE IT TO US, NOW!
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Deon

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #163 on: September 06, 2011, 01:50:04 pm »

I am not sure where it is now, I have a lot of computers :P. It was for 40d. It was mostly about castes-creatures, so a troll and a gnome could give a birth to a human. And evil race was elves who were lightning fast and had awesome magical weapons. I liked it though :P.
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OREOSOME

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #164 on: September 06, 2011, 04:17:53 pm »

just do the ones that work, then make working versions for those that don't work
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