What are your plans for the boss necromorphs, necro? Are they going to be part of the necromorph creature definition itself, a separate megabeast, or a mix of both (does the power tag make the creature worshippable to other races?)?
And how are you going to handle adventure mode? Will there be adventure-exclusive reactions? Controllable necromorphs?
I can't wait for the first version to come out.
EDIT: Oh and what are you planning to fill the HFS with?
I think I cannot remove the demons, but I can add some custom ones. I'm adding the Red Marker to Hell. They found the red marker down there, and it is fitting.
As for the bosses, they'll be part of the entity. I may add a few to the caverns, but that will come later.
I'll develop adventure mode in version 2. I'll add some adv. mode reactions and a few other things. DF mode is top priority for the moment
Yeah, it's best to get DF mode out of the way first, since it's the hardest aspect to mod, and of course, that's where all the meat of the game is.
Also, are you going to add a petroleum reaction? You know, to ease production of metals, and to allow the production of other materials like plastics.
EDIT: (Why do I keep forgetting about stuff? D:) Demons can only be removed in advanced worldgen options. And AFAIK,
Dead space 1 & 2 spoilers, DON'T OPEN if you hate spoilers.
The Red Marker is a duplicate of the black marker, and that there are other red markers scattered around. (the red marker is apparently made out of 70%(?) bismuth, which gives it a red color.)
Although quite frankly now, the
is much better than the
, at least for me.