Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Sand desert turning to rocky wasteland due to tree/plant  (Read 2011 times)

veryinky

  • Bay Watcher
    • View Profile
Sand desert turning to rocky wasteland due to tree/plant
« on: December 23, 2007, 01:52:00 pm »

Fort is on a white sand desert. This sand is 4 layers deep. Every time I harvest a tree or plant, it turns the square into a obsidian pebble square instead of a white sand square. The obsidian pebble squares can't be used for farming even though they're solid white sand underneath. The nearest obsidian is on level -5 after the aquifer.

In forests and grasslands, chopping down trees/plants results grass or dirt/sand. So this behavior is rather odd.

Logged

0x517A5D

  • Bay Watcher
  • Hex Editor‬‬
    • View Profile
Re: Sand desert turning to rocky wasteland due to tree/plant
« Reply #1 on: December 23, 2007, 02:21:00 pm »

This is interesting.  Did you perchance generate the world in .33e or earlier, then move it to .33f or later?
Logged

veryinky

  • Bay Watcher
    • View Profile
Re: Sand desert turning to rocky wasteland due to tree/plant
« Reply #2 on: December 23, 2007, 03:15:00 pm »

Game started in .33g yesterday. 2/3rds of the "white sand" squares are now "obsidian pebbles".
Logged

Nesoo

  • Bay Watcher
    • View Profile
Re: Sand desert turning to rocky wasteland due to tree/plant
« Reply #3 on: December 23, 2007, 05:37:00 pm »

The new map I started is entirely white sand and plain sand on the surface, but I don't think I have any naturally occurring plants or trees, so if it's only those I can't help confirm. If harvesting farm plants does this as well, however...
Logged
000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Sand desert turning to rocky wasteland due to tree/plant
« Reply #4 on: December 23, 2007, 08:16:00 pm »

Okay, I'll take a look at it at some point.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Arnos

  • Bay Watcher
    • View Profile
Re: Sand desert turning to rocky wasteland due to tree/plant
« Reply #5 on: February 26, 2008, 06:34:00 pm »

I get a bug similar to this, whenever I cut down a tree I get sand instead of grass.  My top layer is covered with grass but it is slowly turning to sand as I harvest the trees, I think that the top layer was labeled sand in the embark screen.

EDIT: Oh yeah, I'm using 38c.

[ February 26, 2008: Message edited by: Arnos ]

Logged

Mzbundifund

  • Bay Watcher
  • Doesn't play adventurer mode
    • View Profile
Re: Sand desert turning to rocky wasteland due to tree/plant
« Reply #6 on: February 26, 2008, 06:44:00 pm »

That's normal.  The grass and other plants are growing on the sand, and the dwarves are trampling and picking it off the sand.  Grass will gradually grow back over the sand.
Logged

Arnos

  • Bay Watcher
    • View Profile
Re: Sand desert turning to rocky wasteland due to tree/plant
« Reply #7 on: February 26, 2008, 06:49:00 pm »

Oh, good, for a while there I was worried that my map was gradually going to turn into sand. Sorry for making a wrong bug report.

[ February 26, 2008: Message edited by: Arnos ]

Logged

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: Sand desert turning to rocky wasteland due to tree/plant
« Reply #8 on: February 26, 2008, 07:19:00 pm »

quote:
Originally posted by Arnos:
<STRONG>Oh, good, for a while there I was worried that my map was gradually going to turn into sand. Sorry for making a wrong bug report.

[ February 26, 2008: Message edited by: Arnos ]</STRONG>


That's a good thing, unless you prefer herbology to farming.

Logged