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Author Topic: Battle for Wesnoth, thread the second  (Read 11929 times)

Pnx

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Re: Battle for Wesnoth, thread the second
« Reply #60 on: May 22, 2011, 06:14:53 pm »

So our map was too big, but it was a fun game. after 3 hours most people had quit and the last of us broke it up about an hour later. *Apparently* I was supposed to be winning, but I say that it was still very much in the air, but I don't think any of us had the time or inclination to keep the game dragging on for much longer. Fun game though, would like to do another.
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Taricus

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Re: Battle for Wesnoth, thread the second
« Reply #61 on: May 22, 2011, 06:16:47 pm »

Smaller map next time though...
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Quote from: evictedSaint
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Pnx

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Re: Battle for Wesnoth, thread the second
« Reply #62 on: May 22, 2011, 06:47:02 pm »

Actually, if anyone is still interested, in about half an hour I should be ready to do another game... a fairly quick one that is.
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Criptfeind

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Re: Battle for Wesnoth, thread the second
« Reply #63 on: May 22, 2011, 08:46:12 pm »

I would play a game. If you are still up for it. (Two hours after you said that, but I thought I would ask.)
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RedWarrior0

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Re: Battle for Wesnoth, thread the second
« Reply #64 on: May 22, 2011, 08:55:32 pm »

I'm mostly posting to put this in my watched topics. Got it for iPod (unfortunately not free) after I saw someone playing it at school. I need to play some on the computer.
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Pnx

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Re: Battle for Wesnoth, thread the second
« Reply #65 on: May 22, 2011, 09:59:53 pm »

I would play a game. If you are still up for it. (Two hours after you said that, but I thought I would ask.)
Heh, and two hours after that... Eh, it's getting a little late, anything we play we'd wind up cutting short. Unless you really wanted to do something now.
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Criptfeind

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Re: Battle for Wesnoth, thread the second
« Reply #66 on: May 22, 2011, 10:21:53 pm »

Eh. I do not care that much. What ever.
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Neonivek

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Re: Battle for Wesnoth, thread the second
« Reply #67 on: May 23, 2011, 02:32:31 am »

I tried to get a friend once to play this.

For the most part he said it is too simplistic of a strategy game for him to play.

In many ways he is right. It is missing the staples of turn based strategy games that have existed since the 80s or even the 70s.

I like it.

One thing I noticed once I played an undead campaign (which I was disapointed that I had to download from someone else) that I sort of like the human/elf combination. I like being able to heal.

Also the Footpad is my favorite unit in the game.
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Stworca

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Re: Battle for Wesnoth, thread the second
« Reply #68 on: May 23, 2011, 05:59:57 am »

I like the end-level priests of life, with flails and brightening aura, coupled with charge-using cavalry and mages to clear out forests and alike.

Still it IS a very simplistic game.
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Neonivek

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Re: Battle for Wesnoth, thread the second
« Reply #69 on: May 23, 2011, 06:27:38 am »

I like the end-level priests of life, with flails and brightening aura, coupled with charge-using cavalry and mages to clear out forests and alike.

Still it IS a very simplistic game.

The one part I find really odd is that magicians are basically seige engines... and there are no siege engines.
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Pnx

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Re: Battle for Wesnoth, thread the second
« Reply #70 on: May 23, 2011, 12:31:11 pm »

Ok, organizing another game in about an hour, for anyone who really cares to show up. Although I know this is monday so that probably won't be many.
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Cthulhu

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Re: Battle for Wesnoth, thread the second
« Reply #71 on: May 23, 2011, 12:37:08 pm »

I can probably make that.

I've never won an online game though.  I usually win against the computer but that's not saying much.  It's not hard when the enemy commander leaves the recruitment hex in the evening with a ghost a few hexes away.
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Pnx

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Re: Battle for Wesnoth, thread the second
« Reply #72 on: May 23, 2011, 01:00:30 pm »

Well you won't have much trouble with me then, I have a tendency to forget all about day/night cycles, and the last game I played I accidentally had my leader leave the keep to traipse across the map...

Yeknow, "night cycles" sounds like some kind of awesome version of light cycles...
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Taricus

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Re: Battle for Wesnoth, thread the second
« Reply #73 on: May 23, 2011, 01:02:48 pm »

Bah, I purposly bring my leader along to assaults on someone elses keep. If they do level up it makes everyone elses life harder hen they do try and knock said leader off.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Cthulhu

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Re: Battle for Wesnoth, thread the second
« Reply #74 on: May 23, 2011, 01:06:27 pm »

The problem wasn't as much that he left the hex as that he allowed me to park a very  resilient unit (Again melee-oriented races like orcs ghosts are pretty much unkillable at night) on his recruitment hex so he couldn't reinforce, right before my guys hit their damage-dealing peak.  By morning he had no doodz left.
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