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Author Topic: Ubenudil, Soaplanterns - Soapmaker's Guild Fort  (Read 56992 times)

jogorhan

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #465 on: June 02, 2011, 06:29:42 pm »

I don't know my dorf stats yet, but jogorhan would be willing to lead a squad of speardorfs as a last line of defense.
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Yoink

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #466 on: June 02, 2011, 06:32:03 pm »

Who needs stats?

"Got arms?"
"Yep."
"Got beard?"
"Yep."
"Socks?"
"Yep."
"Draft 'im."
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

TapeNoot

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #467 on: June 02, 2011, 06:44:43 pm »

Well, considering that bolt attacks are the problem, and given the lack of time...

Could always set up a battery of catapults. Might not be as effective as ballistae, but given we're already through the aquifer, ammunition is essentially infinite.

Plus, given the extra range a catapult has compared to a crossbow, it might be a bit safer than sniping from the walls. Yes, accuracy will be terrible, but a few thousand tones of stone moving downrange is bound to hit -something-

Who knows, might cause enough kills to cause the others to break off, and give precious time to set up something especially sadistic dwarfy for next time.


Great fountain by the way :D
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BY ARMOK'S FLAMING TESTICLES, JUST WHAT THE HELL DO YOU THINK YOU'RE DOING?

A dwarf is nothing but an alcohol fuelled beard with the IQ of a parsnip, and that's insulting to the parsnips.

Mayerm

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #468 on: June 02, 2011, 06:47:18 pm »

Who needs stats?

"Got arms?"
"Yep."
"Got beard?"
"Yep."
"Socks?"
"Yep."
"Draft 'im."
Don't forget: "Love booze?"
and this fort:
"Grab a bar of soap and follow ME!"

and you really should have the second level of the walls as fortification so you can shoot from safety...
« Last Edit: June 02, 2011, 06:53:09 pm by Mayerm »
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TapeNoot

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #469 on: June 02, 2011, 06:54:36 pm »

Also, shame there isn't a way to carve stones into giant, spiked shapes before launching in a catapult, that way they'd get through armour easier.

Come to think of it... Using a catapult to disperse poisoned caltrops would be highly effective in some cases. Shame it's not coded or anything.

But yeah. Catapults. Only really going to be of use if it's RAINING boulders, given the weak damage and all. That said, the extra range (compared to crossbows) is nice.
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BY ARMOK'S FLAMING TESTICLES, JUST WHAT THE HELL DO YOU THINK YOU'RE DOING?

A dwarf is nothing but an alcohol fuelled beard with the IQ of a parsnip, and that's insulting to the parsnips.

khearn

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #470 on: June 02, 2011, 06:59:47 pm »

Would also like to know how many would in future support the idea of a drowning trap - would that make sieges too cheesy/boring?

You've already about reached the point where sieges without elite archers are pretty much boring.

Sieges are already too cheesy in DF, as long as one can simply raise a drawbridge and be perfectly safe from anything the besiegers can do. Until Toady implements attacks that can beak through defenses, it's only a question of how urgent it is to break the siege, and how much risk one is willing to take to do so. A well designed drowning trap is really no different than putting cage traps for the entire length of the bone road, and then pitting the goblins from cages into the river. By "well designed" I mean one that the goblins have no chance of getting past. A more "sporting" design would at least give some of them a chance of getting past it, and thus be higher risk and more fun.

If you're going to implement a trap, make it excessively complex with lots of moving parts so things could go wrong and cause fun. :)

Yeah, I know, that's nopt going to happen for this siege.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

GreatWyrmGold

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #471 on: June 02, 2011, 07:30:49 pm »

[Check the third post in the thread for current dwarf list. I'll update the image rather than keep making new posts which get buried all the time.
Hey, that's a good idea. Don't forget skills! I'd like to know how Ubendastot is going with his marksdwarf training.

Hm...Does he have a kill yet? If not, he'll likely ask to either practice on some wildlife or practice "Bessie Jr."
He might also suggest reinforcing Bessie's fortifications--bowmen can't fire through thick fortifications because the second one is two tiles aw...wait. Ah, nevermind. Maybe a catapult tower? Stone stockpile, some catapults firing over the walls with their own fortifications to protect them? Thought...
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nogoodnames

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #472 on: June 02, 2011, 11:19:29 pm »

I love this story so far, It's definitely one of my favourites.

Anyway, can I be dorfed? I don't really have any preferences, anyone who's available is fine. And since nogoodnames is a terrible name for a dwarf you can name him Brimsley.
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Hitty40

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #473 on: June 03, 2011, 12:43:23 am »

Zeph, do you mind uploading your map DFFD so I can see how the fortress is laid out, please?
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darkflagrance

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #474 on: June 03, 2011, 01:31:25 am »

In the process of reading this thread backwards!

I'd like to offer a minor, possibly useless suggestion depending on how far you've already played the fort. You can buy cloth or leather en-masse, and then sew images on goblin loot to make it count as your own...if that matters to you in any way, while at the same time training up clothiers.
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...as if nothing really matters...
   
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Tired of going decades without goblin sieges? Try The Fortress Defense Mod

zephyr_hound

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #475 on: June 03, 2011, 02:11:39 am »

argh, lots of stuff to respond to

Quote
sewing images on goblin loot
I've done that in another fort, and the amount of wealth gets RIDICULOUS pretty fast, agreed - however this being Soaplanterns the eventual plan is to support ourselves via soap. That's if Mr Madushkubuk can be persuaded to part with any of it of course.

Quote
do you mind uploading your map DFFD
I have no idea how to do that.

Quote
name [a dwarf] Brimsley.
Will do

Quote
already about reached the point where sieges without elite archers are pretty much boring
Agreed. What I want to decide is, shall we accept that the goblins are now boring and dig down, or shall we try and keep them interesting for a bit longer? I'm inclined not to build complicated drowning traps for now and use the sieges as training for the army. Hitting the caverns will probably be the final few chapters for Soaplanterns one way or another, we all know what's down there by now (if people have been reading spoilers) and YES we are eventually going to go for it.

Quote
drafting the fortress populace
was already my plan, and a very good one for another reason as dwarves are now turning up naked and it would be nice to get them to put something on.


Okay ladies and gentledwarves, we doin this. Thank you all for your input.
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Soapmaker? Looking for a fort to migrate to? Come to Ubenudil! Lush tropical climate, friendly neighbors, rumors of terrifying curse on the land entirely unfounded. Probably.
http://www.bay12forums.com/smf/index.php?topic=85057.0
This message brought to you by the Soapmaker's Guild of Isakudil.

Neyvn

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #476 on: June 03, 2011, 02:29:21 am »

If I may... Defense Expert cutting in here...

Inside the walls build a quick 'Maze' of walls, inside this maze set up some Doors attached to Levers. Have this lead directly to the Main Entrance. Open the gates with no one in it. Use the Levers to SORT the Goblins as they come in, Open and close Floodgates to give them different routes into the Fort (Obviously you need to have a direct route open, but requiring alot of different ways so they can't just waltz in. At the End when one or two get through the maze in small ammounts, have them meet the Melee Dwarves...
« Last Edit: June 03, 2011, 02:32:05 am by Neyvn »
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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Yoink

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #477 on: June 03, 2011, 02:48:40 am »

"Grab a bar of soap and follow ME!"

"Welcome to Ubenudil- Don't drop the soap."
xD


"..."
"I mean it's, uh, Mr Madushkubuk's soap. So be careful with it."
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

zephyr_hound

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #478 on: June 03, 2011, 02:51:52 am »

"Welcome to Ubenudil- Don't drop the soap."

thanks, now there's pepsi on my laptop screen
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Soapmaker? Looking for a fort to migrate to? Come to Ubenudil! Lush tropical climate, friendly neighbors, rumors of terrifying curse on the land entirely unfounded. Probably.
http://www.bay12forums.com/smf/index.php?topic=85057.0
This message brought to you by the Soapmaker's Guild of Isakudil.

Hitty40

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #479 on: June 03, 2011, 03:09:22 am »

Although ive never done, I think you just make an account and press the upload button, browse for the region folder and hit upload.
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Ho Ho Ho! I'm going to be sticking economic stone so far up your stockings, you'll be coughing up gemstone windows!
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You see, when the devil comes on to your forums and begins dropping F bombs and shouts 'GIVE ALL YOUR WOMEN!', he's in a happy mood.
Quote
if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.
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