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Author Topic: Ubenudil, Soaplanterns - Soapmaker's Guild Fort  (Read 57050 times)

Lafiel

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #315 on: May 29, 2011, 10:15:38 am »

The dwarves of Ubenudil are not driven insane. They're driven to a lather :P

This, of course, leads to a question. How much soap based puns and inuendos appear in the day-to-day language of the fort? Is BATHING with the soap considered the biggest faux pas imaginable?

It's quite a slippery matter. They probably have to clean a lot of misunderstandings with the newcome migrants.

peregarrett

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #316 on: May 29, 2011, 11:47:23 am »

Just WOW. Look what happened while I was absent - completely dissolved goblin army, captured their general, paved road wit htheir bodies, and had a millstone with foul blendec image on it. By the way what's the all shit about those blendecs?
Good thing we have lot of iron now.
Do we have some other metal? We could make some statues of it (of foul blendecs, for sure!). Or make them of stone. And put to guarded palisade - for those goblins who'd wander there waiting for his destiny...
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

zephyr_hound

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Bugs, bugs, everywhere
« Reply #317 on: May 29, 2011, 05:11:42 pm »

Damn that was annoying. Soaplanterns has 24 buckets that are not built into things. Twenty-four. Every single one of them had water and lye in. Soapmaking just had to stop until the elves turned up and I could do the forbid-depot trick. This bug needs to be killed DEAD.

Also all the wells have status BUCKET FULL, which I believe means they're unusable and I don't know why. The cistern is not overflowing, they should be fine. They were fine five minutes ago. I am starting to hate buckets.

And then there was the crash. I thought that was the end of Soaplanterns, you can imagine the sinking feeling I had. I was getting a consistent crash at a specific point in late spring, seem to have managed to get past it though. I'm still a bit nervous.

cahocachi, JacenHanLovesLegos (is that what you want to name your dwarf?), Goat and Jax have still to be dwarfed. I still do not have a glassmaker and all the bonecarvers who aren't Endok are female. Jax I can do if I just find a male marksdwarf.

Not going to post an update until tomorrow because I should probably be fresh to write/play it. I'll just leave this here...





EDIT: Forbid trick to free up bugged lye buckets:

Because your dwarves are idiots, you have a bucket with water (9) and lye (1) in. This bucket is now unusable for hauling water (Because it contains lye) and unusable for lye (Because it contains water).

Solution: When traders are on the map, look at the bucket, look at the water, (f)orbid it. Then order the bucket to be brought to the trade depot. The dwarves will magically separate the water from the lye and bring the bucket to the depot. Then just remove the bucket from the trading list and the lye is usable again. This leaves a dark gray "water" puddle on the floor that will never be cleaned because the object that created it was forbidden - use dfcleanmap to get rid of it.
« Last Edit: May 30, 2011, 03:15:18 am by zephyr_hound »
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Soapmaker? Looking for a fort to migrate to? Come to Ubenudil! Lush tropical climate, friendly neighbors, rumors of terrifying curse on the land entirely unfounded. Probably.
http://www.bay12forums.com/smf/index.php?topic=85057.0
This message brought to you by the Soapmaker's Guild of Isakudil.

trigg

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #318 on: May 29, 2011, 05:17:49 pm »

Glad to hear you overcame the problems, hope it doesn't crash again!

Have a good evening.

(And incase you wonder about the reply time, yes I am consistently f5'ing this :3 )
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GreatWyrmGold

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #319 on: May 29, 2011, 05:55:29 pm »

Can't wait for my dwarf's first kill!
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Andal

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #320 on: May 29, 2011, 08:58:18 pm »

The plot thickens. Thank you for such a fun story!
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When I was reorganizing my inventory to fit all by books on life and death into various bags and things, I looked at my inventory and saw that I was multigrasping a necromancer slab.  It was pretty hilarious.
I think that would be an excellent way to impart the critical lessons of life and death to the ignorant masses.

thegoatgod_pan

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #321 on: May 29, 2011, 09:42:41 pm »

What is the bucket trick with the elves?  My soap industry is pretty much reduced to mass ordering buckets along with ash and lye--I didn't know there was a circumventing maneuver (involving elves of all things).
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

rridgway

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #322 on: May 29, 2011, 10:37:31 pm »

I request dwarving, if its possible. Preferably a mace user, a siege operator, or that surgeon. My personality is bloodthirsty, even if I'm the surgeon.

Thanks. Awesome fortress so far.
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runlvlzero

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #323 on: May 30, 2011, 12:55:11 am »

Honestly - while syrupleaf had its moments (under sirocco's rule, and some others) this story is right up there... if not downright better (I think mostly coming from one writer helps). I can't wait to see what kind of plot twist you come up with =). Its also nice to see you thoroughly destroying the goblins with your newbie recruits and such =)
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I voted for BANANA!

peregarrett

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #324 on: May 30, 2011, 02:22:02 am »

Uh, I hope that crash was just occasional Heisen-bug.


More Iron!!!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

TapeNoot

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #325 on: May 30, 2011, 04:01:25 am »

A siege?

Time to oil up Bessie :3
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A dwarf is nothing but an alcohol fuelled beard with the IQ of a parsnip, and that's insulting to the parsnips.

nanomage

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #326 on: May 30, 2011, 04:13:26 am »

How about making goblins [PET] and shearable for their tallow to make soap from?
I seem to remember a post on how to make a tissue layer shearable here in the forums, although i don't know if it would require a regen.
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zephyr_hound

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #327 on: May 30, 2011, 05:20:23 am »

[I loved Boatmurdered and Headshoots to death, wasn't so fond of Syrupleaf--thought it was a bit too fanficcy, stuff being written up that had nothing to do with the actual game being played etc. SA's most recent one, Gemclod, was FANTASTIC, and I would recommend anyone to read it as soon as it's been archived. They're going to host it independently as the lparchive maintainer doesn't want a fourth DF LP.

I can't match the sheer hilarious insanity of a succession fort, I guess Nist Akath is more my inspiration here. Except where they had a tundra, we've got a tropical jungle, and where they had Captain Ironblood we've got, er... a soapmaker.

Have dwarfed rridgway as the immigrant surgeon and Jax as a marksdwarf.]



Yem's millstone appeared, despite the strange imagery, to be no more than a millstone. I followed Tannen's advice and had it put up along with a windmill; there was no point having it and not using it, after all.



The dwarven caravan left, encountering no hostiles on its way. I spoke with Endok and Lafiel about the ambush situation, and we came up with a new plan: the marksdwarves would maintain a permanent presence at the outer gate, which would be kept open except in siege situations. Two small fortified posts were constructed above the outer walls.



Only a few hours later...



"Ambush!" shouted Amante. "Fire at will!" Five goblins looked upward in shock. Very shortly after, three were on the ground and full of bolts; the other two fled for the western hills.



The Crystalline Oceans went outside and coup de graced the wounded goblins.



"I think this is going to work quite nicely," Endok said.



Winter passed with no further notable events.



While excavating the bottom level of the cistern, the miners had encountered a new layer of stone: marble. At first I didn't understand Peregarrett's excitement, but then I caught the word "steel".

Steel! The greatest of metals. It was the one undeniable advantage we had: goblins didn't know how to work it.

"Get me more iron, Madushkubuk," Peregarrett said, a fierce light in his eyes. "You get me the iron and the fuel, and I'll make our soldiers a set of armor even elite bowmen won't be able to get through."

We were slowly clearing out the cages from last year's siege. The goblins were easy; the voracious cave crawlers were somewhat more complicated to deal with. The only prisoner I reserved was Atu. I wasn't sure what to do with him yet. He seemed too important to just kill.

Another group of migrants appeared on the 21st Granite. I watched from the walls, nervously praying that the goblins would not strike again. The Lonely Jungle remained still.

We were planting quarry bushes again this spring; I made a mental note to make sure that the leaves got processed correctly this time. That got me thinking again though, about those oily seeds. Could something be done with them?

Plant soap. It sounded elvish.

Still, it might be worth a try...



12th Felsite

"Don't tell me," I said. "Elves."

"Right, Mr Madushkubuk," trigg said.

"Put the military on full alert."



"Anything happening out there yet, trigg?"

"No sir. It's quite peaceful out there actually."

"I don't like it," I muttered.



15th Felsite

"Here they come," Endok said. "A little late, but better late than never I guess."



"What have we got?" I asked as I joined the marksdwarf on the ramparts.

"Swords, maces, spears, I can see two squads of ogres coming our way."

"Bowmen?"

"None. No cave crawlers either."

Of course, I thought, because we've got their general. He's the only one who can tame the cave crawlers. I thought about that for a moment. "So... they have absolutely no way of hurting us unless we open the gate to let them in?"

"Right, Zeph."

A slow grin spread across my face. "Well, why don't you and Lafiel go and say hello to them at the gate?"





"Spear squad's backing off," Amante said. "Let's see if we can get a few of those ogres. They should be in range."



"Nice shot, Letterlegends."

"Thanks!"



"Hey!" yelled Peregarrett. "Don't forget my iron!"





"Ogres have lost interest," Amante reported. "Macegoblins are retreating without a fight. No sign of the swordsmen, they never came near us. Must not have liked the look of us for some reason. Well, that was pathetic..."

"If there's no dwarven injuries, I call it a victory," I said.

There wasn't much iron for Peregarrett to salvage this time.

It was only the sixth of Hematite, and the halfhearted siege was broken. It was as if losing Atu had broken the goblins' will. I went down to the depot to trade with the elves.

"Good morning gentlemen, and what have you got for us todaWHAT THE HELL IS THAT"



Spoiler: Tree Squid (click to show/hide)



Having concluded business with the elves (sadly they had not brought another giant eagle; I suggested they might consider it next year), I went downstairs to the phyllite layer, where I'd had a small chamber dug out off the dining room.



"Well," I said, "it looks like your friends can't value you all that much. Half a dozen crossbow bolts and they were in full retreat."

Atu looked at me silently through the bars of his cage. His fine clothes were crumpled and dirty from long wear in cramped conditions.

"What's the matter, cave crawler got your tongue?"

"It is poor form to taunt a defeated enemy, dwarf."

"Oh, so you can talk! Why do you keep attacking us? All we want to do is live here in peace."

"Peace!" The goblin laughed, a sick, hoarse, humorless sound. "You will never know peace here."

"Why? Why can't we live in peace?!" Perhaps it was elvish of me, but I honestly wanted to know, to understand. I'd come here to make soap, not wage war.

Atu was quiet for a long time, and I thought he would not speak. I turned my back to leave the room.

"You will all die here," Atu Liebiles said, "but not by our hands."


Spoiler (click to show/hide)
« Last Edit: May 30, 2011, 05:30:42 am by zephyr_hound »
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Soapmaker? Looking for a fort to migrate to? Come to Ubenudil! Lush tropical climate, friendly neighbors, rumors of terrifying curse on the land entirely unfounded. Probably.
http://www.bay12forums.com/smf/index.php?topic=85057.0
This message brought to you by the Soapmaker's Guild of Isakudil.

peregarrett

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #328 on: May 30, 2011, 05:49:08 am »

You've should let them enter those gates and kill every of them! More iron, more steel!

Also, those guardhouses should have the only entrance from underground, so guys can patrol there without chance of being attacked in melee combat.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Lafiel

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #329 on: May 30, 2011, 06:12:05 am »

I love the smell of steel in the morning. And in the afternoon as well.

I'd say we have plenty of iron already to make use of, with all the previous sieges?

Edit: Also, if the general happened to break free and flee, would that bring the crawlers back?
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