Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 45

Author Topic: Ubenudil, Soaplanterns - Soapmaker's Guild Fort  (Read 57017 times)

katana

  • Bay Watcher
  • EVERY TIME I POST PEOPLE RUN AWAY
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #180 on: May 26, 2011, 12:49:44 pm »

Awesome, I has kills. What are my skill levels?
Logged
AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #181 on: May 26, 2011, 12:55:16 pm »

I will add a captain of the guard called Justicedwarf. I may just cheat on the mandates though, at least until we have a jail. I've had captain of the guards beat dwarves to death quite happily with adamantine hammers before, so I'm not entirely convinced a wooden sword will save lives :(

Cheating on mandates is fine; I'd mostly like to be able to beat up the tantrum-throwers. I wouldn't waste metal on cages and chains, though... ropes work fine for jails, and also afford the opportunity for jailbreaks. Put a rope next to a well so they don't die of thirst and let the justice begin!
Logged
[STATE_ADJ:GAS:boiling fish woman]

trigg

  • Bay Watcher
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #182 on: May 26, 2011, 01:11:11 pm »

I'm wondering what we plan to do with all this soap. Is it an income source? a building material? a way to save our troops? Or all of the above?
Logged

Lafiel

  • Bay Watcher
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #183 on: May 26, 2011, 01:17:23 pm »

We want to pave the HFS with soap. Clean clowns!

katana

  • Bay Watcher
  • EVERY TIME I POST PEOPLE RUN AWAY
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #184 on: May 26, 2011, 01:20:44 pm »

Why stop at HFS? PAVE THE MAP. BUILD WITH IT.


... Mod it for making weapons out of.
Logged
AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #185 on: May 26, 2011, 01:30:16 pm »

Why stop at HFS? PAVE THE MAP. BUILD WITH IT.


... Mod it for making weapons out of.

If you decide to mod soap to make weapons out of, give me a soap spear as my Guard Captain weapon. I'm begging you.
Logged
[STATE_ADJ:GAS:boiling fish woman]

katana

  • Bay Watcher
  • EVERY TIME I POST PEOPLE RUN AWAY
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #186 on: May 26, 2011, 01:31:42 pm »

Imagine a fort where soap could make food, weapons, armor, mechanisms etc.
Logged
AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

billybobfred

  • Bay Watcher
  • [PRONOUN: she:her:hers:herself]
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #187 on: May 26, 2011, 02:17:53 pm »

Logged
urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

Andal

  • Bay Watcher
  • Warning! Fourth wall breached!
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #188 on: May 26, 2011, 06:20:40 pm »

Been loving this so far! The merry fascination with soap plays such a wonderful counterpoint to the blood and gore of a standard fortress.

Could I get dorfed at some point, preferably as a male woodburner or lye-maker, with the same name as me?
Logged
When I was reorganizing my inventory to fit all by books on life and death into various bags and things, I looked at my inventory and saw that I was multigrasping a necromancer slab.  It was pretty hilarious.
I think that would be an excellent way to impart the critical lessons of life and death to the ignorant masses.

Geb

  • Bay Watcher
  • I have lost my spoon.
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #189 on: May 26, 2011, 06:50:42 pm »

One more dwarf request. I'd like to claim one of the cooks that supplies the noble soapmakers guild with tallow, please. Other food or soap related duties are fine alongside the cooking. Once the soapmaking industry expands, have them start learning that too in their spare time.

Name them Tannen if male, or Geb if female.
Logged

Mythologique

  • Bay Watcher
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #190 on: May 26, 2011, 07:40:36 pm »

Aww, cute. I have another ikkle baby.
Logged

somebody

  • Bay Watcher
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #191 on: May 27, 2011, 12:24:47 am »

Dwarf me as a military dwarf please, preferable not meat shield class.

If I cannot be a military dwarf I'll take anything else.
Logged

DeKaFu

  • Bay Watcher
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #192 on: May 27, 2011, 12:29:18 am »

Just for fun, could I request a dagger-user? (That's possible, right?)
Preferably female, named "Velg".
Logged

zephyr_hound

  • Bay Watcher
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #193 on: May 27, 2011, 03:47:59 am »

Summer

While collecting the bodies of the fallen, Bembul the marksdwarf was attacked by a snatcher who sprang from hiding.



Unimpressed, she shot him in the foot. The goblin screeched in rage and stabbed her again, targeting the exact place where she had been wounded by Bosa a year ago. She screamed and fell to the ground with a re-broken rib, and the snatcher limped away cursing. Dr Kosotham would have yet another patient, and he wasn't even done with Udib or Dodok yet. At least Udib's hand injury was minor. Dodok the presser had lost the use of her arm.

Medtob came out to bring Bembul to the hospital. The bodies of the four fallen dwarves were brought in and laid gently on the grass, awaiting proper burial. Our best mason was a dwarf named Etur Ritharathel, a recent migrant. I asked her to do the necessaries.

It was a reminder to finally do what I'd been intending to do for over a year, and dig out a proper resting place for the bodies of the three dwarves who had been interred in wooden caskets. Their remains were reburied in stone.





On the 13th Hematite, Yem gave birth to her second child, a boy.

A week later, a new small group of just seven migrants arrived, bringing Soaplanterns' population back to 131. They brought with them the usual miscellany of livestock and pets.



Spoiler (click to show/hide)



8th Malachite

"Snatcher! Snatcher!"



A goblin thief had been spotted in the pastures, right beside a young racing snail. The snail surged away, huffing in alarm. Dwarves dropped what they were doing as Soaplanterns' entire militia descended on the hapless thief. There were half a dozen marksdwarves aboveground, and bolts flew in all directions.





By some miracle, no civilians got caught in the crossfire.

"Count the children," I ordered grimly. None were missing. "How in Kovest's name did a goblin get past all of you? Weren't you in the barracks?"

"Zon and I were," Momuz said unhappily. "We were sparring. But we never saw him..."

Dogs, I thought. That's what we need--dogs. Amante's right. But the three puppies we had still weren't big enough to train. We'd have to wait it out until then.

Shortly afterwards, another snatcher was spotted--this time in the barracks. He made a break for it, stupidly running deeper into the fort instead of back out through the barracks. Bolts spewed at him from all sides. Most of them missed; Ahra was the one who chased him down and finished him with a spear to the brain.





I had hoped that we might see some human merchants this year, but summer gave way to autumn without any sign of them.



The fortress's wounds had healed a little with time, but the death of Ushrir left a hole in our defenses that would not easily be filled. I called the Crystalline Oceans to a meeting.

"We lost five dwarves to that ambush, four of them defenseless civilians. I don't need to tell you this is unacceptable. We cannot afford to take these sorts of losses."

"We can't be everywhere at once," Ahra said angrily. "If Ushrir had only had a breastplate--"

"I know! But look, we have a total of twelve weapons grade metal bars in this whole fort, and half of those are silver! What do you want me to do?"

"Build us a danger room," Momuz said.

"We are not having a danger room."

"What have you got against danger rooms, anyway?"

"I don't want to talk about it. Look, there's got to be another way to give you people some weapons experience."

"Well, what about the prisoners?" Katana said.

The prisoners. We had ten goblins in cages, taking up space and resources. Surely a weaponless, naked goblin couldn't do much damage even against unskilled recruits.

Woodworker 'somebody' Gidthurtekkud, who was skilled with an axe, was drafted in as the militia captain of the Crystalline Oceans. She wasn't Ushrir, but she was the best of the non-drafted dwarves. Oddom Dedukmeng, an engraver, had used a mace before. A third dwarf, Velg Litastmusish, expressed an interest in learning to use a dagger; after all, we had several of them just lying around gathering dust. That brought the Crystalline Oceans up to nine dwarves.

Spoiler (click to show/hide)


9th Limestone

"Ready?"



"Ready!" Nevyn yelled.







"All right, chuck us the next one!"



12th Limestone

"That went quite well, I thought," I said. "Except for the master thief who managed to escape, of course. But marskdwarf-Muthkat shot him, so we still won."



"Let's put some cage traps back up at the gate," said Medtob. "That should stop the snatchers, and give the soldiers more practice material. billybobfred's a decent mechanic, she can make us some more mechanisms."
« Last Edit: May 27, 2011, 04:25:26 am by zephyr_hound »
Logged
Soapmaker? Looking for a fort to migrate to? Come to Ubenudil! Lush tropical climate, friendly neighbors, rumors of terrifying curse on the land entirely unfounded. Probably.
http://www.bay12forums.com/smf/index.php?topic=85057.0
This message brought to you by the Soapmaker's Guild of Isakudil.

Lafiel

  • Bay Watcher
    • View Profile
Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #194 on: May 27, 2011, 03:56:25 am »

I approve the redecoration of the gate barracks.  8)
Pages: 1 ... 11 12 [13] 14 15 ... 45