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Author Topic: Ubenudil, Soaplanterns - Soapmaker's Guild Fort  (Read 57042 times)

GreatWyrmGold

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #300 on: May 28, 2011, 06:57:13 pm »

Marksdwarf or melee dwarf, GreatWyrmGold? There is now an opening in each :\
Hmm...Marksdwarf, they're more useful. Plus he likes crossbows.
Make sure to roleplay in the argument.  :D
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Mythologique

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #301 on: May 28, 2011, 08:42:49 pm »

Simply beautiful. Thank you for the dog.
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DeKaFu

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #302 on: May 28, 2011, 09:34:08 pm »

Bahaha, I love how Velg just shows up to lop someone's head off with a dagger. What a frightening individual.
Do you know how hard it is to decapitate someone with a dagger? :P

I'm torn between wanting her to see more action and a crippling fear of becoming crippled.

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TapeNoot

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #303 on: May 29, 2011, 04:17:16 am »

Something I've been meaning to say for a while now.

Great idea putting dwarven bedrooms under the main hallways. Not only from a space/efficiency standpoint, but from a when-the-time-comes-there-will-be-fun standpoint :P

I've started going the same thing on a few random test forts - Putting two under a three-wide hallway, and connecting rooms either side. Pretty much doubled my living space in moments. By using up/down stairwells, it could result in six bedrooms in the space normally occupied by two ^^
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BY ARMOK'S FLAMING TESTICLES, JUST WHAT THE HELL DO YOU THINK YOU'RE DOING?

A dwarf is nothing but an alcohol fuelled beard with the IQ of a parsnip, and that's insulting to the parsnips.

zephyr_hound

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #304 on: May 29, 2011, 04:59:13 am »

[I started doing the bedroom thing when I read that doors actually lower room value (assuming you're engraving with legendary engravers). You have to set the door to Internal for it to count, and then that gets all fiddly with room designations. Anyway I think it's nice and dwarven to have little floor hatches with the rooms underneath. :) There are much better/more efficient bedroom designs of course but who cares about efficiency, we're soapmakers.

Re Velg, hey, daggers are badass. I've got an entire squad of legendary knife users in another fort. They're brutal. I thoroughly approve of large daggers.]




The refuse pile was clogged with the bodies of dead goblins, and it stank.

"I'm sure that's not healthy," Dr Kosotham said in a muffled voice, a square of folded phantom spider silk pressed over his mouth and nose.

"I guess we'd just better dump them outside," I said. "I'm sure as hell not burying the bastards."

"Here, I know," Endok said. "Let's dump them all at the entrance."

"At the entrance?"

"What's better than a road made of the bodies of your slain enemies, right? At least they'd be outside anyway. They can rot and stink as much as they like then. Anyway, imagine how much it'll impress visitors."

"You're disgusting," I said. "But--hells, why not. As long as I don't have to smell them any more, I'll be happy."





19th Limestone

There were distant screams out in the Lonely Jungle. I rushed to the walls where Endok stood as lookout. He turned with a dark expression as I climbed the ramp.

"What's going on?"

"There's dwarves out there being attacked by goblins," he said grimly. "I'm gonna go and help them."

I squinted through the heat-haze and saw them: nine or ten of them, with baggage and animals. They were half a mile away at least. "But Endok, you'll never make it in ti--oh gods he's gone. Lafiel! Nevyn! Ahra! Go after him, quick! Goblins!"

The goblins went after the animals first, from what little I could see back here. The dwarves had as usual brought various creatures with them: a pet guineahen died swiftly. A rock worm larva and a horse foal fled, pursued by pikemen.



Katana and Zon were only just leaving the gatehouse.

Another migrant fell, a blacksmith. This wasn't combat, it was a cruel, bloody slaughter of dwarves who couldn't defend themselves.



The first migrant, a brewer, was a fast runner and reached the comparative safety of Soaplanterns' outside wall. She stumbled in past Endok over the bone road, weeping. A surgeon, who had run eastwards toward the thickly forested riverbank and evaded the spearmen's eyes that way, made it in shortly after.



A fourth dwarf fled from the spearmen, heading toward the safety of the fort. Suddenly, more goblins leaped from ambush: a hammer squad with a bowman leader. The metalsmith turned, and gasped in shock.



"Hey, you! This way!" Endok yelled. "Come towards us!" The marksdwarves rushed to the edge of the rise and began to fire, trying to drive the goblins back as the gasping metalsmith struggled up the slope.





The rock worm that had been distracting the spearmen had finally expired, and the goblins turned their attention towards the fortress. One more migrant, a cook with a broken arm, staggered toward Soaplanterns' walls, a wounded horse foal and a group of goblin pikemen just behind her. She hesitated--then went east, the wrong way.

"No!" I shouted. "No! Other way! Turn around! You're nearly there!"

The cook glanced around, confused, then changed direction. She headed toward the entrance.



A dwarf who had fallen into a murky pool during the attack appeared to have drowned. I could distantly see the body, limp and face down in the stagnant muddy water.

"There's nobody else alive out there," I said, turning away. "Pull the soldiers back and close the outer gate."

"But--" Yem said.

"Close it. We'll collect our dead later."

The angry marksdwarves gathered on the walls to take pot shots as the goblins milled around the entrance. They killed three of the pikemen, and the remainder swiftly lost their will to fight. They fled, hurling curses back at us.

We'd lost four dwarves out of nine arrivals, and all we'd been able to do was watch them die. There was a somber mood in Soaplanterns.


Spoiler (click to show/hide)
« Last Edit: May 29, 2011, 05:07:14 am by zephyr_hound »
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katana

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #305 on: May 29, 2011, 05:06:31 am »

Ooooo dying migrants :D
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trigg

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #306 on: May 29, 2011, 07:23:21 am »

Its mostly annoying because you know theres not much you can do...
except a perimeter of weapon traps along the edge of the map...
Forget I mentioned it.
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zephyr_hound

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #307 on: May 29, 2011, 07:31:36 am »

Yeah, weapon traps would be too cheesy. I'm not even entirely happy about our overuse of cage traps, when I've got the soldiers better equipped I'll probably take most of them out.
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Soapmaker? Looking for a fort to migrate to? Come to Ubenudil! Lush tropical climate, friendly neighbors, rumors of terrifying curse on the land entirely unfounded. Probably.
http://www.bay12forums.com/smf/index.php?topic=85057.0
This message brought to you by the Soapmaker's Guild of Isakudil.

zephyr_hound

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #308 on: May 29, 2011, 07:54:23 am »



I took it on myself to recover the body of the dwarf who had drowned, by simply knocking a hole in the side of the pool to drain it. The death was senseless, and it upset me. I decided to cut ramps in the sides of all the other pools I could find, to ensure that a dwarf who fell in would be able to climb out again.

"Mr Madushkubuk?" said Tannen the cook, as I walked back in the gate. "We're out of food."



"We're what?" We had two huge farms!

"Also, the brewers say they're out of stuff to brew. And, uh, space to put barrels."

...Ah.



All right, don't panic. We had plenty of animals. "Kill some pigs," I said. "And that horse foal. And--the cow calf. And I know there's several fisherdwarves, Taup Caudata likes to fish--send him over to the river. And did anyone ever process those quarry bushes?"

"What quarry bushes?"

"We have over a hundred quarry bushes," I said, with careful patience. "I am the bookkeeper. I know these things. Go and process the quarry bushes."

I thought about quarry bushes for a while. Funny sort of plants, oily seeds. What did you call them? Rock nuts? They felt funny when you rubbed them between the hands... sort of... well, a bit like tallow actually.

I wondered if... possibly...

..nah. That was crazy talk.

The field mushrooms started coming up in the aboveground plot shortly after. Crisis averted.



2nd Timber

"I've got a mandate for you, Zephyr," Dr Kosotham said. "I'm fed up of this aquifer water, it's always laced with mud. I hate cleaning wounds with muddy water, I'm sure it raises the risk of infection. Can't we build some sort of cistern?"

I thought about that. I was getting annoyed with the water situation too; I kept finding my lye buckets full of mud, and I was sure it was affecting the quality of the soap. "All right," I said. "Get Medtob to work it out, though; I'm busy." We'd gotten low on soap this year, what with the siege and all.



12th Timber

"Caravan's here," Endok said.

There were just four merchants this time; probably because of all the heavy stuff we'd ordered. They came in over the corpse road, looking deeply disturbed.

"You are a sick, sick man, Mr Madushkubuk," the liaison said, attempting to scrape something horrible off the bottom of his shoe.

"Don't blame me, it was Endok's idea. What have you got to trade?"

"Everything you asked for--wood, metal bars, and lye. What have you got to trade?"

"Er... goblin clothing again?"

The liaison looked at me for a moment. "You know, we'll take it, there's a fairly decent market for this stuff if it's not too bloody--but I'm wondering when you're going to actually produce something of your own here."

"We've been busy," I said. "Anyway, you turned your noses up at our soap."

Still, he had a point. Perhaps there was something else we could make. I'd have to make some enquiries amongst the fortress population, see what skills were currently being unused.



5th Moonstone



The new soapmaking area was getting towards finished. Aside from the irritatingly funny-shaped bar stockpile, it was a wonderful place to work--roomy, with everything to hand. This is what it should be like in every fortress, I thought. Clean.

Dr Kosotham would be happy too; he was getting his cistern. The miners were working on digging out a chamber just off the soapmaking area. The plan was to tap the aquifer and let it flow into the cistern, then build wells over the top. Two levels of clear water should be deep enough to prevent mud getting into the buckets. I prayed that Medtob wouldn't accidentally flood the place doing this. He seemed confident, but still...

"Where's Yem?" I said. "She was here just a minute ago. Oh--never mind. I'll do it myself."





The last wall was dug, and aquifer water began to flood into the cistern. I watched anxiously as a small curious crowd gathered. Medtob had included a floodgate and lever as an emergency shutoff, and at the first sign of overflowing I was ready to pull it.



"And you doubted my engineering expertise," Medtob said triumphantly. "Right! Let's build some wells."

"By the way," the liaison said, "the mountainhome is specifically looking for large gems this year."

"Large gems, eh?" That was a possibility. I thought about all those rhodolites littering the floor. Were there any decent jewelers living in Soaplanterns?



21st Moonstone

"Excuse me, Soapmaster." It was the dwarf with the long name, Ubendastot something or other. "I'd like to volunteer for the military."

"Talk to Endok," I said absently, grabbing another piece of tallow.

"Yes, I have already, he said I could join the Seas of Silver with him if I cleared it with you first." The dwarf shifted from foot to foot. "What I'm wondering is, why don't we have a danger room?"

"We are not having a danger room!"

"Why?"

"Because I say so!"

He looked baffled. "But--it's a great way to train. Why wouldn't you want one? It could save lives!"

"No," I said. "No danger rooms. I refuse to have one of those murder machines in this fortress. I will not shift on this decision, that is final. Go and get yourself a crossbow if you want to help out."

Letterlegends looked rather put out as he walked away. He glanced back with an expression that said, this isn't over.

I can't tell you why, I thought. You'd all laugh at me...



22nd Moonstone

I stopped Keltik in the corridor.

"Have you seen Yem? She's gone off somewhere, and I can't find her."

"Yeah," he said, "she's up top in a mason's workshop."

"A mason's workshop? But she's not a mason..."





25th Moonstone



"You made a millstone?" I said, baffled.

"Did I?" She looked dazed, half asleep. "Ooh. That was clever of me. I do like millstones."

"Well, that's nice," Tannen the cook said. "Very useful. Let's build a windmill for it, Zephyr. We could have flour then. Longland flour and dwarven sugar biscuits, mmm..."

"Er..." Vudnis said nervously. "Take a closer look at it, Mr Madushkubuk..."

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Soapmaker? Looking for a fort to migrate to? Come to Ubenudil! Lush tropical climate, friendly neighbors, rumors of terrifying curse on the land entirely unfounded. Probably.
http://www.bay12forums.com/smf/index.php?topic=85057.0
This message brought to you by the Soapmaker's Guild of Isakudil.

JacenHanLovesLegos

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #309 on: May 29, 2011, 08:09:32 am »

« Last Edit: May 29, 2011, 09:53:50 am by JacenHanLovesLegos »
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
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Neyvn

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #310 on: May 29, 2011, 08:53:00 am »

Creepy...
You have a named Foul Blendec out there...
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nanomage

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #311 on: May 29, 2011, 09:13:12 am »

what do legends mode say about that cudol fellow? also, don't give up rock nut soap that easily!
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ImBocaire

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #312 on: May 29, 2011, 09:28:30 am »

You should put Atu the general into an oubliette made of soap.
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Yoink

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #313 on: May 29, 2011, 09:32:24 am »

BlendecsBlendecsBlendecs... They're IN MY HEAD :o

:P Wow, another blendec engraving! Seriously, what is going on here?!
 And dammnit, stupid Blendec had to possess Yem, not just inspire her to make a millstone. *sigh* Poor, useless, unskilled Yem. Looking foward to more of this bloody lather of blendec-induced madness! :D
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TapeNoot

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Re: Ubenudil, Soaplanterns - Soapmaker's Guild Fort
« Reply #314 on: May 29, 2011, 09:46:45 am »

The dwarves of Ubenudil are not driven insane. They're driven to a lather :P

This, of course, leads to a question. How much soap based puns and inuendos appear in the day-to-day language of the fort? Is BATHING with the soap considered the biggest faux pas imaginable?
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BY ARMOK'S FLAMING TESTICLES, JUST WHAT THE HELL DO YOU THINK YOU'RE DOING?

A dwarf is nothing but an alcohol fuelled beard with the IQ of a parsnip, and that's insulting to the parsnips.
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