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Author Topic: Military & Happiness  (Read 3962 times)

Icee77

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  • I gave dogs [CAN_LEARN]. What have I DONE?!
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Re: Military & Happiness
« Reply #15 on: May 20, 2011, 08:08:09 pm »

I give my guys a 8 by 8 room, engraved with beds and cabinets for each squad. Needless to say, All the goblins see as they die is a walking smile with a beard.
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Fredd

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Re: Military & Happiness
« Reply #16 on: May 20, 2011, 11:42:23 pm »

He has them on the Active training schedule, assigned from the alert menu. Every month on schedule is to train, which means lessons, or sparring. If they are rookies, that means they are not even a novice at any weapon skill, so how are they to gain experience, with not even basic skills? On either schedule, with no order that month, melee troops practice weapon training(individual training) and archers practice on the targets(individual training).
 If you want a good military, without using danger rooms, start them on Active, train a month, off two months, repeat cycle for the year. Turn off all labors, so they will individually train more, once they actually are novice at some labor.
 Basic setup I call dorf basic training. Embark with a dwarf with basic military skills,dodge,shield,armor, and teaching and organize skills. Make him militia commander. Set up a schedule, under inactive schedule,3 months no order,next train.Repeat for the year. In those 3 months, invid traing should least make them novice in a military skill, the train month the militia commander teaches lesson. Assigning them a wooden shield at first, will help gain experience in it. Later assign a weapon, so they can develop that skill. The shield training helps archers out also, plus lessons in dodge they received.
 When ever you give a move, kill, train, station, or patrol order to a dwarven squad, they consider it getting drafted. If they have no combat skills, they get irked.
 Assigning food to a squad, as stated above has its drawbacks. Will not visit your wunnermous dining halls. Assigning carry drinks is good. Remember, booze goes in flasks, water in waterskins, duh,lol. Make the squads flasks, assign carry any drink. Carrying food cuts down on breaks, as do the flasks. Since there are no Legendary mead halls, but there are Legendary dining halls, you need to decide if you want them happier, or to train, station longer.
 I just think a dwarf with his/her own flask is truly dwarfy
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VonCede

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Re: Military & Happiness
« Reply #17 on: May 21, 2011, 02:07:20 am »

Remember, booze goes in flasks, water in waterskins, duh,lol.

Are you sure about that?
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Have you tried Wiki or google it?

Mechatronic

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Re: Military & Happiness
« Reply #18 on: May 21, 2011, 07:54:20 am »

He has them on the Active training schedule, assigned from the alert menu. Every month on schedule is to train, which means lessons, or sparring. If they are rookies, that means they are not even a novice at any weapon skill, so how are they to gain experience, with not even basic skills? On either schedule, with no order that month, melee troops practice weapon training(individual training) and archers practice on the targets(individual training).
That's wrong. They train fine without being novices. Examples of training and sparring:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Quote
If you want a good military, without using danger rooms, start them on Active, train a month, off two months, repeat cycle for the year. Turn off all labors, so they will individually train more, once they actually are novice at some labor.
Why? There's no reason to remove them from active/training unless you need their civilian labour.
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Fredd

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Re: Military & Happiness
« Reply #19 on: May 21, 2011, 10:57:40 am »

Train in my post means Train order that month. Off means no scheduled order for that month, on the Active training schedule for the year.
 Its that the Active Training Schedule to start off has Train order every month for every squad. Which will cause bad thoughts to anyone without at least novice in a military skill.
 The difference between Active, and Inactive schedule is that in Active, the no job title lasts much shorter than Inactive, so they will individually train more on weapon skills.
 You can give the same orders on the Inactive schedule, as the Active, train, patrol, station. With any of these orders, all the squad members you specified in the order will show up. No order for that month on a schedule means weapon training. Train order means demonstrations, sparring, combat training. Train order is a totally different bird than individ training.
 Von, thanks for the sure, lol. I must have read that about the flasks/vials in either the old wiki, or in the forum. I think will implement some minor !!SCIENCE!! on the matter
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Should you fail to comply, strict !!disciplinary actions!! will be taken. Also, we feel we should remind you that one of the "criminals" on your list is the chief medical dwarf. If he ends up too badly injured to do his job, you will be fired. Out of a magma cannon.
Sincerely,
The Administration
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