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Author Topic: Roll to Survive Cerberus IV: Closed  (Read 26482 times)

Taricus

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #210 on: May 22, 2011, 09:15:02 pm »

How did that happen?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Riccto

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #211 on: May 22, 2011, 09:19:12 pm »

Be KO'd.
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Raggle Fraggle

Dwarmin

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #212 on: May 22, 2011, 09:48:21 pm »

Rebecca didn't want to think about what would happen if the raiders got her back to their camp. She had no intention of letting them try...it was better...

...to die fighting than let herself be eaten alive, Rebecca thought. The Prowler was circling close now, all 6 of its jet black eyes locked on her. She had never known one to come this close to shore-the water was only slightly above her waist, after all. But here it was-preparing to make a meal of her. It was not so much death that she feared, as the fact that her family would never know what happened to her. To them, she was due back in an hour from gathering clams in the shoals. Prowlers rarely left any remains to be identified, usually the attack was so fast, there was not even blood in the water. She calmed herself, and waited. For the tell...the opening that signaled the lunge. Her spear was steady...her mind and sinew like steel...now, she just had to wait for the right moment...just wait...


...for the right moment. Rebecca would wait until the moment to strike. She had to try!

Continue to feign unconciousness-if they put me down, shuck my ropes and sprint into the woods.
Otherwise, I'll wait for the right moment and try to roll out of my captors grip to escape.


OOC: I think I'd prefer to skip the Princess Leia in a chainmail bikini fan fiction. Also, lol at half the party getting caught by an attack we were prewarned about. :-\
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #213 on: May 22, 2011, 10:01:36 pm »

@Taric: The path leading out of the village also works as a path leading to the village. >.> Also I noted in your last action that you were watching them go by.

@Dwarmin: That's the RNG for you. ^^; On the other hand a rescue mission makes a good start, right?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #214 on: May 22, 2011, 10:06:00 pm »

Do they know I'm the village tech?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #215 on: May 22, 2011, 10:07:02 pm »

They suspect you're somebody important since you have a gun; most small tribes don't have any, or only let people important to their survival have them. So they're not going to kill you unless they find out you're useless to them... which you're definitely not, with that brain of yours. :3
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #216 on: May 22, 2011, 10:09:06 pm »

Oooh Bargaining chip :3

This means they'll make me fix their guns right?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #217 on: May 22, 2011, 10:09:46 pm »

...Goddamnit. :'(

Now I hate the RNG.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #218 on: May 22, 2011, 10:10:52 pm »

What?

Oh, NOT THOSE GUNS!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #219 on: May 22, 2011, 10:11:50 pm »

Dude, I wasn't even thinking along those lines. I was just thinking that here I've baldly stated that there's 200 guns around, loaded, and then put you into a situation where you can get your hands on them. :-\
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #220 on: May 22, 2011, 10:13:12 pm »

Hey, these guys are competant to keep a couple of guards onto me to prevent that.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #221 on: May 22, 2011, 10:15:04 pm »

Pff, in your shoes I'd wait for Tarran and Simon to assassinate those guards and lead them to the armory, load up, and take out th...

Yeah, I think I'm going to stop telling you what I'd do. >.>
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #222 on: May 22, 2011, 10:16:26 pm »

Can't sneak past dogs >:3
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dwarmin

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #223 on: May 22, 2011, 10:16:35 pm »

Quote
So they're not going to kill you unless they find out you're useless to them

Poor Enrique. He's totally usless. He better lie and tell them he can make an atomic bomb or something.  :-\
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: Roll to Survive Cerberus IV: Turn 6
« Reply #224 on: May 22, 2011, 10:18:26 pm »

Good luck with his charisma.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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