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Author Topic: Roll to Survive Cerberus IV: Closed  (Read 26484 times)

Taricus

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #165 on: May 21, 2011, 05:44:52 am »

Oooookay, I not only just passed the chance to dodge a drunken woman everyone is now awake able to defend the village. I thought the point was to invade while no-one could fight...

Wonder what the bandits are after.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dwarmin

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #166 on: May 21, 2011, 07:03:27 am »

just...lol

Rebecca, hearing the commotion, ignored her aching body parts and donned her clothes, spear and armor. Be damnned if the raiders would catch them off guard this time!

Flee, gathering up as many villagers as I can
« Last Edit: May 21, 2011, 09:09:18 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Jetsquirrel

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #167 on: May 21, 2011, 07:07:20 am »

Awake from slumber as a man! And put clothes/backpack and fists on and GTFO of the village
« Last Edit: May 21, 2011, 10:16:41 am by Jetsquirrel »
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Tyberix

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #168 on: May 21, 2011, 07:12:13 am »

Quickly hide and try to leave village unnoticed! If there's still time before they reach us prepare some simple traps to slow their pursue.
« Last Edit: May 21, 2011, 08:58:15 am by Tyberix »
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SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #169 on: May 21, 2011, 08:51:10 am »

I guess no one noticed that it's a pack of 200 gun-toting raiders? I was going to railroad everyone into running away when I wrote the turn, but I figured I'd give you a chance to do one last thing... if you don't run like Taric, the waiting list is going to get a shot next turn...
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #170 on: May 21, 2011, 08:56:36 am »

I was hoping for a round of heroic resistance in the face of impossible odds. Oh well...action amended.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Tyberix

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #171 on: May 21, 2011, 08:57:42 am »

I guess no one noticed that it's a pack of 200 gun-toting raiders? I was going to railroad everyone into running away when I wrote the turn, but I figured I'd give you a chance to do one last thing... if you don't run like Taric, the waiting list is going to get a shot next turn...
Oh. Let's fix this up :P
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Taricus

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #172 on: May 21, 2011, 09:02:34 am »

Hehe, sucks to you guys if you fail those rolls >:3

And no staying up to 4:30 in the morning SC, that's my job.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #173 on: May 21, 2011, 09:05:02 am »

If the village had more than about a hundred people or five guns total I would've let you try it, but then if you succeeded I'd just wait three turns before throwing more at you until eventually you got overwhelmed. :-\ Gotta give you a good reason to leave the area, after all.

@Ninja Taricus: Usually 4:30 is nothing for me but I got turned around so I was falling asleep as early as 9 and getting up at 6 or 7. Dunno how that happened...
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #174 on: May 21, 2011, 09:08:03 am »

Out of curiousity, how many guns are there in the village? I know my and george mistreated pistol, but that's it.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #175 on: May 21, 2011, 09:14:36 am »

There's those two, Ahra's bow which sort of counts, a revolver the overseer carries since he's an important figure and all, a laser pistol the doctor has since he uses the lowest power setting to cauterize wounds, and a rifle that was misplaced about a year ago by a guy high on shrooms.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #176 on: May 21, 2011, 09:19:41 am »

So six then?

Also, someone grab that laser pistol for me!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #177 on: May 21, 2011, 09:22:21 am »

:3 Someone might want to waitlist being the doctor... would you really deprive them of their fabulous energy weapon?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #178 on: May 21, 2011, 09:23:38 am »

Yes, yes I do. Power armour doesn't fuel itself you know.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 5
« Reply #179 on: May 21, 2011, 09:27:05 am »

Yeah, that was kind of a stupid question, wasn't it...?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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