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Author Topic: Roll to Survive Cerberus IV: Closed  (Read 25975 times)

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #405 on: May 29, 2011, 02:39:04 pm »

My bad, I meant critical failure. I don't know what I was smoking there. And I'll fix those damn smileys... *grumbles*
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Riccto

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #406 on: May 29, 2011, 02:41:45 pm »

Climb up some tree's and look for some fruit or something like that
« Last Edit: May 29, 2011, 02:47:37 pm by Riccto »
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Raggle Fraggle

Taricus

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #407 on: May 29, 2011, 02:43:46 pm »

I already gave the machete back.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dwarmin

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #408 on: May 29, 2011, 02:46:45 pm »

"Let shove off! I don't want to spend the night in this cave!" Rebecca scowled. She went off to "recruit" a volunteer

Drag Tarran to the raft and get going.


OOC: "If my friends need help, I'll help them." <--I need help with the boat. :3
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Riccto

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #409 on: May 29, 2011, 02:47:45 pm »

Le Fixed.
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Raggle Fraggle

Dwarmin

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #410 on: May 29, 2011, 02:48:58 pm »

Rememba to update my health SeriousConcentrate. It should be 12
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #411 on: May 29, 2011, 02:49:33 pm »

Hehe, Poor tarran ;D
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #412 on: May 29, 2011, 02:54:41 pm »

^^; Fix'd
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Jetsquirrel

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #413 on: May 29, 2011, 03:02:58 pm »

Try to make somehow a fire by using my knowledge of mechanics and physics

Dwarmin

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #414 on: May 29, 2011, 03:08:20 pm »

Why isn't Tyberix posting btw? He was on today, and yesterday...I would understand if you couldn't log on, but it seems he can update but isn't-I mean if he's bored with it, then...

We got people on the waiting list ready to play. I hate to see a game stagnate on one person, I certainly hope he has a good reason. >_>
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #415 on: May 29, 2011, 03:17:45 pm »

I was setting it up to take him out next turn, since I have that 3 in a row and you're out rule... or if you try to abuse it by waiting two turns, then posting, then waiting two turns, I'll just kill you on the fourth turn... Anyway if he doesn't post he'll OD on mushrooms and we'll move Powder in.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Tarran

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #416 on: May 29, 2011, 06:14:34 pm »

OH COME ON GIVE ME A FREAKING BREAK HERE.

 :'(

Anyway, can you at least make my searching go before my kidnapping? Please?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #417 on: May 29, 2011, 06:15:37 pm »

Normally I'd say 'initiative' but, uh, sure, why not?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

SeriousConcentrate

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #418 on: May 29, 2011, 09:35:39 pm »

55-minute warning on the turn. Running it at 10:30 my time.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: Roll to Survive Cerberus IV: Turn 11
« Reply #419 on: May 29, 2011, 09:40:01 pm »

*jumps 56 minutes into the future and returns*

Thanks for fast update SeriousConcentrate. Also, wow, horrible rolls.
Too bad about all those people in Kentucky. Three asteroids at once?!  :'(
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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