Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19 20 ... 42

Author Topic: Roll to Survive Cerberus IV: Closed  (Read 26000 times)

Taricus

  • Bay Watcher
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #255 on: May 23, 2011, 05:12:36 pm »

"Yeah. They already know I'm someone important, the only other people I know that have guns is george, the overseer, the doctor and me."
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #256 on: May 23, 2011, 07:54:35 pm »

Hmm...time to run. Rebecca thought. She had no intention of leading a revolt-they would all just get captured again.

Pick up the pistol that guy dropped. Free Ilyana and the other villagers close by, and beat feet into the jungle.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

  • Bay Watcher
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #257 on: May 23, 2011, 07:57:33 pm »

PLEASE FOR THE LOVE OF THE SPIRITS DON'T TRY AND SHOOT IT WITH YOUR INTELLIGENCE!
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #258 on: May 23, 2011, 08:09:26 pm »

The gun is a Heavy Revolver. (+4 damage, 6/6 bullets in drum) Just for reference. ^^
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

  • Bay Watcher
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #259 on: May 23, 2011, 08:10:42 pm »

I don't trust anyone with less than 6 INT with a gun.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #260 on: May 23, 2011, 08:13:07 pm »

In other words, just you and Ahra's character? :3 Half the party is at 3 and the other two (Tyberix and Jetsquirrel) are at 5.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

  • Bay Watcher
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #261 on: May 23, 2011, 08:14:10 pm »

Yep, I'm elitist like that :3
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #262 on: May 23, 2011, 08:25:52 pm »

Probably for the best, ammo is precious. (Read: Even if you search for it and get a good roll you probably won't find any unless it makes sense for it to be there.) >.>
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #263 on: May 23, 2011, 08:48:49 pm »

Psh, Rebeccas more likely to use it as a club. I won't bother firing it, but I can use it as an intimidation tool.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Riccto

  • Bay Watcher
  • Get Funky
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #264 on: May 23, 2011, 10:55:30 pm »

http://www.youtube.com/watch?v=bft4MRmcvMA
Take down the entire base without firing a shot!
Logged
Raggle Fraggle

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #265 on: May 23, 2011, 11:36:42 pm »

Grab the gun earlier than rebecca and take my GF and run into the forrest.

Taricus

  • Bay Watcher
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #266 on: May 23, 2011, 11:44:10 pm »

$10 on a collision :D
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #267 on: May 23, 2011, 11:45:37 pm »

$20 the gun goes off and hits Ilyana :(
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #268 on: May 23, 2011, 11:46:29 pm »

Eh, I was going to be THAT guy, but nah. I'll just let initiative and/or agility rolls settle it. ^^

@Ninja Dwarmin: o.o
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

  • Bay Watcher
    • View Profile
Re: Roll to Survive Cerberus IV: Turn 7
« Reply #269 on: May 23, 2011, 11:50:44 pm »

Mercy kill also works.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 ... 16 17 [18] 19 20 ... 42