Yep, I am used to it. This "three button" combat can be quite easy to use once you adapt to it, it no longer bothers me.
Now, after finishing the Chapter one, I can say that the game is NOT a rubbish at all.
It has flaws, it has bad design choices, it has not really balanced leveling system (with melee dominating since your swords are always at your hands, and they are your defence, offence and AOE).
However the story is quite nice, not stupid like in many RPGs, although there is that stuff where you pick a single dialogue choice, and your character says TON of stuff which you didn't want to say.
But my favourite part is that most of the quests have multiple endings. And nothing tells you which ones are "right" (well, except for many cases where people die due to your stupidity). And there's no gamey "karma" or stuff like that.
It feels like the last mission of Mass Effect 2
where your wrong decisions influence death of your crewmembers, and eventually a possible death of yourself.
Except in this case, it's A LOT of quests like this. Even minor totally unnecessary ones. I actually reloaded the game many times because I felt like an idiot for getting a bad ending for a quest where it was obvious, but I was all like "what if..." Of course in very dramatic situations I did not reload a few times, because I really felt the situation and wanted to keep the feeling.
All in all, I am no longer ambivalent about this game. I like it. It feels more like an interactive book with action than Baldur's Gate RPG style where you fully influenced your party actions and dialogues, but it has its charm and cool story.
And I just love the drawn cutscenes
.