I played on hard. Only died once that wasn't due to a bug, thanks to the giant river monster thing. The highest difficulty of the game are the controls, otherwise, it was a walk on the park. From what I see people went for the alchemy build and others. I went for the level 3 armor + increased damage back to multiple enemies. I can just stand there and everything dies around me. Even without it, everyone died around me. I could piss and fuck everyone off, because they would simply die. I suppose that if you play as a wimpy potion drinker who can't even get a boner with a sickeningly ugly ho, then that's what your character will be.
Which is a good point for the game.
Those just show the difference between imaginary boasting and reality. The points that are reality in the game are the points where you play the game. ie. when you're actually killing and doing things all by yourself. The cutscenes are the imaginary bits you have no control over yourself. Like you're a puppet. It's akin to someone telling you what you did in a situation when in truth, it's not what you did. Or in this case, not what you would do, since the game gives you no control over it. Not only that, but in the witcher it's not as simple as saying "Someone shot you in the back." That I would totally understand; It's not something the witcher can realistically prevent if well executed. What happens is that they tell you did something that put you in that situation. That's just not a good way of doing it. Take portal 2 for example, the cutscenes (which you played through, not even knowing they were there) only showed you what happened around you and gave you full control over them. It was a much better way of telling a story through a game. Specially in the ending, the developers wanted you shoot your portal at that location and gave you full control of doing it yourself. It's much more believable when you're doing it by yourself and they set a whole stage where it really is your only option.
Plus like I said. There's a huge difference between reading a book or listening to a story and actually playing through one. In a book, greek tragedy, boasting, sudden mortality, that's all acceptable. You're talking about another person, not yourself. You're talking about what someone else did, not yourself. In a game, you're directing a character, you're playing a role, what he is doing is what you're doing (or making him do if you want to be more literal). Any point where the control of your character is taken away is a point where you can't say; "I did this."
That ruins any game for me.